3 research outputs found

    A Distributed GPU-based Framework for real-time 3D Volume Rendering of Large Astronomical Data Cubes

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    We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core CPU. The main design target for this framework is to provide an in-core visualization solution able to provide three-dimensional interactive views of terabyte-sized data cubes. We tested the presented framework using a computing cluster comprising 64 nodes with a total of 128 GPUs. The framework proved to be scalable to render a 204 GB data cube with an average of 30 frames per second. Our performance analyses also compare between using NVIDIA Tesla 1060 and 2050 GPU architectures and the effect of increasing the visualization output resolution on the rendering performance. Although our initial focus, and the examples presented in this work, is volume rendering of spectral data cubes from radio astronomy, we contend that our approach has applicability to other disciplines where close to real-time volume rendering of terabyte-order 3D data sets is a requirement.Comment: 13 Pages, 7 figures, has been accepted for publication in Publications of the Astronomical Society of Australi

    Data Compression in the Petascale Astronomy Era: a GERLUMPH case study

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    As the volume of data grows, astronomers are increasingly faced with choices on what data to keep -- and what to throw away. Recent work evaluating the JPEG2000 (ISO/IEC 15444) standards as a future data format standard in astronomy has shown promising results on observational data. However, there is still a need to evaluate its potential on other type of astronomical data, such as from numerical simulations. GERLUMPH (the GPU-Enabled High Resolution cosmological MicroLensing parameter survey) represents an example of a data intensive project in theoretical astrophysics. In the next phase of processing, the ~27 terabyte GERLUMPH dataset is set to grow by a factor of 100 -- well beyond the current storage capabilities of the supercomputing facility on which it resides. In order to minimise bandwidth usage, file transfer time, and storage space, this work evaluates several data compression techniques. Specifically, we investigate off-the-shelf and custom lossless compression algorithms as well as the lossy JPEG2000 compression format. Results of lossless compression algorithms on GERLUMPH data products show small compression ratios (1.35:1 to 4.69:1 of input file size) varying with the nature of the input data. Our results suggest that JPEG2000 could be suitable for other numerical datasets stored as gridded data or volumetric data. When approaching lossy data compression, one should keep in mind the intended purposes of the data to be compressed, and evaluate the effect of the loss on future analysis. In our case study, lossy compression and a high compression ratio do not significantly compromise the intended use of the data for constraining quasar source profiles from cosmological microlensing.Comment: 15 pages, 9 figures, 5 tables. Published in the Special Issue of Astronomy & Computing on The future of astronomical data format
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