8,416 research outputs found

    A front-end system to support cloud-based manufacturing of customised products

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    In today’s global market, customized products are amongst an important means to address diverse customer demand and in achieving a unique competitive advantage. Key enablers of this approach are existing product configuration and supporting IT-based manufacturing systems. As a proposed advancement, it considered that the development of a front-end system with a next level of integration to a cloud-based manufacturing infrastructure is able to better support the specification and on-demand manufacture of customized products. In this paper, a new paradigm of Manufacturing-as-a-Service (MaaS) environment is introduced and highlights the current research challenges in the configuration of customizable products. Furthermore, the latest development of the front-end system is reported with a view towards further work in the research

    A Semantic-Based Information Management System to Support Innovative Product Design

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    International competition and the rapidly global economy, unified by improved communication and transportation, offer to the consumers an enormous choice of goods and services. The result is that companies now require quality, value, time to market and innovation to be successful in order to win the increasing competition. In the engineering sector this is traduced in need of optimization of the design process and in maximization of re-use of data and knowledge already existing in the company. The “SIMI-Pro” (Semantic Information Management system for Innovative Product design) system addresses specific deficiencies in the conceptual phase of product design when knowledge management, if applied, is often sectorial. Its main contribution is in allowing easy, fast and centralized collection of data from multiple sources and in supporting the retrieval and re-use of a wide range of data that will help stylists and engineers shortening the production cycle. SIMI-Pro will be one of the first prototypes to base its information management and its knowledge sharing system on process ontology and it will demonstrate how the use of centralized network systems, coupled with Semantic Web technologies, can improve inter-working activities and interdisciplinary knowledge sharing

    Cloud-based manufacturing-as-a-service environment for customized products

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    This paper describes the paradigm of cloud-based services which are used to envisage a new generation of configurable manufacturing systems. Unlike previous approaches to mass customization (that simply reprogram individual machines to produce specific shapes) the system reported here is intended to enable the customized production of technologically complex products by dynamically configuring a manufacturing supply chain. In order to realize such a system, the resources (i.e. production capabilities) have to be designed to support collaboration throughout the whole production network, including their adaption to customer-specific production. The flexible service composition as well as the appropriate IT services required for its realization show many analogies with common cloud computing approaches. For this reason, this paper describes the motivation and challenges that are related to cloud-based manufacturing and illustrates emerging technologies supporting this vision byestablishing an appropriate Manufacturing-as-a-Service environment based on manufacturing service descriptions

    A New Consumerism: The influence of social technologies on product design

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    Social media has enabled a new style of consumerism. Consumers are no longer passive recipients; instead they are assuming active and participatory roles in product design and production, facilitated by interaction and collaboration in virtual communities. This new participatory culture is blurring the boundaries between the specific roles of designer, consumer and producer, creating entrepreneurial opportunities for designers, and empowering consumers to influence product strategies. Evolving designer-consumer interactions are enabling an enhanced model of co-production, through a value-adding social exchange that is driving changes in consumer behaviour and influencing both product strategies and design practice. The consumer is now a knowledgeable participant, or prosumer, who can contribute to user–centered research through crowd sourcing, collaborate and co-create through open-source or open-innovation platforms, assist creative endeavors by pledging venture capital through crowd funding and advocate the product in blogs and forums. Social media- enabled product implementation strategies working in conjunction with digital production technologies (e.g. additive manufacture), enable consumer-directed adaptive customisation, product personalisation, and self-production, with once passive consumers becoming product produsers. Not only is social media driving unprecedented consumer engagement and significant behavioural change, it is emerging as a major enabler of design entrepreneurship, creating new collaborative opportunities. Innovative processes in design practice are emerging, such as the provision of digital artifacts and customisable product frameworks, rather than standardised manufactured solutions. This paper examines the influence of social media-enabled product strategies on the methodology of the next generation of product designers, and discusses the need for an educational response

    E-learning Aspects of NODES Project

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    The NODES project aims at promoting the use, in adult training/lifelong learning, of multimedia knowledge, in order to facilitate competitiveness, employability and mobility of adults who are victims of the digital divide or of some of its components, such as distance, initial level of knowledge, language, and use of complex technologies. Our task in the project is studying the existing free or commercial licenses e-learning software. The aim of the investigation of these systems is surveying the most important functional features, modules, standards, and hardware and software requirements. After the comparison of the e-Learning systems by several methods, have to evaluate the most important parameters, which are suitable suggestion for the project management. These parameters were evaluated. Reviewing these parameters, our suggestion is the Moodle or the aTutor

    Virtual reality in theatre education and design practice - new developments and applications

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    The global use of Information and Communication Technologies (ICTs) has already established new approaches to theatre education and research, shifting traditional methods of knowledge delivery towards a more visually enhanced experience, which is especially important for teaching scenography. In this paper, I examine the role of multimedia within the field of theatre studies, with particular focus on the theory and practice of theatre design and education. I discuss various IT applications that have transformed the way we experience, learn and co-create our cultural heritage. I explore a suite of rapidly developing communication and computer-visualization techniques that enable reciprocal exchange between students, theatre performances and artefacts. Eventually, I analyse novel technology-mediated teaching techniques that attempt to provide a new media platform for visually enhanced information transfer. My findings indicate that the recent developments in the personalization of knowledge delivery, and also in student-centred study and e-learning, necessitate the transformation of the learners from passive consumers of digital products to active and creative participants in the learning experience
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