21,707 research outputs found
A Divide-and-Conquer Solver for Kernel Support Vector Machines
The kernel support vector machine (SVM) is one of the most widely used
classification methods; however, the amount of computation required becomes the
bottleneck when facing millions of samples. In this paper, we propose and
analyze a novel divide-and-conquer solver for kernel SVMs (DC-SVM). In the
division step, we partition the kernel SVM problem into smaller subproblems by
clustering the data, so that each subproblem can be solved independently and
efficiently. We show theoretically that the support vectors identified by the
subproblem solution are likely to be support vectors of the entire kernel SVM
problem, provided that the problem is partitioned appropriately by kernel
clustering. In the conquer step, the local solutions from the subproblems are
used to initialize a global coordinate descent solver, which converges quickly
as suggested by our analysis. By extending this idea, we develop a multilevel
Divide-and-Conquer SVM algorithm with adaptive clustering and early prediction
strategy, which outperforms state-of-the-art methods in terms of training
speed, testing accuracy, and memory usage. As an example, on the covtype
dataset with half-a-million samples, DC-SVM is 7 times faster than LIBSVM in
obtaining the exact SVM solution (to within relative error) which
achieves 96.15% prediction accuracy. Moreover, with our proposed early
prediction strategy, DC-SVM achieves about 96% accuracy in only 12 minutes,
which is more than 100 times faster than LIBSVM
An ontology enhanced parallel SVM for scalable spam filter training
This is the post-print version of the final paper published in Neurocomputing. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2013 Elsevier B.V.Spam, under a variety of shapes and forms, continues to inflict increased damage. Varying approaches including Support Vector Machine (SVM) techniques have been proposed for spam filter training and classification. However, SVM training is a computationally intensive process. This paper presents a MapReduce based parallel SVM algorithm for scalable spam filter training. By distributing, processing and optimizing the subsets of the training data across multiple participating computer nodes, the parallel SVM reduces the training time significantly. Ontology semantics are employed to minimize the impact of accuracy degradation when distributing the training data among a number of SVM classifiers. Experimental results show that ontology based augmentation improves the accuracy level of the parallel SVM beyond the original sequential counterpart
Real-Time RGB-D Camera Pose Estimation in Novel Scenes using a Relocalisation Cascade
Camera pose estimation is an important problem in computer vision. Common
techniques either match the current image against keyframes with known poses,
directly regress the pose, or establish correspondences between keypoints in
the image and points in the scene to estimate the pose. In recent years,
regression forests have become a popular alternative to establish such
correspondences. They achieve accurate results, but have traditionally needed
to be trained offline on the target scene, preventing relocalisation in new
environments. Recently, we showed how to circumvent this limitation by adapting
a pre-trained forest to a new scene on the fly. The adapted forests achieved
relocalisation performance that was on par with that of offline forests, and
our approach was able to estimate the camera pose in close to real time. In
this paper, we present an extension of this work that achieves significantly
better relocalisation performance whilst running fully in real time. To achieve
this, we make several changes to the original approach: (i) instead of
accepting the camera pose hypothesis without question, we make it possible to
score the final few hypotheses using a geometric approach and select the most
promising; (ii) we chain several instantiations of our relocaliser together in
a cascade, allowing us to try faster but less accurate relocalisation first,
only falling back to slower, more accurate relocalisation as necessary; and
(iii) we tune the parameters of our cascade to achieve effective overall
performance. These changes allow us to significantly improve upon the
performance our original state-of-the-art method was able to achieve on the
well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional
contributions, we present a way of visualising the internal behaviour of our
forests and show how to entirely circumvent the need to pre-train a forest on a
generic scene.Comment: Tommaso Cavallari, Stuart Golodetz, Nicholas Lord and Julien Valentin
assert joint first authorshi
Physical Representation-based Predicate Optimization for a Visual Analytics Database
Querying the content of images, video, and other non-textual data sources
requires expensive content extraction methods. Modern extraction techniques are
based on deep convolutional neural networks (CNNs) and can classify objects
within images with astounding accuracy. Unfortunately, these methods are slow:
processing a single image can take about 10 milliseconds on modern GPU-based
hardware. As massive video libraries become ubiquitous, running a content-based
query over millions of video frames is prohibitive.
One promising approach to reduce the runtime cost of queries of visual
content is to use a hierarchical model, such as a cascade, where simple cases
are handled by an inexpensive classifier. Prior work has sought to design
cascades that optimize the computational cost of inference by, for example,
using smaller CNNs. However, we observe that there are critical factors besides
the inference time that dramatically impact the overall query time. Notably, by
treating the physical representation of the input image as part of our query
optimization---that is, by including image transforms, such as resolution
scaling or color-depth reduction, within the cascade---we can optimize data
handling costs and enable drastically more efficient classifier cascades.
In this paper, we propose Tahoma, which generates and evaluates many
potential classifier cascades that jointly optimize the CNN architecture and
input data representation. Our experiments on a subset of ImageNet show that
Tahoma's input transformations speed up cascades by up to 35 times. We also
find up to a 98x speedup over the ResNet50 classifier with no loss in accuracy,
and a 280x speedup if some accuracy is sacrificed.Comment: Camera-ready version of the paper submitted to ICDE 2019, In
Proceedings of the 35th IEEE International Conference on Data Engineering
(ICDE 2019
Learning Dynamic Feature Selection for Fast Sequential Prediction
We present paired learning and inference algorithms for significantly
reducing computation and increasing speed of the vector dot products in the
classifiers that are at the heart of many NLP components. This is accomplished
by partitioning the features into a sequence of templates which are ordered
such that high confidence can often be reached using only a small fraction of
all features. Parameter estimation is arranged to maximize accuracy and early
confidence in this sequence. Our approach is simpler and better suited to NLP
than other related cascade methods. We present experiments in left-to-right
part-of-speech tagging, named entity recognition, and transition-based
dependency parsing. On the typical benchmarking datasets we can preserve POS
tagging accuracy above 97% and parsing LAS above 88.5% both with over a
five-fold reduction in run-time, and NER F1 above 88 with more than 2x increase
in speed.Comment: Appears in The 53rd Annual Meeting of the Association for
Computational Linguistics, Beijing, China, July 201
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