12,171 research outputs found

    Paired Comparisons-based Interactive Differential Evolution

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    We propose Interactive Differential Evolution (IDE) based on paired comparisons for reducing user fatigue and evaluate its convergence speed in comparison with Interactive Genetic Algorithms (IGA) and tournament IGA. User interface and convergence performance are two big keys for reducing Interactive Evolutionary Computation (IEC) user fatigue. Unlike IGA and conventional IDE, users of the proposed IDE and tournament IGA do not need to compare whole individuals each other but compare pairs of individuals, which largely decreases user fatigue. In this paper, we design a pseudo-IEC user and evaluate another factor, IEC convergence performance, using IEC simulators and show that our proposed IDE converges significantly faster than IGA and tournament IGA, i.e. our proposed one is superior to others from both user interface and convergence performance points of view

    Multi-agent evolutionary systems for the generation of complex virtual worlds

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    Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA) to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer's intent through interaction, and encourages playful discovery

    A similarity-based cooperative co-evolutionary algorithm for dynamic interval multi-objective optimization problems

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Dynamic interval multi-objective optimization problems (DI-MOPs) are very common in real-world applications. However, there are few evolutionary algorithms that are suitable for tackling DI-MOPs up to date. A framework of dynamic interval multi-objective cooperative co-evolutionary optimization based on the interval similarity is presented in this paper to handle DI-MOPs. In the framework, a strategy for decomposing decision variables is first proposed, through which all the decision variables are divided into two groups according to the interval similarity between each decision variable and interval parameters. Following that, two sub-populations are utilized to cooperatively optimize decision variables in the two groups. Furthermore, two response strategies, rgb0.00,0.00,0.00i.e., a strategy based on the change intensity and a random mutation strategy, are employed to rapidly track the changing Pareto front of the optimization problem. The proposed algorithm is applied to eight benchmark optimization instances rgb0.00,0.00,0.00as well as a multi-period portfolio selection problem and compared with five state-of-the-art evolutionary algorithms. The experimental results reveal that the proposed algorithm is very competitive on most optimization instances

    An efficient memetic, permutation-based evolutionary algorithm for real-world train timetabling

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    Train timetabling is a difficult and very tightly constrained combinatorial problem that deals with the construction of train schedules. We focus on the particular problem of local reconstruction of the schedule following a small perturbation, seeking minimisation of the total accumulated delay by adapting times of departure and arrival for each train and allocation of resources (tracks, routing nodes, etc.). We describe a permutation-based evolutionary algorithm that relies on a semi-greedy heuristic to gradually reconstruct the schedule by inserting trains one after the other following the permutation. This algorithm can be hybridised with ILOG commercial MIP programming tool CPLEX in a coarse-grained manner: the evolutionary part is used to quickly obtain a good but suboptimal solution and this intermediate solution is refined using CPLEX. Experimental results are presented on a large real-world case involving more than one million variables and 2 million constraints. Results are surprisingly good as the evolutionary algorithm, alone or hybridised, produces excellent solutions much faster than CPLEX alone

    Forecasting Recharging Demand to Integrate Electric Vehicle Fleets in Smart Grids

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    Electric vehicle fleets and smart grids are two growing technologies. These technologies provided new possibilities to reduce pollution and increase energy efficiency. In this sense, electric vehicles are used as mobile loads in the power grid. A distributed charging prioritization methodology is proposed in this paper. The solution is based on the concept of virtual power plants and the usage of evolutionary computation algorithms. Additionally, the comparison of several evolutionary algorithms, genetic algorithm, genetic algorithm with evolution control, particle swarm optimization, and hybrid solution are shown in order to evaluate the proposed architecture. The proposed solution is presented to prevent the overload of the power grid

    Cultural Algorithm based on Decomposition to solve Optimization Problems

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    Decomposition is used to solve optimization problems by introducing many simple scalar optimization subproblems and optimizing them simultaneously. Dynamic Multi-Objective Optimization Problems (DMOP) have several objective functions and constraints that vary over time. As a consequence of such dynamic changes, the optimal solutions may vary over time, affecting the performance of convergence. In this thesis, we propose a new Cultural Algorithm (CA) based on decomposition (CA/D). The objective of the CA/D algorithm is to decompose DMOP into a number of subproblems that can be optimized using the information shared by neighboring problems. The proposed CA/D approach is evaluated using a number of CEC 2015 optimization benchmark functions. When compared to CA, Multi-population CA (MPCA), and MPCA incorporating game strategies (MPCA-GS), the results obtained showed that CA/D outperformed them in 7 out of the 15 benchmark functions

    Memory-enhanced univariate marginal distribution algorithms for dynamic optimization problems

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    Several approaches have been developed into evolutionary algorithms to deal with dynamic optimization problems, of which memory and random immigrants are two major schemes. This paper investigates the application of a direct memory scheme for univariate marginal distribution algorithms (UMDAs), a class of evolutionary algorithms, for dynamic optimization problems. The interaction between memory and random immigrants for UMDAs in dynamic environments is also investigated. Experimental study shows that the memory scheme is efficient for UMDAs in dynamic environments and that the interactive effect between memory and random immigrants for UMDAs in dynamic environments depends on the dynamic environments
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