1,111 research outputs found

    Polygon Exploration with Time-Discrete Vision

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    With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of useful accuracy does not allow the robot to scan continuously while in motion; instead, it has to stop each time it surveys its environment. This requirement was studied by Fekete, Klein and Nuechter for the subproblem of looking around a corner, but until now has not been considered in an online setting for whole polygonal regions. We give the first algorithmic results for this important algorithmic problem that combines stationary art gallery-type aspects with watchman-type issues in an online scenario: We demonstrate that even for orthoconvex polygons, a competitive strategy can be achieved only for limited aspect ratio A (the ratio of the maximum and minimum edge length of the polygon), i.e., for a given lower bound on the size of an edge; we give a matching upper bound by providing an O(log A)-competitive strategy for simple rectilinear polygons, using the assumption that each edge of the polygon has to be fully visible from some scan point.Comment: 28 pages, 17 figures, 2 photographs, 3 tables, Latex. Updated some details (title, figures and text) for final journal revision, including explicit assumption of full edge visibilit

    Geometric Problems in Robot Exploration

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    Robots are increasingly utilized to perform tasks in today\u27s world. This has varied from vacuuming to building advanced structures. With robots being used for tasks such as these, new challenges are introduced. Problems that have been previously researched to be performed, either theoretically or implemented, need to be redesigned to be able to better handle these challenges. In this thesis, I will discuss multiple problems that have previously been researched and I have redesigned to be possible to be implemented by robots or that I have developed a new way for the robots to solve the problem. I focus on geometric areas and robots tasked with performing exploration in the area. Exploration is a task in which an unknown area is completely traversed. In this work, I have develop multiple algorithms to perform online tasks that can be implemented by robots. With robots performing exploration, a limited viewing range and communication range increase difficulty. These algorithms are focused on utilizing robots to perform Exploration and Concave Decomposition. The results from this thesis are such that the Exploration algorithm that given a fleet of robots k, the total area n can be explored in O(n/k) time with all agents having work O(n/k). The Concave decomposition task has multiple algorithms focusing on a different aspect. In the first, with an online algorithm, with r reflex points, I perform the decomposition generating r + 1 convex areas. The other two online algorithms focus on interior cut length, which previously has not been researched. In response, have developed an algorithm which maintains interior length relative to the perimeter

    Robots for Exploration, Digital Preservation and Visualization of Archeological Sites

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    Monitoring and conservation of archaeological sites are important activities necessary to prevent damage or to perform restoration on cultural heritage. Standard techniques, like mapping and digitizing, are typically used to document the status of such sites. While these task are normally accomplished manually by humans, this is not possible when dealing with hard-to-access areas. For example, due to the possibility of structural collapses, underground tunnels like catacombs are considered highly unstable environments. Moreover, they are full of radioactive gas radon that limits the presence of people only for few minutes. The progress recently made in the artificial intelligence and robotics field opened new possibilities for mobile robots to be used in locations where humans are not allowed to enter. The ROVINA project aims at developing autonomous mobile robots to make faster, cheaper and safer the monitoring of archaeological sites. ROVINA will be evaluated on the catacombs of Priscilla (in Rome) and S. Gennaro (in Naples)

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    Rolling Locomotion of Cable-Driven Soft Spherical Tensegrity Robots

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    Soft spherical tensegrity robots are novel steerable mobile robotic platforms that are compliant, lightweight, and robust. The geometry of these robots is suitable for rolling locomotion, and they achieve this motion by properly deforming their structures using carefully chosen actuation strategies. The objective of this work is to consolidate and add to our research to date on methods for realizing rolling locomotion of spherical tensegrity robots. To predict the deformation of tensegrity structures when their member forces are varied, we introduce a modified version of the dynamic relaxation technique and apply it to our tensegrity robots. In addition, we present two techniques to find desirable deformations and actuation strategies that would result in robust rolling locomotion of the robots. The first one relies on the greedy search that can quickly find solutions, and the second one uses a multigeneration Monte Carlo method that can find suboptimal solutions with a higher quality. The methods are illustrated and validated both in simulation and with our hardware robots, which show that our methods are viable means of realizing robust and steerable rolling locomotion of spherical tensegrity robots
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