111,444 research outputs found
Building Interactive Distributed Applications in C++ with The Programmers\u27 Playground
The objective of The Programmers\u27 Playground, described in this manual, is to provide a development environment and underlying support for end-user construction of distributed multimedia applications from reusable self-describing software components. Playground provides a set of software tools and a methodology for simplifying the design and construction of applications that interact with each other and with people in a distributed computer system. This manual explains how to write interactive distributed applications using Playground. The only background necessary to get started is an understanding of basic data structures and control constructs in C++. If you already know C++, then with the tools provided by Playground, you will be able to write distributed applications without learning a new programming language and without needing to learn about how communication works in a distributed system
Multicriteria decision making for enhanced perception-based multimedia communication
This paper proposes an approach that integrates technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user's preferences
Multicriteria decision making for enhanced perception-based multimedia communication
This paper proposes an approach that integrates
technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences
as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication
protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user’s preferences
Intelligent protocol adaptation for enhanced medical e-collaboration
Copyright @ 2003 AAAIDistributed multimedia e-health applications have a set specific requirements which must be taken into account effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem bridging this gap from a multi-attribute decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose intelligent mechanism that integrates user- related requirements with the more technical characterisation Quality of Service. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery e-health solutions
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Intelligent multimedia transmission for back pain treatment
Copyright @ 2002 EUNITERemote, multimedia-based, collaboration in back pain treatment is an option which only recently has come to the attention of clinicians and IT providers. The take up of such applications will inevitably depend on their ability to produce an acceptable level of service over congested and unreliable public networks However, although the problem of multimedia application-level performance is closely linked to both the user perspective of the experience as well as to the service provided by the underlying network, it is rarely studied from an integrated viewpoint. To alleviate this problem in the context of a multimedia application, a method is proposed in this paper for obtaining a priority order of low-level Quality of Service parameters, which would ensure that user-level Quality of Perception is maintained at an optimum level. Thus we present an approach that integrates technical concerns with user perceptual considerations for intelligent decision-making in the construction of tailor-made multimedia communication protocols. The proposed approach, based on multicriteria decision making, incorporates not only classical networking considerations, but, indeed, user preferences as well. Moreover, our approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user preferences
Modelling Reactive Multimedia: Design and Authoring
Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact.
This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches
EsPRESSo: Efficient Privacy-Preserving Evaluation of Sample Set Similarity
Electronic information is increasingly often shared among entities without
complete mutual trust. To address related security and privacy issues, a few
cryptographic techniques have emerged that support privacy-preserving
information sharing and retrieval. One interesting open problem in this context
involves two parties that need to assess the similarity of their datasets, but
are reluctant to disclose their actual content. This paper presents an
efficient and provably-secure construction supporting the privacy-preserving
evaluation of sample set similarity, where similarity is measured as the
Jaccard index. We present two protocols: the first securely computes the
(Jaccard) similarity of two sets, and the second approximates it, using MinHash
techniques, with lower complexities. We show that our novel protocols are
attractive in many compelling applications, including document/multimedia
similarity, biometric authentication, and genetic tests. In the process, we
demonstrate that our constructions are appreciably more efficient than prior
work.Comment: A preliminary version of this paper was published in the Proceedings
of the 7th ESORICS International Workshop on Digital Privacy Management (DPM
2012). This is the full version, appearing in the Journal of Computer
Securit
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