6 research outputs found

    Mixing quantitative and qualitative methods for sustainable transportation in Smart Cities

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    Enterprise modelling framework for dynamic and complex business environment: socio-technical systems perspective

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    The modern business environment is characterised by dynamism and ambiguity. The causes include global economic change, rapid change requirements, shortened development life cycles and the increasing complexity of information technology and information systems (IT/IS). However, enterprises have been seen as socio-technical systems. The dynamic complex business environment cannot be understood without intensive modelling and simulation. Nevertheless, there is no single description of reality, which has been seen as relative to its context and point of view. Human perception is considered an important determinant for the subjectivist view of reality. Many scholars working in the socio-technical systems and enterprise modelling domains have conceived the holistic sociotechnical systems analysis and design possible using a limited number of procedural and modelling approaches. For instance, the ETHICS and Human-centred design approaches of socio-technical analysis and design, goal-oriented and process-oriented modelling of enterprise modelling perspectives, and the Zachman and DoDAF enterprise architecture frameworks all have limitations that can be improved upon, which have been significantly explained in this thesis. [Continues.

    Flexible high performance agent based modelling on graphics card hardware

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    Agent Based Modelling is a technique for computational simulation of complex interacting systems, through the specification of the behaviour of a number of autonomous individuals acting simultaneously. This is a bottom up approach, in contrast with the top down one of modelling the behaviour of the whole system through dynamic mathematical equations. The focus on individuals is considerably more computationally demanding, but provides a natural and flexible environment for studying systems demonstrating emergent behaviour. Despite the obvious parallelism, traditionally frameworks for Agent Based Modelling fail to exploit this and are often based on highly serialised mobile discrete agents. Such an approach has serious implications, placing stringent limitations on both the scale of models and the speed at which they may be simulated. Serial simulation frameworks are also unable to exploit multiple processor architectures which have become essential in improving overall processing speed. This thesis demonstrates that it is possible to use the parallelism of graphics card hardware as a mechanism for high performance Agent Based Modelling. Such an approach is in contrast with alternative high performance architectures, such as distributed grids and specialist computing clusters, and is considerably more cost effective. The use of consumer hardware makes the techniques described available to a wide range of users, and the use of automatically generated simulation code abstracts the process of mapping algorithms to the specialist hardware. This approach avoids the steep learning curve associated with the graphics card hardware's data parallel architecture, which has previously limited the uptake of this emerging technology. The performance and flexibility of this approach are considered through the use of benchmarking and case studies. The resulting speedup and locality of agent data within the graphics processor also allow real time visualisation of computationally and demanding high population models

    Human behaviour modelling: an investigation using traditional discrete event and combined discrete event and agent-based simulation

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    This thesis presents a comparison between two simulation methods, namely Discrete Event Simulation (DES) and Agent Based Simulation (ABS). In our literature review we identified a gap in comparing the applicability of these methods to modelling human centric service systems. Hence, we have focused our research on reactive and different level of detail of proactive of human behaviour in service systems. The aim of the thesis is to establish a comparison for modelling human reactive and different level of detail of proactive behaviour in service systems using DES and ABS. To achieve this we investigate both the similarities and differences between model results performance and the similarities and differences in model difficulty performance. The comparison of the simulation methods is achieved by using a case study approach. We have conducted three case studies, the choice of our case study systems taking into consideration the number of different key proactive behaviours that can be observed. In the first case study (fitting room services) we consider single proactive staff behaviour, in the second case study (international support services) we consider two proactive staff behaviours and, finally, the third case study (airline check-in services) considers three proactive staff behaviours. The proactive behaviours considered are: taking charge from experience, taking the initiative to fulfil a goal and supervising by learning. To conduct our case studies we have created two sets of simulation models. The first set consists of one DES model for each of the case studies. As service systems have an organisational structure we could not implement our agent-based simulation models purely as agent-based models. Instead, for the second set we have created combined DES/ABS models (one for each case study), where the DES part represents the system and the ABS part represents the active entities inside the system (i.e. the people).With these models we have carried out two sets of experiments: Set A is concerned with modelling results performance, while set B is related to model difficulty performance. We have then conducted statistical analysis on the results of these experiments. Evidence from the experiments reveals that DES and combined DES/ABS are found suitable to model the reactive and most levels of proactive behaviour modelled in this thesis. In addition, combined DES/ABS is found more suitable for modelling higher levels of proactive behaviour (complex behaviour). Another finding from the experiments is that it is only worth representing complex proactive behaviour if it occurs frequently in the real system (considering the relation between modelling effort and impact). The contribution made by this thesis to the body of knowledge is the comparison of DES and combined DES/ABS for modelling human reactive and different level of detail of human proactive behaviour in service systems. This comparison will assist modellers who are new to the field of service systems modelling to make an informed decision on the method they should use for their own modelling, based on the level of proactiveness inherent in the real system and on the levels of difficulties they should expect for each method

