2,984 research outputs found
Multilevel semantic analysis and problem-solving in the flight domain
A computer based cockpit system which is capable of assisting the pilot in such important tasks as monitoring, diagnosis, and trend analysis was developed. The system is properly organized and is endowed with a knowledge base so that it enhances the pilot's control over the aircraft while simultaneously reducing his workload
Preference-Based Trajectory Generation
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/76820/1/AIAA-36214-892.pd
Fourth Conference on Artificial Intelligence for Space Applications
Proceedings of a conference held in Huntsville, Alabama, on November 15-16, 1988. The Fourth Conference on Artificial Intelligence for Space Applications brings together diverse technical and scientific work in order to help those who employ AI methods in space applications to identify common goals and to address issues of general interest in the AI community. Topics include the following: space applications of expert systems in fault diagnostics, in telemetry monitoring and data collection, in design and systems integration; and in planning and scheduling; knowledge representation, capture, verification, and management; robotics and vision; adaptive learning; and automatic programming
Learning to reach and reaching to learn: a unified approach to path planning and reactive control through reinforcement learning
The next generation of intelligent robots will need to be able to plan reaches. Not just ballistic point to point reaches, but reaches around things such as the edge of a table, a nearby human, or any other known object in the robot’s workspace. Planning reaches may seem easy to us humans, because we do it so intuitively, but it has proven to be a challenging problem, which continues to limit the versatility of what robots can do today. In this document, I propose a novel intrinsically motivated RL system that draws on both Path/Motion Planning and Reactive Control. Through Reinforcement Learning, it tightly integrates these two previously disparate approaches to robotics. The RL system is evaluated on a task, which is as yet unsolved by roboticists in practice. That is to put the palm of the iCub humanoid robot on arbitrary target objects in its workspace, start- ing from arbitrary initial configurations. Such motions can be generated by planning, or searching the configuration space, but this typically results in some kind of trajectory, which must then be tracked by a separate controller, and such an approach offers a brit- tle runtime solution because it is inflexible. Purely reactive systems are robust to many problems that render a planned trajectory infeasible, but lacking the capacity to search, they tend to get stuck behind constraints, and therefore do not replace motion planners. The planner/controller proposed here is novel in that it deliberately plans reaches without the need to track trajectories. Instead, reaches are composed of sequences of reactive motion primitives, implemented by my Modular Behavioral Environment (MoBeE), which provides (fictitious) force control with reactive collision avoidance by way of a realtime kinematic/geometric model of the robot and its workspace. Thus, to the best of my knowledge, mine is the first reach planning approach to simultaneously offer the best of both the Path/Motion Planning and Reactive Control approaches. By controlling the real, physical robot directly, and feeling the influence of the con- straints imposed by MoBeE, the proposed system learns a stochastic model of the iCub’s configuration space. Then, the model is exploited as a multiple query path planner to find sensible pre-reach poses, from which to initiate reaching actions. Experiments show that the system can autonomously find practical reaches to target objects in workspace and offers excellent robustness to changes in the workspace configuration as well as noise in the robot’s sensory-motor apparatus
Generalized Planning as Heuristic Search: A new planning search-space that leverages pointers over objects
Planning as heuristic search is one of the most successful approaches to
classical planning but unfortunately, it does not extend trivially to
Generalized Planning (GP). GP aims to compute algorithmic solutions that are
valid for a set of classical planning instances from a given domain, even if
these instances differ in the number of objects, the number of state variables,
their domain size, or their initial and goal configuration. The generalization
requirements of GP make it impractical to perform the state-space search that
is usually implemented by heuristic planners. This paper adapts the planning as
heuristic search paradigm to the generalization requirements of GP, and
presents the first native heuristic search approach to GP. First, the paper
introduces a new pointer-based solution space for GP that is independent of the
number of classical planning instances in a GP problem and the size of those
instances (i.e. the number of objects, state variables and their domain sizes).
Second, the paper defines a set of evaluation and heuristic functions for
guiding a combinatorial search in our new GP solution space. The computation of
these evaluation and heuristic functions does not require grounding states or
actions in advance. Therefore our GP as heuristic search approach can handle
large sets of state variables with large numerical domains, e.g.~integers.
Lastly, the paper defines an upgraded version of our novel algorithm for GP
called Best-First Generalized Planning (BFGP), that implements a best-first
search in our pointer-based solution space, and that is guided by our
evaluation/heuristic functions for GP.Comment: Under review in the Artificial Intelligence Journal (AIJ
Multiple Waypoint Navigation in Unknown Indoor Environments
Indoor motion planning focuses on solving the problem of navigating an agent
through a cluttered environment. To date, quite a lot of work has been done in
this field, but these methods often fail to find the optimal balance between
computationally inexpensive online path planning, and optimality of the path.
Along with this, these works often prove optimality for single-start
single-goal worlds. To address these challenges, we present a multiple waypoint
path planner and controller stack for navigation in unknown indoor environments
where waypoints include the goal along with the intermediary points that the
robot must traverse before reaching the goal. Our approach makes use of a
global planner (to find the next best waypoint at any instant), a local planner
(to plan the path to a specific waypoint), and an adaptive Model Predictive
Control strategy (for robust system control and faster maneuvers). We evaluate
our algorithm on a set of randomly generated obstacle maps, intermediate
waypoints, and start-goal pairs, with results indicating a significant
reduction in computational costs, with high accuracies and robust control.Comment: Accepted at ICCR 202
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