111,444 research outputs found

    Building Interactive Distributed Applications in C++ with The Programmers\u27 Playground

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    The objective of The Programmers\u27 Playground, described in this manual, is to provide a development environment and underlying support for end-user construction of distributed multimedia applications from reusable self-describing software components. Playground provides a set of software tools and a methodology for simplifying the design and construction of applications that interact with each other and with people in a distributed computer system. This manual explains how to write interactive distributed applications using Playground. The only background necessary to get started is an understanding of basic data structures and control constructs in C++. If you already know C++, then with the tools provided by Playground, you will be able to write distributed applications without learning a new programming language and without needing to learn about how communication works in a distributed system

    Multicriteria decision making for enhanced perception-based multimedia communication

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    This paper proposes an approach that integrates technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user's preferences

    Multicriteria decision making for enhanced perception-based multimedia communication

    Get PDF
    This paper proposes an approach that integrates technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user’s preferences

    Intelligent protocol adaptation for enhanced medical e-collaboration

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    Copyright @ 2003 AAAIDistributed multimedia e-health applications have a set specific requirements which must be taken into account effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem bridging this gap from a multi-attribute decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose intelligent mechanism that integrates user- related requirements with the more technical characterisation Quality of Service. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery e-health solutions

    Modelling Reactive Multimedia: Design and Authoring

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    Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact. This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches

    EsPRESSo: Efficient Privacy-Preserving Evaluation of Sample Set Similarity

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    Electronic information is increasingly often shared among entities without complete mutual trust. To address related security and privacy issues, a few cryptographic techniques have emerged that support privacy-preserving information sharing and retrieval. One interesting open problem in this context involves two parties that need to assess the similarity of their datasets, but are reluctant to disclose their actual content. This paper presents an efficient and provably-secure construction supporting the privacy-preserving evaluation of sample set similarity, where similarity is measured as the Jaccard index. We present two protocols: the first securely computes the (Jaccard) similarity of two sets, and the second approximates it, using MinHash techniques, with lower complexities. We show that our novel protocols are attractive in many compelling applications, including document/multimedia similarity, biometric authentication, and genetic tests. In the process, we demonstrate that our constructions are appreciably more efficient than prior work.Comment: A preliminary version of this paper was published in the Proceedings of the 7th ESORICS International Workshop on Digital Privacy Management (DPM 2012). This is the full version, appearing in the Journal of Computer Securit
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