26 research outputs found

    Interactive VoiceXML module into SIP-based warning distribution system

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    This article discusses the use of the Voice Extensible Markup Language (VoiceXML, VXML) to create a complex voice menu in danger alert communication system. The system was created as a part of research at Department of Telecommunications at the VSB - Technical University of Ostrava. Creating a voice menu provides end-users more information about the impending danger as well as instructions on how to behave in a given situation. If users receive a pre-recorded warning message in the form of a phone call, it will provide a telephone number on which they can obtain more information. In order to achieve the desired functionality, we had to use open-source PBX Asterisk, the VoiceGlue package which features both the VoiceXML interpreter and the Text-to-Speech (TTS) moduleScopus14934433

    FRAMEWORK AND IMPLEMENTATION FOR DIALOG BASED ARABIC SPEECH RECOGNITION

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    Framework for ubiquitous and voice enabled web applicattions development.

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    RESUMEN La cantidad de dispositivos con capacidad de conexión a Internet crece rápidamente. En la actualidad se dispone de teléfonos móviles basados en tecnología WAP (Wireless Application Protocol) o I-Mode, Agendas Digitales Personales, Kioskos Internet, teléfonos convencionales basados en acceso a la Web por medio de la voz, dispositivos basados en televisión interactiva, electrodomésticos, entre otros. Desarrollar una versión de una aplicación web para cada uno de los dispositivos con conectividad a la Web resulta inviable. Por otra parte, desarrollar aplicaciones web que puedan ser visualizados en forma apropiada y aprovechando al máximo las capacidades del dispositivo se constituye en una tarea compleja. En esta tesis se propone un framework, entendido como un marco de trabajo genérico, que sirva como guía para el desarrollo de portales web pervasivos que puedan ser accedidos desde múltiples dispositivos, evitando el desarrollo de un portal por cada uno y teniendo en cuenta las grandes variaciones pueden existir en sus capacidades. Adicionalmente se ha planteado un modelo de agrupamiento de dispositivos, que permita definir una serie de grupos, así como las características asociadas a los mismos, en forma tal que puedan generarse posteriormente los formatos asociados a estos grupos de dispositivos y no a elementos individuales y se ha propuesto y validado una arquitectura de referencia para el desarrollo de aplicaciones pervasivas, que no genere dependencia de tecnologías de servidor, y que permita incorporar la solución de agrupamiento planteada previamente. ____________________________________________________________________________________________________The purpose of the Ubiquitous or Pervasive Computing - an emergent paradigm of personalized computation- is to obtain device interoperability under different conditions. The devices were designed for different purposes by different companies or from different technological generations. The ever increasing market of web enabled devices has brought up diverse challenges related to the difficulty of visualizing content in a unified form to diverse clients, while at the same time taking into account the great differences in the capacities of these devices. It is not feasible to develop a separate application for each of these devices, simply because the number of different devices is too high and still growing. In the analysis of existing proposals dealing with the modelling of ubiquitous web applications, the link that exists between the logical and conceptual modelling and the physical modelling of the applications is not clear enough, and the way in which the context aspects related to web access from these devices cannot be specified. On the other hand, the available commercial products are supplier-specific. Every future platform change would a costly and painstaking process In this thesis we present a proposal of a framework for the development of web applications that can be accessed from different types of devices, such as PCs, PDAs, mobile phones based on diverse technologies (like WAP and I-Mode) and conventional telephones that access the web through voice gateways and voice portals. The proposed framework serves as a guide for the development of this type of applications and it can be deployed to different server configurations and software development technologies. In order to obtain this objective, a description of diverse theoretical elements related to dynamic generation of information that can be acceded by devices has been made, as well as a description of involved technologies whose hardware, software and connectivity characteristics vary remarkably. The theoretical study was carried out in parallel with tests based on the different technologies used. A multilingual-ubiquitous traffic information portal was used to test the theory in an operational environment

    Evaluation of mobile and communication technologies for language learning

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    Results from a study by the Ministry of Higher Education in Malaysia indicate that the English language performance of Malaysian university students and graduates is a cause of concern. The National Higher Education Strategic Plan was launched by the Malaysian government in 2007 as a response to the challenges of the education sector that needs to be more internationalised and industry driven. In the strategic plan, the English language is identified as a crucial element in the effort to achieve a developed country status by the year 2020. Therefore, academicians and researchers are actively finding ways to improve students English skills in reading, listening, writing and speaking. Mobile Learning (or m-learning) is a new approach to enhance the learning experience utilising mobile technologies. For example, in order to learn new words the brain requires repeated reminders. The use of mobile devices can help to reinforce the learning process. The use of mobile devices to deliver learning in chunks or nugget sizes, on the move, at any time and anywhere, have shown to engage the learners very effectively in some research projects. Communication technologies such as blogs and Wikis also hold promises for enhancing learning. For instance, writing for a wider audience encourages students' ownership and responsibility. Moreover, comments and feedback from peers can motivate and encourage students. This, in turn, will lead to more active participation. Recognising the potential of these technologies for language learning, the aim of this study is to evaluate the effects of using mobile phones and communication technologies for English language learning with Malaysian students. Two experiments were carried out in this study. The initial pilot experiment was carried out with a small group of students to determine the feasibility of using mobile and communication technologies for language learning for Malaysian students in higher education. The main experiment was conducted after addressing the lessons learned from the initial experiment. An experimental group and a control group from a public higher education institution in Malaysia took part in the study. Quantitative and qualitative data were gathered and analysed. The quantitative results show that the experimental group performed significantly better than the control group in the post written test. The experimental group is in favour of receiving lesson reminders and quizzes that were sent to their mobile phones. However, they did not like receiving messages about web resources. They also did not like reading learning material on a wiki and updating wiki entries. Three themes are derived from the interviews and questionnaires: 1) access, 2) communication, and 3) usability. Access to learning focuses on the ease of use to access learning materials. Students agreed that mobile phones and wikis allowed them to access learning material easily. However, the use of wiki did not engage the students. In terms of communication, lecturers and students can use mobile phone and wiki platforms for communication. However, students were not keen to communicate with the lecturer. As for usability, the students have no problems using a mobile phone but the problem is with the small screen size and it is difficult to type long replies. The students did not want to invest time in learning how to use a wiki as they see it as being irrelevant because they did not want to publish and share their ideas with others. In conclusion, the use of a mobile phone and wiki for language learning is feasible, but further investigation is required regarding student engagement. The lessons learned from this study can help practitioners, in particular those in Malaysia, to adapt their language learning processes when integrating mobile and communication technologies

    Decision Support Systems

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    Decision support systems (DSS) have evolved over the past four decades from theoretical concepts into real world computerized applications. DSS architecture contains three key components: knowledge base, computerized model, and user interface. DSS simulate cognitive decision-making functions of humans based on artificial intelligence methodologies (including expert systems, data mining, machine learning, connectionism, logistical reasoning, etc.) in order to perform decision support functions. The applications of DSS cover many domains, ranging from aviation monitoring, transportation safety, clinical diagnosis, weather forecast, business management to internet search strategy. By combining knowledge bases with inference rules, DSS are able to provide suggestions to end users to improve decisions and outcomes. This book is written as a textbook so that it can be used in formal courses examining decision support systems. It may be used by both undergraduate and graduate students from diverse computer-related fields. It will also be of value to established professionals as a text for self-study or for reference
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