1,074 research outputs found

    DJ-MC: A Reinforcement-Learning Agent for Music Playlist Recommendation

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    In recent years, there has been growing focus on the study of automated recommender systems. Music recommendation systems serve as a prominent domain for such works, both from an academic and a commercial perspective. A fundamental aspect of music perception is that music is experienced in temporal context and in sequence. In this work we present DJ-MC, a novel reinforcement-learning framework for music recommendation that does not recommend songs individually but rather song sequences, or playlists, based on a model of preferences for both songs and song transitions. The model is learned online and is uniquely adapted for each listener. To reduce exploration time, DJ-MC exploits user feedback to initialize a model, which it subsequently updates by reinforcement. We evaluate our framework with human participants using both real song and playlist data. Our results indicate that DJ-MC's ability to recommend sequences of songs provides a significant improvement over more straightforward approaches, which do not take transitions into account.Comment: -Updated to the most recent and completed version (to be presented at AAMAS 2015) -Updated author list. in Autonomous Agents and Multiagent Systems (AAMAS) 2015, Istanbul, Turkey, May 201

    Design and Evaluation of a Probabilistic Music Projection Interface

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    We describe the design and evaluation of a probabilistic interface for music exploration and casual playlist generation. Predicted subjective features, such as mood and genre, inferred from low-level audio features create a 34- dimensional feature space. We use a nonlinear dimensionality reduction algorithm to create 2D music maps of tracks, and augment these with visualisations of probabilistic mappings of selected features and their uncertainty. We evaluated the system in a longitudinal trial in users’ homes over several weeks. Users said they had fun with the interface and liked the casual nature of the playlist generation. Users preferred to generate playlists from a local neighbourhood of the map, rather than from a trajectory, using neighbourhood selection more than three times more often than path selection. Probabilistic highlighting of subjective features led to more focused exploration in mouse activity logs, and 6 of 8 users said they preferred the probabilistic highlighting mode

    Concepts and Techniques for Flexible and Effective Music Data Management

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    A multicriteria ant colony algorithm for generating music playlists

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    In this paper we address the problem of music playlist generation based on the user-personalized specification of context information. We propose a generic semantic multicriteria ant colony algorithm capable of dealing with domain-specific problems by the use of ontologies. It also employs any associated metadata defined in the search space to feed its solution-building process and considers any restrictions the user may have specified. An example is given of the use of the algorithm for the problem of automatic generation of music playlists, some experimental results are presented and the behavior of the approach is explained in different situations. 2011 Elsevier Ltd. All rights reserved.This work has been partially supported by the Spanish Ministry of Education and Science under the funding project CENIT-MIOI CENIT-2008 1019 and by the Microsoft Research Labs (Cambridge) under the "Create, Play and Learn" program.Mocholi Agües, JA.; Martinez Valero, VM.; Jaén Martínez, FJ.; Catalá Bolós, A. (2012). A multicriteria ant colony algorithm for generating music playlists. Expert Systems with Applications. 39(3):2270-2278. doi:10.1016/j.eswa.2011.07.131S2270227839
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