1,034 research outputs found
Animate Materials
This report identifies a new and potentially transformative class of materials: materials that are created through human agency but emulate the properties of living systems. We call these ‘animate materials’ and they can be defined as those that are sensitive to their environment and able to adapt to it in a number of ways to better fulfil their function. These materials may be understood in relation to three principles of animacy. They are ‘active’, in that they can change their properties or perform actions, often by taking energy, material or nutrients from the environment; ‘adaptive’ in sensing changes in their environment and responding; and ‘autonomous’ in being able to initiate such a response without being controlled. Artificial materials that are fully animate in all these dimensions do not exist at present, but there are many examples of materials with some features that correspond with our definition of animacy, as well as research that indicates potential ways to improve and extend their capabilities. The development of such materials has been identified by the Royal Society as an area of research with potential to deliver major change, most noticeably in the built environment, from roads and buildings to transport and industry, as well as in sectors such as medicine and clothing. Development and implementation of proto-animate materials are currently being pursued in many disciplines, but without any formal co-ordination. The Royal Society is seeking to support interdisciplinary efforts in the field of animate materials, as well as to improve understanding of their potential, while identifying steps needed to accelerate their development in a socially responsible manner
Cultural evolution of genetic heritability
Behavioral genetics and cultural evolution have both revolutionized our understanding of human behavior-largely independent of each other. Here we reconcile these two fields under a dual inheritance framework, offering a more nuanced understanding of the interaction between genes and culture. Going beyond typical analyses of gene-environment interactions, we describe the cultural dynamics that shape these interactions by shaping the environment and population structure. A cultural evolutionary approach can explain, for example, how factors such as rates of innovation and diffusion, density of cultural sub-groups, and tolerance for behavioral diversity impact heritability estimates, thus yielding predictions for different social contexts. Moreover, when cumulative culture functionally overlaps with genes, genetic effects become masked, unmasked, or even reversed, and the causal effects of an identified gene become confounded with features of the cultural environment. The manner of confounding is specific to a particular society at a particular time, but a WEIRD (Western, educated, industrialized, rich, democratic) sampling problem obscures this boundedness. Cultural evolutionary dynamics are typically missing from models of gene-to-phenotype causality, hindering generalizability of genetic effects across societies and across time. We lay out a reconciled framework and use it to predict the ways in which heritability should differ between societies, between socioeconomic levels and other groupings within some societies but not others, and over the life course. An integrated cultural evolutionary behavioral genetic approach cuts through the nature-nurture debate and helps resolve controversies in topics such as IQ
Learning evolution through socioscientific issues
No abstract available.publishe
Nudging lifestyles for better health outcomes: crowdsourced data and persuasive technologies for behavioural change
For at least three decades, a Tsunami of preventable poor health has continued to threaten the future prosperity of our nations. Despite its effective destructive power, our collective predictive and preventive capacity remains remarkably under-developed This Tsunami is almost entirely mediated through the passive and unintended consequences of modernisation. The malignant spread of obesity in genetically stable populations dictates that gene disposition is not a significant contributor as populations, crowds or cohorts are all incapable of experiencing a new shipment of genes in only 2-3 decades. The authors elaborate on why a supply-side approach: advancing health care delivery cannot be expected to impact health outcomes effectively. Better care sets the stage for more care yet remains largely impotent in returning individuals to disease-free states. The authors urge an expedited paradigmatic shift in policy selection criterion towards using data intensive crowd-based evidence integrating insights from system thinking, networks and nudging. Collectively these will support emerging potentialities of ICT used in proactive policy modelling. Against this background the authors proposes a solution that stated in a most compact form consists of: the provision of mundane yet high yield data through light instrumentation of crowds enabling participative sensing, real time living epidemiology separating the per unit co-occurrences which are health promoting from those which are not, nudging through persuasive technologies, serious gaming to sustain individual health behaviour change and intuitive visualisation with reliable simulation to evaluate and direct public health investments and policies in evidence-based waysJRC.DDG.J.4-Information Societ
Autopoietic-extended architecture: can buildings think?
