485 research outputs found

    Learning-based methods for planning and control of humanoid robots

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    Nowadays, humans and robots are more and more likely to coexist as time goes by. The anthropomorphic nature of humanoid robots facilitates physical human-robot interaction, and makes social human-robot interaction more natural. Moreover, it makes humanoids ideal candidates for many applications related to tasks and environments designed for humans. No matter the application, an ubiquitous requirement for the humanoid is to possess proper locomotion skills. Despite long-lasting research, humanoid locomotion is still far from being a trivial task. A common approach to address humanoid locomotion consists in decomposing its complexity by means of a model-based hierarchical control architecture. To cope with computational constraints, simplified models for the humanoid are employed in some of the architectural layers. At the same time, the redundancy of the humanoid with respect to the locomotion task as well as the closeness of such a task to human locomotion suggest a data-driven approach to learn it directly from experience. This thesis investigates the application of learning-based techniques to planning and control of humanoid locomotion. In particular, both deep reinforcement learning and deep supervised learning are considered to address humanoid locomotion tasks in a crescendo of complexity. First, we employ deep reinforcement learning to study the spontaneous emergence of balancing and push recovery strategies for the humanoid, which represent essential prerequisites for more complex locomotion tasks. Then, by making use of motion capture data collected from human subjects, we employ deep supervised learning to shape the robot walking trajectories towards an improved human-likeness. The proposed approaches are validated on real and simulated humanoid robots. Specifically, on two versions of the iCub humanoid: iCub v2.7 and iCub v3

    Learning-Based Control Strategies for Soft Robots: Theory, Achievements, and Future Challenges

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    In the last few decades, soft robotics technologies have challenged conventional approaches by introducing new, compliant bodies to the world of rigid robots. These technologies and systems may enable a wide range of applications, including human-robot interaction and dealing with complex environments. Soft bodies can adapt their shape to contact surfaces, distribute stress over a larger area, and increase the contact surface area, thus reducing impact forces

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Superando la brecha de la realidad: Algoritmos de aprendizaje por imitación y por refuerzos para problemas de locomoción robótica bípeda

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    ilustraciones, diagramas, fotografíasEsta tesis presenta una estrategia de entrenamiento de robots que utiliza técnicas de aprendizaje artificial para optimizar el rendimiento de los robots en tareas complejas. Motivado por los impresionantes logros recientes en el aprendizaje automático, especialmente en juegos y escenarios virtuales, el proyecto tiene como objetivo explorar el potencial de estas técnicas para mejorar las capacidades de los robots más allá de la programación humana tradicional a pesar de las limitaciones impuestas por la brecha de la realidad. El caso de estudio seleccionado para esta investigación es la locomoción bípeda, ya que permite dilucidar los principales desafíos y ventajas de utilizar métodos de aprendizaje artificial para el aprendizaje de robots. La tesis identifica cuatro desafíos principales en este contexto: la variabilidad de los resultados obtenidos de los algoritmos de aprendizaje artificial, el alto costo y riesgo asociado con la realización de experimentos en robots reales, la brecha entre la simulación y el comportamiento del mundo real, y la necesidad de adaptar los patrones de movimiento humanos a los sistemas robóticos. La propuesta consiste en tres módulos principales para abordar estos desafíos: Enfoques de Control No Lineal, Aprendizaje por Imitación y Aprendizaje por Reforzamiento. El módulo de Enfoques de Control No Lineal establece una base al modelar robots y emplear técnicas de control bien establecidas. El módulo de Aprendizaje por Imitación utiliza la imitación para generar políticas iniciales basadas en datos de captura de movimiento de referencia o resultados preliminares de políticas para crear patrones de marcha similares a los humanos y factibles. El módulo de Aprendizaje por Refuerzos complementa el proceso mejorando de manera iterativa las políticas paramétricas, principalmente a través de la simulación pero con el rendimiento en el mundo real como objetivo final. Esta tesis enfatiza la modularidad del enfoque, permitiendo la implementación de los módulos individuales por separado o su combinación para determinar la estrategia más efectiva para diferentes escenarios de entrenamiento de robots. Al utilizar una combinación de técnicas de control establecidas, aprendizaje por imitación y aprendizaje por refuerzos, la estrategia de entrenamiento propuesta busca desbloquear el potencial para que los robots alcancen un rendimiento optimizado en tareas complejas, contribuyendo al avance de la inteligencia artificial en la robótica no solo en sistemas virtuales sino en sistemas reales.The thesis introduces a comprehensive robot training framework that utilizes artificial learning techniques to optimize robot performance in complex tasks. Motivated by recent impressive achievements in machine learning, particularly in games and virtual scenarios, the project aims to explore the potential of these techniques for improving robot capabilities beyond traditional human programming. The case study selected for this investigation is bipedal locomotion, as it allows for elucidating key challenges and advantages of using artificial learning methods for robot learning. The thesis identifies four primary challenges in this context: the variability of results obtained from artificial learning algorithms, the high cost and risk associated with conducting experiments on real robots, the reality gap between simulation and real-world behavior, and the need to adapt human motion patterns to robotic systems. The proposed approach consists of three main modules to address these challenges: Non-linear Control Approaches, Imitation Learning, and Reinforcement Learning. The Non-linear Control module establishes a foundation by modeling robots and employing well-established control techniques. The Imitation Learning module utilizes imitation to generate initial policies based on reference motion capture data or preliminary policy results to create feasible human-like gait patterns. The Reinforcement Learning module complements the process by iteratively improving parametric policies, primarily through simulation but ultimately with real-world performance as the ultimate goal. The thesis emphasizes the modularity of the approach, allowing for the implementation of individual modules separately or their combination to determine the most effective strategy for different robot training scenarios. By employing a combination of established control techniques, imitation learning, and reinforcement learning, the framework seeks to unlock the potential for robots to achieve optimized performances in complex tasks, contributing to the advancement of artificial intelligence in robotics.DoctoradoDoctor en ingeniería mecánica y mecatrónic

    Sensorimotor Representation Learning for an “Active Self” in Robots: A Model Survey

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    Safe human-robot interactions require robots to be able to learn how to behave appropriately in spaces populated by people and thus to cope with the challenges posed by our dynamic and unstructured environment, rather than being provided a rigid set of rules for operations. In humans, these capabilities are thought to be related to our ability to perceive our body in space, sensing the location of our limbs during movement, being aware of other objects and agents, and controlling our body parts to interact with them intentionally. Toward the next generation of robots with bio-inspired capacities, in this paper, we first review the developmental processes of underlying mechanisms of these abilities: The sensory representations of body schema, peripersonal space, and the active self in humans. Second, we provide a survey of robotics models of these sensory representations and robotics models of the self; and we compare these models with the human counterparts. Finally, we analyze what is missing from these robotics models and propose a theoretical computational framework, which aims to allow the emergence of the sense of self in artificial agents by developing sensory representations through self-exploration.Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Projekt DEALPeer Reviewe
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