9 research outputs found

    Targeted change in the mentality of communities through transformative adult learning

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    The relevance of the study is driven by the need to transform the mentality of human resources of Ukraine to introduce the reform of decentralisation of power and to create capable amalgamated territorial communities. The paper explains the specifics of the implementation of the programmes of transformative adult learning for a targeted change in the mentality of communities. For this purpose, the reengineering programme “Aware Residents is a Strong Community” was developed (using the theories of transformative adult learning, institutional matrices and progressive capitalism) and carried out among 200 local leaders and 800 residents of territories where the Kosmatska and Yabluniv ATCs were to be created, according to the Government’s Perspective Plan. The content of the programme was justified, and the effectiveness of its implementation was proved based on the results of the pre-project and follow-up sociological surveys through questioning all categories of adults with a sample size of 400 people selected using the methods of sociological analysis. The research revealed that the transformative adult learning, which involves a duality approach of individual and collective learning and community engagement approach, is an effective tool for introducing targeted changes in the human mentality according to the criteria of the Western institutional matrix. Therefore the findings can be used when implementing educational projects and programmes aimed at the reformation of public administration and the introduction of democratic governance

    A Constructivism-based 3D Scene Display Teaching System for Wushu Teaching

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    With the introduction of the teaching theory of constructivism and the development of virtual 3D technology, multimedia courseware production is required to enhance the authenticity of teaching situation, expand the interaction of teaching courseware, and carry out 3D network teaching. This paper designed a constructivism-based 3D scene display teaching system. By using ASP.NET and WEB3D as the core technologies and combining SQL SERVER technology, this system can run on the Internet in the form of web pages, demonstrate and store teaching courseware, and show great advantages in human-computer interaction, three-dimensional display and advanced teaching. In specific discussion, the paper elaborated the demand of designing the system, relevant function modules and the implementation process. It has been proven that the constructivism-based 3D scene display teaching system for Wushu education has a remarkable effect on improving students’ examination results and expanding their innovation ability

    Eye quietness and quiet eye in expert and novice golf performance: an electrooculographic analysis

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    Quiet eye (QE) is the final ocular fixation on the target of an action (e.g., the ball in golf putting). Camerabased eye-tracking studies have consistently found longer QE durations in experts than novices; however, mechanisms underlying QE are not known. To offer a new perspective we examined the feasibility of measuring the QE using electrooculography (EOG) and developed an index to assess ocular activity across time: eye quietness (EQ). Ten expert and ten novice golfers putted 60 balls to a 2.4 m distant hole. Horizontal EOG (2ms resolution) was recorded from two electrodes placed on the outer sides of the eyes. QE duration was measured using a EOG voltage threshold and comprised the sum of the pre-movement and post-movement initiation components. EQ was computed as the standard deviation of the EOG in 0.5 s bins from –4 to +2 s, relative to backswing initiation: lower values indicate less movement of the eyes, hence greater quietness. Finally, we measured club-ball address and swing durations. T-tests showed that total QE did not differ between groups (p = .31); however, experts had marginally shorter pre-movement QE (p = .08) and longer post-movement QE (p < .001) than novices. A group × time ANOVA revealed that experts had less EQ before backswing initiation and greater EQ after backswing initiation (p = .002). QE durations were inversely correlated with EQ from –1.5 to 1 s (rs = –.48 - –.90, ps = .03 - .001). Experts had longer swing durations than novices (p = .01) and, importantly, swing durations correlated positively with post-movement QE (r = .52, p = .02) and negatively with EQ from 0.5 to 1s (r = –.63, p = .003). This study demonstrates the feasibility of measuring ocular activity using EOG and validates EQ as an index of ocular activity. Its findings challenge the dominant perspective on QE and provide new evidence that expert-novice differences in ocular activity may reflect differences in the kinematics of how experts and novices execute skills

    A Constructivism-based 3D Scene Display Teaching System for Wushu Teaching

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    The dynamics of influence : the video content production strategies used by fitness digital influencers on social media