To incorporate bioremedial functions into the performance of buildings and to balance
generative architecture's dominant focus on computational programming and digital
fabrication, this thesis first hybridizes theories of autopoiesis into extended cognition in order to
research biological domains that include synthetic biology and biocomputation. Under the
rubric of living technology I survey multidisciplinary fields to gather perspective for student
design of bioremedial and/or metabolic components in generative architecture where
generative not only denotes the use of computation but also includes biochemical,
biomechanical, and metabolic functions.
I trace computation and digital simulations back to Alan Turing's early 1950s
Morphogenetic drawings, reaction-diffusion algorithms, and pioneering artificial intelligence
(AI) in order to establish generative architecture's point of origin. I ask provocatively: Can
buildings think? as a question echoing Turing's own "Can machines think?" Thereafter, I
anticipate not only future bioperformative materials but also theories capable of underpinning
strains of metabolic intelligences made possible via AI, synthetic biology, and living technology.
I do not imply that metabolic architectural intelligence will be like human cognition. I
suggest, rather, that new research and pedagogies involving the intelligence of bacteria, plants,
synthetic biology, and algorithms define approaches that generative architecture should take in
order to source new forms of autonomous life that will be deployable as corrective
environmental interfaces. I call the research protocol autopoietic-extended design, theorizing it
as an operating system (OS), a research methodology, and an app schematic for design studios
and distance learning that makes use of in-field, e-, and m-learning technologies.
A quest of this complexity requires scaffolding for coordinating theory-driven teaching
with practice-oriented learning. Accordingly, I fuse Maturana and Varela's biological autopoiesis
and its definitions of minimal biological life with Andy Clark's hypothesis of extended cognition
and its cognition-to-environment linkages. I articulate a generative design strategy and student
research method explained via architectural history interpreted from Louis Sullivan's 1924
pedagogical drawing system, Le Corbusier's Modernist pronouncements, and Greg Lynn's
Animate Form. Thus, autopoietic-extended design organizes thinking about the generation of
ideas for design prior to computational production and fabrication, necessitating a fresh
relationship between nature/science/technology and design cognition. To systematize such a
program requires the avoidance of simple binaries (mind/body, mind/nature) as well as the
stationing of tool making, technology, and architecture within the ream of nature. Hence, I argue,
in relation to extended phenotypes, plant-neurobiology, and recent genetic research:
Consequently, autopoietic-extended design advances design protocols grounded in morphology,
anatomy, cognition, biology, and technology in order to appropriate metabolic and intelligent
properties for sensory/response duty in buildings.
At m-learning levels smartphones, social media, and design apps source data from
nature for students to mediate on-site research by extending 3D pedagogical reach into new
university design programs. I intend the creation of a dialectical investigation of animal/human
architecture and computational history augmented by theory relevant to current algorithmic
design and fablab production. The autopoietic-extended design dialectic sets out ways to
articulate opposition/differences outside the Cartesian either/or philosophy in order to
prototype metabolic architecture, while dialectically maintaining: Buildings can think
Technology and Australia's Future: New technologies and their role in Australia's security, cultural, democratic, social and economic systems
Chapter 1. Introducing technology -- Chapter 2. The shaping of technology -- Chapter 3. Prediction of future technologies -- Chapter 4. The impacts of technology -- Chapter 5. Meanings, attitudes and behaviour -- Chapter 6. Evaluation -- Chapter 7. Intervention -- Conclusion - adapt or wither.This report was commisioned by Australian Council of Learned Academies
Developing and Evaluating Complex Interventions: Enhancing the Role of Qualitative Research
The use of qualitative research methods alongside randomized controlled trials of health-care interventions have the potential to contribute to the development and evaluation of both complex and other health interventions. Qualitative evaluations of interventions are rarely reported but can provide insight into the intervention process, and the feasibility and acceptability of the intervention, to improve and adapt interventions
The Interpretive Approach as a Means of Understanding the Misunderstood
People’s experiences of health and illness are important areas of health research and practice. The interpretive process, and more significantly the biographical approach (Denzin, 1989), is an approach in which there is a focus on personal epiphanies which shape and reflect the stories people tell of their experiences. Dolby-Stahl (1985) contends stories of personal experience sit within the genre of folklore and that the reading of such stories must take into account the social, cultural, and historical contexts which influence and give meaning to experience
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