12,876 research outputs found

    OrganiZational communication and organiSational communication: Binaries and the fragments of a field

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    In this paper, I employ personal narrative to help cast light on connections and tensions between organiZational communication research, as produced in the United States, and organiSational communication research, as produced in Aotearoa New Zealand. I address the issue by highlighting three sets of differences between these bodies of research: canonical, institutional and theoretical. I then unpack how these differences are apparent in my own university before sketching out three ways in which we might productively use such tensions to achieve radical engagement, and critique disciplinary others, identities, and locations

    Sounding Out: A Rapid Analysis of Young People and Radio in the UK

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    The British Council commissioned University of Westminster/ MusicTank to provide insight into UK-wide radio, with a particular emphasis on youth-run and youth-curated content and audiences. The analysis of the research identifies key trends in recent years, and seeks to explain the interconnected networks that operate through various tiers of the radio and audio industry. The aim is to uncover further understanding of the ecosystems, including key people, technologies and value chains, in order to support long-term planning and programming by the British Council in Southern Africa and the UK

    OrganiZational communication and organiSational communication: Binaries and the fragments of a field

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    In this paper, I employ personal narrative to help cast light on connections and tensions between organiZational communication research, as produced in the United States, and organiSational communication research, as produced in Aotearoa New Zealand. I address the issue by highlighting three sets of differences between these bodies of research: canonical, institutional and theoretical. I then unpack how these differences are apparent in my own university before sketching out three ways in which we might productively use such tensions to achieve radical engagement, and critique disciplinary others, identities, and locations

    2016 Annual Report of the Graduate School of Engineering and Management, Air Force Institute of Technology

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    The Graduate School\u27s Annual Report highlights research focus areas, new academic programs, faculty accomplishments and news, and provides top-level sponsor-funded research data and information

    Crossbow Volume 1

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    Student Integrated ProjectIncludes supplementary materialDistributing naval combat power into many small ships and unmanned air vehicles that capitalize on emerging technology offers a transformational way to think about naval combat in the littorals in the 2020 time frame. Project CROSSBOW is an engineered systems of systems that proposes to use such distributed forces to provide forward presence to gain and maiantain access, to provide sea control, and to project combat power in the littoral regions of the world. Project CROSSBOW is the result of a yearlong, campus-wide, integrated research systems engineering effort involving 40 student researchers and 15 supervising faculty members. This report (Volume I) summarizes the CROSSBOW project. It catalogs the major features of each of the components, and includes by reference a separate volume for each of the major systems (ships, aircraft, and logistics). It also prresents the results of the mission and campaign analysis that informed the trade-offs between these components. It describes certain functions of CROSSBOW in detail through specialized supporting studies. The student work presented here is technologically feasible, integrated and imaginative. The student project cannot by itself provide definitive designs or analyses covering such a broad topic. It does strongly suggest that the underlying concepts have merit and deserve further serious study by the Navy as it transforms itself

    adVantage -- Seeing the Universe: How Virtual Reality can Further Augment a Three-Dimensional Model of a Star-Planet-Satellite System for Educational Gain in Undergraduate Astronomy Education

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    This thesis introduces the “adVantage – Seeing the Universe” system, a learning environment designed to augment introductory undergraduate astronomy education. The goal of the adVantage project is to show how an immersive virtual reality (VR) environment can be used effectively to model the relative sizes and distances between objects in space. To this end, adVantage leverages the benefits of three-dimensional models by letting users observe astronomical phenomena from multiple locations. The system uses pre-set vantage points to structure students’ progress through a “mission” designed to improve their understanding of scale. With this first mission, adVantage demonstrates the potential benefits of representing larger distances as multiples of smaller steps of a constant and observable size to convey relative distance in space, and of judging relative size by making observations at various vantage points a constant distance away from each other. Using an HTC Vive headset and hand-controllers, students exploring in adVantage will be able to observe the relative sizes and orbital movements of the subjects of the system: e.g., the exoplanet WASP-12b, its Sun-like star, WASP-12, and imagined satellites constructed to resemble the Earth and its Moon. In the first mission, users investigate the Earth’s average orbital radius around the Sun with the average orbital radius of WASP-12b around WASP-12 as a yardstick

    The positioning of educational technologists in enhancing the student experience

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