5,404 research outputs found

    Leveraging Social Foci for Information Seeking in Social Media

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    The rise of social media provides a great opportunity for people to reach out to their social connections to satisfy their information needs. However, generic social media platforms are not explicitly designed to assist information seeking of users. In this paper, we propose a novel framework to identify the social connections of a user able to satisfy his information needs. The information need of a social media user is subjective and personal, and we investigate the utility of his social context to identify people able to satisfy it. We present questions users post on Twitter as instances of information seeking activities in social media. We infer soft community memberships of the asker and his social connections by integrating network and content information. Drawing concepts from the social foci theory, we identify answerers who share communities with the asker w.r.t. the question. Our experiments demonstrate that the framework is effective in identifying answerers to social media questions.Comment: AAAI 201

    Is Anyone Out There? Unpacking Q&A Hashtags on Twitter

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    In addition to posting news and status updates, many Twitter users post questions that seek various types of subjective and objective information. These questions are often labeled with "Q&A" hashtags, such as #lazyweb or #twoogle. We surveyed Twitter users and found they employ these Q&A hashtags both as a topical signifier (this tweet needs an answer!) and to reach out to those beyond their immediate followers (a community of helpful tweeters who monitor the hashtag). However, our log analysis of thousands of hashtagged Q&A exchanges reveals that nearly all replies to hashtagged questions come from a user's immediate follower network, contradicting user's beliefs that they are tapping into a larger community by tagging their question tweets. This finding has implications for designing next-generation social search systems that reach and engage a wide audience of answerers

    Answering Twitter Questions: a Model for Recommending Answerers through Social Collaboration

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    International audienceIn this paper, we specifically consider the challenging task of solving a question posted on Twitter. The latter generally remains unanswered and most of the replies, if any, are only from members of the questioner's neighborhood. As outlined in previous work related to community Q&A, we believe that question-answering is a collaborative process and that the relevant answer to a question post is an aggregation of answer nuggets posted by a group of relevant users. Thus, the problem of identifying the relevant answer turns into the problem of identifying the right group of users who would provide useful answers and would possibly be willing to collaborate together in the long-term. Accordingly, we present a novel method, called CRAQ, that is built on the collaboration paradigm and formulated as a group entropy optimization problem. To optimize the quality of the group, an information gain measure is used to select the most likely " informative " users according to topical and collaboration likelihood predictive features. Crowd-based experiments performed on two crisis-related Twitter datasets demonstrate the effectiveness of our collaborative-based answering approach

    Metadata enrichment for digital heritage: users as co-creators

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    This paper espouses the concept of metadata enrichment through an expert and user-focused approach to metadata creation and management. To this end, it is argued the Web 2.0 paradigm enables users to be proactive metadata creators. As Shirky (2008, p.47) argues Web 2.0’s social tools enable “action by loosely structured groups, operating without managerial direction and outside the profit motive”. Lagoze (2010, p. 37) advises, “the participatory nature of Web 2.0 should not be dismissed as just a popular phenomenon [or fad]”. Carletti (2016) proposes a participatory digital cultural heritage approach where Web 2.0 approaches such as crowdsourcing can be sued to enrich digital cultural objects. It is argued that “heritage crowdsourcing, community-centred projects or other forms of public participation”. On the other hand, the new collaborative approaches of Web 2.0 neither negate nor replace contemporary standards-based metadata approaches. Hence, this paper proposes a mixed metadata approach where user created metadata augments expert-created metadata and vice versa. The metadata creation process no longer remains to be the sole prerogative of the metadata expert. The Web 2.0 collaborative environment would now allow users to participate in both adding and re-using metadata. The case of expert-created (standards-based, top-down) and user-generated metadata (socially-constructed, bottom-up) approach to metadata are complementary rather than mutually-exclusive. The two approaches are often mistakenly considered as dichotomies, albeit incorrectly (Gruber, 2007; Wright, 2007) . This paper espouses the importance of enriching digital information objects with descriptions pertaining the about-ness of information objects. Such richness and diversity of description, it is argued, could chiefly be achieved by involving users in the metadata creation process. This paper presents the importance of the paradigm of metadata enriching and metadata filtering for the cultural heritage domain. Metadata enriching states that a priori metadata that is instantiated and granularly structured by metadata experts is continually enriched through socially-constructed (post-hoc) metadata, whereby users are pro-actively engaged in co-creating metadata. The principle also states that metadata that is enriched is also contextually and semantically linked and openly accessible. In addition, metadata filtering states that metadata resulting from implementing the principle of enriching should be displayed for users in line with their needs and convenience. In both enriching and filtering, users should be considered as prosumers, resulting in what is called collective metadata intelligence

    Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts

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    This paper presents initial steps towards the design of an embedded system for body-centric sonic performance. The proposed prototyping system allows performers to manipulate sounds through gestural interactions captured by textile wearable sensors. The e-textile sensor data control, in real-time, audio synthesis algorithms working with content from Audio Commons, a novel web-based ecosystem for repurposing crowd-sourced audio. The system enables creative embodied music interactions by combining seamless physical e-textiles with web-based digital audio technologies

    Information Gathering in Networks via Active Exploration

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    How should we gather information in a network, where each node's visibility is limited to its local neighborhood? This problem arises in numerous real-world applications, such as surveying and task routing in social networks, team formation in collaborative networks and experimental design with dependency constraints. Often the informativeness of a set of nodes can be quantified via a submodular utility function. Existing approaches for submodular optimization, however, require that the set of all nodes that can be selected is known ahead of time, which is often unrealistic. In contrast, we propose a novel model where we start our exploration from an initial node, and new nodes become visible and available for selection only once one of their neighbors has been chosen. We then present a general algorithm NetExp for this problem, and provide theoretical bounds on its performance dependent on structural properties of the underlying network. We evaluate our methodology on various simulated problem instances as well as on data collected from social question answering system deployed within a large enterprise.Comment: Longer version of IJCAI'15 pape

    Human Computation and Convergence

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    Humans are the most effective integrators and producers of information, directly and through the use of information-processing inventions. As these inventions become increasingly sophisticated, the substantive role of humans in processing information will tend toward capabilities that derive from our most complex cognitive processes, e.g., abstraction, creativity, and applied world knowledge. Through the advancement of human computation - methods that leverage the respective strengths of humans and machines in distributed information-processing systems - formerly discrete processes will combine synergistically into increasingly integrated and complex information processing systems. These new, collective systems will exhibit an unprecedented degree of predictive accuracy in modeling physical and techno-social processes, and may ultimately coalesce into a single unified predictive organism, with the capacity to address societies most wicked problems and achieve planetary homeostasis.Comment: Pre-publication draft of chapter. 24 pages, 3 figures; added references to page 1 and 3, and corrected typ

    Situating machine intelligence within the cognitive ecology of the Internet

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    The Internet is an important focus of attention for the philosophy of mind and cognitive science communities. This is partly because the Internet serves as an important part of the material environment in which a broad array of human cognitive and epistemic activities are situated. The Internet can thus be seen as an important part of the 'cognitive ecology' that helps to shape, support and (on occasion) realize aspects of human cognizing. Much of the previous philosophical work in this area has sought to analyze the cognitive significance of the Internet from the perspective of human cognition. There has, as such, been little effort to assess the cognitive significance of the Internet from the perspective of 'machine cognition'. This is unfortunate, because the Internet is likely to exert a significant influence on the shape of machine intelligence. The present paper attempts to evaluate the extent to which the Internet serves as a form of cognitive ecology for synthetic (machine-based) forms of intelligence. In particular, the phenomenon of Internet-situated machine intelligence is analyzed from the perspective of a number of approaches that are typically subsumed under the heading of situated cognition. These include extended, embedded, scaffolded and embodied approaches to cognition. For each of these approaches, the Internet is shown to be of potential relevance to the development and operation of machine-based cognitive capabilities. Such insights help us to appreciate the role of the Internet in advancing the current state-of-the-art in machine intelligence
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