    Human behaviour modelling: an investigation using traditional discrete event and combined discrete event and agent-based simulation

    Get PDF
    This thesis presents a comparison between two simulation methods, namely Discrete Event Simulation (DES) and Agent Based Simulation (ABS). In our literature review we identified a gap in comparing the applicability of these methods to modelling human centric service systems. Hence, we have focused our research on reactive and different level of detail of proactive of human behaviour in service systems. The aim of the thesis is to establish a comparison for modelling human reactive and different level of detail of proactive behaviour in service systems using DES and ABS. To achieve this we investigate both the similarities and differences between model results performance and the similarities and differences in model difficulty performance. The comparison of the simulation methods is achieved by using a case study approach. We have conducted three case studies, the choice of our case study systems taking into consideration the number of different key proactive behaviours that can be observed. In the first case study (fitting room services) we consider single proactive staff behaviour, in the second case study (international support services) we consider two proactive staff behaviours and, finally, the third case study (airline check-in services) considers three proactive staff behaviours. The proactive behaviours considered are: taking charge from experience, taking the initiative to fulfil a goal and supervising by learning. To conduct our case studies we have created two sets of simulation models. The first set consists of one DES model for each of the case studies. As service systems have an organisational structure we could not implement our agent-based simulation models purely as agent-based models. Instead, for the second set we have created combined DES/ABS models (one for each case study), where the DES part represents the system and the ABS part represents the active entities inside the system (i.e. the people).With these models we have carried out two sets of experiments: Set A is concerned with modelling results performance, while set B is related to model difficulty performance. We have then conducted statistical analysis on the results of these experiments. Evidence from the experiments reveals that DES and combined DES/ABS are found suitable to model the reactive and most levels of proactive behaviour modelled in this thesis. In addition, combined DES/ABS is found more suitable for modelling higher levels of proactive behaviour (complex behaviour). Another finding from the experiments is that it is only worth representing complex proactive behaviour if it occurs frequently in the real system (considering the relation between modelling effort and impact). The contribution made by this thesis to the body of knowledge is the comparison of DES and combined DES/ABS for modelling human reactive and different level of detail of human proactive behaviour in service systems. This comparison will assist modellers who are new to the field of service systems modelling to make an informed decision on the method they should use for their own modelling, based on the level of proactiveness inherent in the real system and on the levels of difficulties they should expect for each method

    Human behaviour modelling: an investigation using traditional discrete event and combined discrete event and agent-based simulation

    Get PDF
    This thesis presents a comparison between two simulation methods, namely Discrete Event Simulation (DES) and Agent Based Simulation (ABS). In our literature review we identified a gap in comparing the applicability of these methods to modelling human centric service systems. Hence, we have focused our research on reactive and different level of detail of proactive of human behaviour in service systems. The aim of the thesis is to establish a comparison for modelling human reactive and different level of detail of proactive behaviour in service systems using DES and ABS. To achieve this we investigate both the similarities and differences between model results performance and the similarities and differences in model difficulty performance. The comparison of the simulation methods is achieved by using a case study approach. We have conducted three case studies, the choice of our case study systems taking into consideration the number of different key proactive behaviours that can be observed. In the first case study (fitting room services) we consider single proactive staff behaviour, in the second case study (international support services) we consider two proactive staff behaviours and, finally, the third case study (airline check-in services) considers three proactive staff behaviours. The proactive behaviours considered are: taking charge from experience, taking the initiative to fulfil a goal and supervising by learning. To conduct our case studies we have created two sets of simulation models. The first set consists of one DES model for each of the case studies. As service systems have an organisational structure we could not implement our agent-based simulation models purely as agent-based models. Instead, for the second set we have created combined DES/ABS models (one for each case study), where the DES part represents the system and the ABS part represents the active entities inside the system (i.e. the people).With these models we have carried out two sets of experiments: Set A is concerned with modelling results performance, while set B is related to model difficulty performance. We have then conducted statistical analysis on the results of these experiments. Evidence from the experiments reveals that DES and combined DES/ABS are found suitable to model the reactive and most levels of proactive behaviour modelled in this thesis. In addition, combined DES/ABS is found more suitable for modelling higher levels of proactive behaviour (complex behaviour). Another finding from the experiments is that it is only worth representing complex proactive behaviour if it occurs frequently in the real system (considering the relation between modelling effort and impact). The contribution made by this thesis to the body of knowledge is the comparison of DES and combined DES/ABS for modelling human reactive and different level of detail of human proactive behaviour in service systems. This comparison will assist modellers who are new to the field of service systems modelling to make an informed decision on the method they should use for their own modelling, based on the level of proactiveness inherent in the real system and on the levels of difficulties they should expect for each method
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