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    Esta dissertação destaca o papel dos influenciadores digitais de fitness no que diz respeito às estratégias de produção de conteúdo de vídeos de treino no Instagram e no YouTube, com o intuito de persuadir pessoas a começarem ou a continuarem a praticar exercício físico. A revisão da literatura expõe os conceitos de Internet, world wide web e web 2.0 no contexto do sistema de comunicação contemporâneo; média digitais e redes sociais; user-generated content e produser; as plataformas Instagram e YouTube; o cenário do mobile; as características do vídeo, juntamente com os conceitos da economia da atenção e microvídeos; a revolução do fitness; e líderes de opinião, práticas de micro-celebridades e de selfbranding para explicar a figura do influenciador digital. De forma a responder à pergunta da pesquisa “quais são as estratégias de produção de vídeo utilizadas por influenciadores digitais de fitness nas redes sociais para persuadir o público a começar ou a continuar a praticar exercício físico?”, foram aplicados métodos qualitativos: entrevistas em profundidade a influenciadores digitais de fitness Portugueses e Americanos, análise de vídeos e análise de conteúdo categorial das entrevistas e dos vídeos selecionados. Ficou claro que, enquanto elas são transversais tanto a Portugal como aos Estados Unidos da América, foi possível distinguir várias estratégias diferentes, como o uso de micro-vídeos de “demonstrações de exercícios”; “how-to/ tutoriais”; e “motivacionais”, com a prática de exercícios físicos em ambientes de treino como o elo comum. Afinal, a melhor maneira de fazer com que alguém comece ou continue a treinar é, de facto, demonstrando que tipo de exercícios é que se pode fazer e como.This dissertation highlights the role of fitness digital influencers, regarding the content production strategies of workout videos on Instagram and YouTube, in order to convince people to start or continue to work out. The theoretical framework introduces the notions of the Internet, world wide web and web 2.0 in the context of the contemporary communication system; digital and social media; user-generated content and the produser; the platforms Instagram and YouTube; the mobile landscape; the characteristics of video along with the concepts of attention economy and micro-videos; the fitness revolution; and opinion leaders, micro-celebrity and self-branding practices to explain the figure of the digital influencer. As a means of answering the research question “which are the video production strategies used by fitness digital influencers on social media in order to persuade their audience into starting or continuing to work out?”, qualitative methods were applied: in-depth interviews to Portuguese and American fitness digital influencers, videos’ analysis, and categorial content analysis of the interviews and selected videos. It became clear that, while they were transversal to both Portugal and the United States of America, it was possible to distinguish several different strategies, such as the use of “exercise demonstrations”; “how-to/ tutorials”; and “motivational” micro-videos, with the practice of physical exercise in workout environments as the common feature. After all, the best way to get someone to start or continue to work out is, indeed, by demonstrating what type of exercises they can do and how

    Creating Through Mind and Emotions

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    The texts presented in Proportion Harmonies and Identities (PHI) Creating Through Mind and Emotions were compiled to establish a multidisciplinary platform for presenting, interacting, and disseminating research. This platform also aims to foster the awareness and discussion on Creating Through Mind and Emotions, focusing on different visions relevant to Architecture, Arts and Humanities, Design and Social Sciences, and its importance and benefits for the sense of identity, both individual and communal. The idea of Creating Through Mind and Emotions has been a powerful motor for development since the Western Early Modern Age. Its theoretical and practical foundations have become the working tools of scientists, philosophers, and artists, who seek strategies and policies to accelerate the development process in different contexts

    Pre-competition achievement goals within young sports performers

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    This thesis attempted to develop a clearer understanding of the pre-competition achievement goal perspectives that are held by young performers. The programme of research moves through three transitional stages incorporating three different methodologies. Specifically, the first two investigations which comprised Study 1 adopted a quantitative research methodology; Study 2 incorporated qualitative techniques; and the final investigation addressed the research question on an idiographic basis via a single subject design study. Firstly, an attempt is made to identify the major antecedents or precursors to states of goal involvement prior to a specific competitive situation. The first study examined the antecedents of pre-competition state goals within adolescent swimmers from an interactionist perspective. Results showed how levels of task and ego involvement prior to a specific race were related to both dispositional tendencies and situational factors within the race context. However, task orientation appeared to play a more powerful role than ego orientation in predicting their respective goal states. Furthermore, ego involvement was more strongly predicted by situational factors. The second investigation extended this question by investigating a sample of elite junior tennis players prior to a competitive match at the National Championships. In this way, the nature of the competitive context, with respect to goal or reward structure, changed from being more task-involving (individualistic-focused) to being more ego-involving (competitive-focused). Results showed how the players' goal states were related much more to perceptions of the context than to their reported goal orientation. Furthermore, task orientation did not emerge as a significant predictor of goal involvement. With these results in mind, the second stage of the thesis involved investigating, to a much greater depth, the motivational criteria which appeared to contribute to the development of goal orientation and the activation of goal involvement in the context of competition. For this purpose, qualitative interview techniques and an inductive content analysis were applied to a sample of seventeen elite junior tennis players. The findings suggested that the development of goal orientation and activation of pre-competition goal involvement rested on a complex interaction of internal and environmental factors. Specific general dimensions of influence included cognitive-developmental skills and experience, the motivational climate conveyed by significant others, the social and structural nature of tennis, and the match context. The information gathered from this study provided the impetus, rationale and theoretical foundation for the final study in this thesis. Employing a single subject multiple baseline across subjects design, the study investigated the effects of a structured environmental and task-based intervention programme which sought to influence precompetition goal involvement and related competitive cognitions within a small sample of adolescent national standard tennis players. Following a three month intervention period, the three targeted players reported pre-competition goal states which showed increased activation of the self-referent conception of achievement. Furthermore, each player fostered an attitude which valued the challenge of winning matches for internal reasons, as opposed to reasons associated with favourable social approval. These findings reinforced the practicability of educationlaction-based interventions designed to develop more adaptive motivational responses to competitive situations. The programme of research conducted in this thesis, therefore, highlights how precompetition achievement goal perspectives within young performers may be influenced, provided that one has a detailed understanding of the antecedents of this process. In so doing, this thesis alerts future research to the importance of working within an interactionist paradigm and with a measurement technology which can accurately assess goal states in a diverse number of sporting situations. In this way, our understanding of goal involvement, as an important achievement-related attentional state, may be greatly facilitated

    The Art of Movies

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    Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or “picture”), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies
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