49,121 research outputs found
Enabling collaboration in virtual reality navigators
In this paper we characterize a feature superset for Collaborative
Virtual Reality Environments (CVRE), and derive a component
framework to transform stand-alone VR navigators into full-fledged
multithreaded collaborative environments. The contributions of our
approach rely on a cost-effective and extensible technique for
loading software components into separate POSIX threads for
rendering, user interaction and network communications, and adding a
top layer for managing session collaboration. The framework recasts
a VR navigator under a distributed peer-to-peer topology for scene
and object sharing, using callback hooks for broadcasting remote
events and multicamera perspective sharing with avatar interaction.
We validate the framework by applying it to our own ALICE VR
Navigator. Experimental results show that our approach has good
performance in the collaborative inspection of complex models.Postprint (published version
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Teaching about Madrid: A Collaborative Agents-Based Distributed Learning Course
Interactive art courses require a huge amount of computational resources to be running on real time. These computational resources are even bigger if the course has been designed as a Virtual Environment with which students can interact. In this paper, we present an initiative that has been develop in a close collaboration between two Spanish Universities: Universidad PolitĂ©cnica de Madrid and Universidad Rey Juan Carlos with the aim of join two previous research project: a Collaborative Awareness Model for Task-Balancing-Delivery (CAMT) in clusters and the âTeaching about Madridâ course, which provides a cultural interactive background of the capital of Spain
System Support for Managing Invalid Bindings
Context-aware adaptation is a central aspect of pervasive computing
applications, enabling them to adapt and perform tasks based on contextual
information. One of the aspects of context-aware adaptation is reconfiguration
in which bindings are created between application component and remote services
in order to realize new behaviour in response to contextual information.
Various research efforts provide reconfiguration support and allow the
development of adaptive context-aware applications from high-level
specifications, but don't consider failure conditions that might arise during
execution of such applications, making bindings between application and remote
services invalid. To this end, we propose and implement our design approach to
reconfiguration to manage invalid bindings. The development and modification of
adaptive context-aware applications is a complex task, and an issue of an
invalidity of bindings further complicates development efforts. To reduce the
development efforts, our approach provides an application-transparent solution
where the issue of the invalidity of bindings is handled by our system,
Policy-Based Contextual Reconfiguration and Adaptation (PCRA), not by an
application developer. In this paper, we present and describe our approach to
managing invalid bindings and compare it with other approaches to this problem.
We also provide performance evaluation of our approach
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Prototyping a Context-Aware Framework for Pervasive Entertainment Applications
Structure from motion systems for architectural heritage. A survey of the internal loggia courtyard of Palazzo dei Capitani, Ascoli Piceno, Italy
We present the results of a point-cloud-based survey deriving from the use of image-based techniques, in particular with multi-image monoscopic digital photogrammetry systems and software, the so-called âstructure-from-motionâ technique. The aim is to evaluate the advantages and limitations of such procedures in architectural surveying, particularly in conditions that are âat the limitâ. A particular case study was chosen: the courtyard of Palazzo dei Capitani del Popolo in Ascoli Piceno, Italy, which can be considered the ideal example due to its notable vertical, rather than horizontal, layout. In this context, by comparing and evaluating the different results, we present experimentation regarding this single case study with the aim of identifying the best workflow to realise a complex, articulated set of representationsâusing 3D modelling and 2D processingânecessary to correctly document the particular characteristics of such an architectural object
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