1,111 research outputs found
Polygon Exploration with Time-Discrete Vision
With the advent of autonomous robots with two- and three-dimensional scanning
capabilities, classical visibility-based exploration methods from computational
geometry have gained in practical importance. However, real-life laser scanning
of useful accuracy does not allow the robot to scan continuously while in
motion; instead, it has to stop each time it surveys its environment. This
requirement was studied by Fekete, Klein and Nuechter for the subproblem of
looking around a corner, but until now has not been considered in an online
setting for whole polygonal regions.
We give the first algorithmic results for this important algorithmic problem
that combines stationary art gallery-type aspects with watchman-type issues in
an online scenario: We demonstrate that even for orthoconvex polygons, a
competitive strategy can be achieved only for limited aspect ratio A (the ratio
of the maximum and minimum edge length of the polygon), i.e., for a given lower
bound on the size of an edge; we give a matching upper bound by providing an
O(log A)-competitive strategy for simple rectilinear polygons, using the
assumption that each edge of the polygon has to be fully visible from some scan
point.Comment: 28 pages, 17 figures, 2 photographs, 3 tables, Latex. Updated some
details (title, figures and text) for final journal revision, including
explicit assumption of full edge visibilit
Geometric Problems in Robot Exploration
Robots are increasingly utilized to perform tasks in today\u27s world. This has varied from vacuuming to building advanced structures. With robots being used for tasks such as these, new challenges are introduced. Problems that have been previously researched to be performed, either theoretically or implemented, need to be redesigned to be able to better handle these challenges. In this thesis, I will discuss multiple problems that have previously been researched and I have redesigned to be possible to be implemented by robots or that I have developed a new way for the robots to solve the problem. I focus on geometric areas and robots tasked with performing exploration in the area. Exploration is a task in which an unknown area is completely traversed. In this work, I have develop multiple algorithms to perform online tasks that can be implemented by robots. With robots performing exploration, a limited viewing range and communication range increase difficulty. These algorithms are focused on utilizing robots to perform Exploration and Concave Decomposition. The results from this thesis are such that the Exploration algorithm that given a fleet of robots k, the total area n can be explored in O(n/k) time with all agents having work O(n/k). The Concave decomposition task has multiple algorithms focusing on a different aspect. In the first, with an online algorithm, with r reflex points, I perform the decomposition generating r + 1 convex areas. The other two online algorithms focus on interior cut length, which previously has not been researched. In response, have developed an algorithm which maintains interior length relative to the perimeter
Robots for Exploration, Digital Preservation and Visualization of Archeological Sites
Monitoring and conservation of archaeological sites
are important activities necessary to prevent damage or to
perform restoration on cultural heritage. Standard techniques,
like mapping and digitizing, are typically used to document the
status of such sites. While these task are normally accomplished
manually by humans, this is not possible when dealing with
hard-to-access areas. For example, due to the possibility of
structural collapses, underground tunnels like catacombs are
considered highly unstable environments. Moreover, they are full
of radioactive gas radon that limits the presence of people only
for few minutes. The progress recently made in the artificial
intelligence and robotics field opened new possibilities for mobile
robots to be used in locations where humans are not allowed
to enter. The ROVINA project aims at developing autonomous
mobile robots to make faster, cheaper and safer the monitoring of
archaeological sites. ROVINA will be evaluated on the catacombs
of Priscilla (in Rome) and S. Gennaro (in Naples)
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Simultaneous Localization and Mapping (SLAM)consists in the concurrent
construction of a model of the environment (the map), and the estimation of the
state of the robot moving within it. The SLAM community has made astonishing
progress over the last 30 years, enabling large-scale real-world applications,
and witnessing a steady transition of this technology to industry. We survey
the current state of SLAM. We start by presenting what is now the de-facto
standard formulation for SLAM. We then review related work, covering a broad
set of topics including robustness and scalability in long-term mapping, metric
and semantic representations for mapping, theoretical performance guarantees,
active SLAM and exploration, and other new frontiers. This paper simultaneously
serves as a position paper and tutorial to those who are users of SLAM. By
looking at the published research with a critical eye, we delineate open
challenges and new research issues, that still deserve careful scientific
investigation. The paper also contains the authors' take on two questions that
often animate discussions during robotics conferences: Do robots need SLAM? and
Is SLAM solved
Rolling Locomotion of Cable-Driven Soft Spherical Tensegrity Robots
Soft spherical tensegrity robots are novel steerable mobile robotic platforms that are compliant, lightweight, and robust. The geometry of these robots is suitable for rolling locomotion, and they achieve this motion by properly deforming their structures using carefully chosen actuation strategies. The objective of this work is to consolidate and add to our research to date on methods for realizing rolling locomotion of spherical tensegrity robots. To predict the deformation of tensegrity structures when their member forces are varied, we introduce a modified version of the dynamic relaxation technique and apply it to our tensegrity robots. In addition, we present two techniques to find desirable deformations and actuation strategies that would result in robust rolling locomotion of the robots. The first one relies on the greedy search that can quickly find solutions, and the second one uses a multigeneration Monte Carlo method that can find suboptimal solutions with a higher quality. The methods are illustrated and validated both in simulation and with our hardware robots, which show that our methods are viable means of realizing robust and steerable rolling locomotion of spherical tensegrity robots
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