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Visualisation of Origins, Destinations and Flows with OD Maps
We present a new technique for the visual exploration of origins (O) and destinations (D) arranged in geographic space. Previous attempts to map the flows between origins and destinations have suffered from problems of occlusion usually requiring some form of generalisation, such as aggregation or flow density estimation before they can be visualized. This can lead to loss of detail or the introduction of arbitrary artefacts in the visual representation. Here, we propose mapping OD vectors as cells rather than lines, comparable with the process of constructing OD matrices, but unlike the OD matrix, we preserve the spatial layout of all origin and destination locations by constructing a gridded two‐level spatial treemap. The result is a set of spatially ordered small multiples upon which any arbitrary geographic data may be projected. Using a hash grid spatial data structure, we explore the characteristics of the technique through a software prototype that allows interactive query and visualisation of 105‐106 simulated and recorded OD vectors. The technique is illustrated using US county to county migration and commuting statistics
Fine-Grained Retrieval of Sports Plays using Tree-Based Alignment of Trajectories
We propose a novel method for effective retrieval of multi-agent spatiotemporal tracking data. Retrieval of spatiotemporal tracking data offers several unique challenges compared to conventional text-based retrieval settings. Most notably, the data is fine-grained meaning that the specific location of agents is important in describing behavior. Additionally, the data often contains tracks of multiple agents (e.g., multiple players in a sports game), which generally leads to a permutational alignment problem when performing relevance estimation. Due to the frequent position swap of agents, it is difficult to maintain the correspondence of agents, and such issues make the pairwise comparison problematic for multi-agent spatiotemporal data. To address this issue, we propose a tree-based method to estimate the relevance between multi-agent spatiotemporal tracks. It uses a hierarchical structure to perform multi-agent data alignment and partitioning in a coarse-to-fine fashion. We validate our approach via user studies with domain experts. Our results show that our method boosts performance in retrieving similar sports plays -- especially in interactive situations where the user selects a subset of trajectories compared to current state-of-the-art methods
Predicting Successful Memes using Network and Community Structure
We investigate the predictability of successful memes using their early
spreading patterns in the underlying social networks. We propose and analyze a
comprehensive set of features and develop an accurate model to predict future
popularity of a meme given its early spreading patterns. Our paper provides the
first comprehensive comparison of existing predictive frameworks. We categorize
our features into three groups: influence of early adopters, community
concentration, and characteristics of adoption time series. We find that
features based on community structure are the most powerful predictors of
future success. We also find that early popularity of a meme is not a good
predictor of its future popularity, contrary to common belief. Our methods
outperform other approaches, particularly in the task of detecting very popular
or unpopular memes.Comment: 10 pages, 6 figures, 2 tables. Proceedings of 8th AAAI Intl. Conf. on
Weblogs and social media (ICWSM 2014
Identity, location and query privacy for smart devices
In this thesis, we have discussed three important aspects of users\u27 privacy namely, location privacy, identity privacy and query privacy. The information related to identity, location and query is very sensitive as it can reveal behavior patterns, interests, preferences and habits of the users. We have proposed several techniques in the thesis on how to better protect the identity, location and query privacy
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