9 research outputs found
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables
one to describe precisely their dynamical behavior during cut elimination, by
considering formulas as games on which proofs induce strategies. We are
specifically interested here in relating two such semantics of linear logic, of
very different flavor, which both take in account concurrent features of the
proofs: asynchronous games and concurrent games. Interestingly, we show that
associating a concurrent strategy to an asynchronous strategy can be seen as a
semantical counterpart of the focusing property of linear logic
Symmetry in concurrent games
Abstract—Behavioural symmetry is introduced into concurrent games. It expresses when plays are essentially the same. A characterization of strategies on games with symmetry is provided. This leads to a bicategory of strategies on games with symmetry. Symmetry helps allay the perhaps overly-concrete nature of games and strategies, and shares many mathematical features with homotopy. In the presence of symmetry we can consider monads for which the monad laws do not hold on the nose but do hold up to symmetry. This broadening of the concept of monad has a dramatic effect on the types concurrent games can support and allows us, for example, to recover the replication needed to express and extend traditional game semantics of programming languages. I
Isomorphisms of types in the presence of higher-order references
We investigate the problem of type isomorphisms in a programming language
with higher-order references. We first recall the game-theoretic model of
higher-order references by Abramsky, Honda and McCusker. Solving an open
problem by Laurent, we show that two finitely branching arenas are isomorphic
if and only if they are geometrically the same, up to renaming of moves
(Laurent's forest isomorphism). We deduce from this an equational theory
characterizing isomorphisms of types in a finitary language with higher order
references. We show however that Laurent's conjecture does not hold on
infinitely branching arenas, yielding a non-trivial type isomorphism in the
extension of this language with natural numbers.Comment: Twenty-Sixth Annual IEEE Symposium on Logic In Computer Science (LICS
2011), Toronto : Canada (2011
Strategies as Resource Terms, and their Categorical Semantics
As shown by Tsukada and Ong, simply-typed, normal and eta-long resource terms
correspond to plays in Hyland-Ong games, quotiented by Melli\`es' homotopy
equivalence. The original proof of this inspiring result is indirect, relying
on the injectivity of the relational model w.r.t. both sides of the
correspondence -- in particular, the dynamics of the resource calculus is taken
into account only via the compatibility of the relational model with the
composition of normal terms defined by normalization.
In the present paper, we revisit and extend these results. Our first
contribution is to restate the correspondence by considering causal structures
we call augmentations, which are canonical representatives of Hyland-Ong plays
up to homotopy. This allows us to give a direct and explicit account of the
connection with normal resource terms. As a second contribution, we extend this
account to the reduction of resource terms: building on a notion of strategies
as weighted sums of augmentations, we provide a denotational model of the
resource calculus, invariant under reduction. A key step -- and our third
contribution -- is a categorical model we call a resource category, which is to
the resource calculus what differential categories are to the differential
lambda-calculus.Comment: extended versio
Isomorphisms of types in the presence of higher-order references (extended version)
We investigate the problem of type isomorphisms in the presence of
higher-order references. We first introduce a finitary programming language
with sum types and higher-order references, for which we build a fully abstract
games model following the work of Abramsky, Honda and McCusker. Solving an open
problem by Laurent, we show that two finitely branching arenas are isomorphic
if and only if they are geometrically the same, up to renaming of moves
(Laurent's forest isomorphism). We deduce from this an equational theory
characterizing isomorphisms of types in our language. We show however that
Laurent's conjecture does not hold on infinitely branching arenas, yielding new
non-trivial type isomorphisms in a variant of our language with natural
numbers
Calculus for decision systems
The conceptualization of the term system has become highly dependent on the application domain. What a physicist means by the term system might be different than what a sociologist means by the same term. In 1956, Bertalanffy [1] defined a system as a set of units with relationships among them . This and many other definitions of system share the idea of a system as a black box that has parts or elements interacting between each other. This means that at some level of abstraction all systems are similar, what eventually differentiates one system from another is the set of underlining equations which describe how these parts interact within the system. ^ In this dissertation we develop a framework that allows us to characterize systems from an interaction level, i.e., a framework that gives us the capability to capture how/when the elements of the system interact. This framework is a process algebra called Calculus for Decision Systems (CDS). This calculus provides means to create mathematical expressions that capture how the systems interact and react to different stimuli. It also provides the ability to formulate procedures to analyze these interactions and to further derive other interesting insights of the system. ^ After defining the syntax and reduction rules of the CDS, we develop a notion of behavioral equivalence for decision systems. This equivalence, called bisimulation, allows us to compare decision systems from the behavioral standpoint. We apply our results to games in extensive form, some physical systems, and cyber-physical systems. ^ Using the CDS for the study of games in extensive form we were able to define the concept of subgame perfect equilibrium for a two-person game with perfect information. Then, we investigate the behavior of two games played in parallel by one of the players. We also explore different couplings between games, and compare - using bisimulation - the behavior of two games that are the result of two different couplings. The results showed that, with some probability, the behavior of playing a game as first player, or second player, could be irrelevant. ^ Decision systems can be comprised by multiple decision makers. We show that in the case where two decision makers interact, we can use extensive games to represent the conflict resolution. For the case where there are more than two decision makers, we presented how to characterize the interactions between elements within an organizational structure. Organizational structures can be perceived as multiple players interacting in a game. In the context of organizational structures, we use the CDS as an information sharing mechanism to transfer the inputs and outputs from one extensive game to another. We show the suitability of our calculus for the analysis of organizational structures, and point out some potential research extensions for the analysis of organizational structures. ^ The other general area we investigate using the CDS is cyber-physical systems. Cyber-physical systems or CPS is a class of systems that are characterized by a tight relationship between systems (or processes) in the areas of computing, communication and physics. We use the CDS to describe the interaction between elements in some simple mechanical system, as well as a particular case of the generalized railroad crossing (GRC) problem, which is a typical case of CPS. We show two approaches to the solution of the GRC problem. ^ This dissertation does not intend to develop new methods to solve game theoretical problems or equations of motion of a physical system, it aims to be a seminal work towards the creation of a general framework to study systems and equivalence of systems from a formal standpoint, and to increase the applications of formal methods to real-world problems