592 research outputs found

    Human-centric explanation facilities

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    DAX: Data-Driven Audience Experiences in Esports

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    Esports(competitivevideogames)havegrownintoaglobalphenomenon with over 450m viewers and a 1.5bn USD market. Esports broadcasts follow a similar structure to traditional sports. However, due to their virtual nature, a large and detailed amount data is available about in-game actions not currently accessible in traditional sport. This provides an opportunity to incorporate novel insights about complex aspects of gameplay into the audience experience – enabling more in-depth coverage for experienced viewers, and increased accessibility for newcomers. Previous research has only explored a limited range of ways data could be incorporated into esports viewing (e.g. data visualizations post-match) and only a few studies have investigated how the presentation of statistics impacts spectators’ experiences and viewing behaviors. We present Weavr, a companion app that allows audiences to consume datadriven insights during and around esports broadcasts. We report on deployments at two major tournaments, that provide ecologically valid findings about how the app’s features were experienced by audiences and their impact on viewing behavior. We discuss implications for the design of second-screen apps for live esports events, and for traditional sports as similar data becomes available for them via improved tracking technologies

    Score Reporting Research and Applications

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    Score reporting research is no longer limited to the psychometric properties of scores and subscores. Today, it encompasses design and evaluation for particular audiences, appropriate use of assessment outcomes, the utility and cognitive affordances of graphical representations, interactive report systems, and more. By studying how audiences understand the intended messages conveyed by score reports, researchers and industry professionals can develop more effective mechanisms for interpreting and using assessment data. Score Reporting Research and Applications brings together experts who design and evaluate score reports in both K-12 and higher education contexts and who conduct foundational research in related areas. The first section covers foundational validity issues in the use and interpretation of test scores; design principles drawn from related areas including cognitive science, human-computer interaction, and data visualization; and research on presenting specific types of assessment information to various audiences. The second section presents real-world applications of score report design and evaluation and of the presentation of assessment information. Across ten chapters, this volume offers a comprehensive overview of new techniques and possibilities in score reporting

    Score Reporting Research and Applications

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    Score reporting research is no longer limited to the psychometric properties of scores and subscores. Today, it encompasses design and evaluation for particular audiences, appropriate use of assessment outcomes, the utility and cognitive affordances of graphical representations, interactive report systems, and more. By studying how audiences understand the intended messages conveyed by score reports, researchers and industry professionals can develop more effective mechanisms for interpreting and using assessment data. Score Reporting Research and Applications brings together experts who design and evaluate score reports in both K-12 and higher education contexts and who conduct foundational research in related areas. The first section covers foundational validity issues in the use and interpretation of test scores; design principles drawn from related areas including cognitive science, human-computer interaction, and data visualization; and research on presenting specific types of assessment information to various audiences. The second section presents real-world applications of score report design and evaluation and of the presentation of assessment information. Across ten chapters, this volume offers a comprehensive overview of new techniques and possibilities in score reporting

    Thrive: Success Strategies for the Modern-Day Faculty Member

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    The THRIVE collection is intended to help faculty thrive in their roles as educators, scholars, researchers, and clinicians. Each section contains a variety of thought-provoking topics that are designed to be easily digested, guide personal reflection, and put into action. Please use the THRIVE collection to help: Individuals study topics on their own, whenever and wherever they want Peer-mentoring or other learning communities study topics in small groups Leaders and planners strategically insert faculty development into existing meetings Faculty identify campus experts for additional learning, grand rounds, etc. If you have questions or want additional information on a topic, simply contact the article author or email [email protected]://digitalcommons.unmc.edu/facdev_books/1000/thumbnail.jp

    Structured Sensemaking of Videographic Information within Dataphoric Space

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    Attempts to create a structured sensemaking model have proven difficult. Much of the research today has evolved into a cacophony of conceptual models. Many of these sensemaking models have been proposed but not tested. Using structural equations, a unified model of sensemaking was developed and tested. This structured sensemaking model contains five sensemaking constructs: chaos, anchoring, articulation, retrospection, and identity. This model was tested using data collected from 224 educationally focused YouTube videos. The confirmatory factor model developed for this research has a measured Comparative Fit Index of 0.979, a measured Standardized Root Mean Square Residual of 0.078, and a measured Akaike’s Information Criterion of 182.892. The associated structural model has a measured Comparative Fit Index of 0.991, a measured Standardized Root Mean Square Residual of 0.047, and a measured Akaike’s Information Criterion of 131.680. This theory of structured sensemaking supports a) the unification of five sensemaking constructs b) a structured sensemaking framework c) the integration of information theory and d) a reusable sensemaking method. This structured sensemaking framework is the first of its kind

    Designing Artificial Intelligence Systems for B2B Aftersales Decision Support

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