12,225 research outputs found

    Linear logic with idempotent exponential modalities: a note

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    In this note we discuss a variant of linear logic with idempotent exponential modalities. We propose a sequent calculus system and discuss its semantics. We also give a concrete relational model for this calculus

    Labelled Lambda-calculi with Explicit Copy and Erase

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    We present two rewriting systems that define labelled explicit substitution lambda-calculi. Our work is motivated by the close correspondence between Levy's labelled lambda-calculus and paths in proof-nets, which played an important role in the understanding of the Geometry of Interaction. The structure of the labels in Levy's labelled lambda-calculus relates to the multiplicative information of paths; the novelty of our work is that we design labelled explicit substitution calculi that also keep track of exponential information present in call-by-value and call-by-name translations of the lambda-calculus into linear logic proof-nets

    An Abstract Approach to Stratification in Linear Logic

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    We study the notion of stratification, as used in subsystems of linear logic with low complexity bounds on the cut-elimination procedure (the so-called light logics), from an abstract point of view, introducing a logical system in which stratification is handled by a separate modality. This modality, which is a generalization of the paragraph modality of Girard's light linear logic, arises from a general categorical construction applicable to all models of linear logic. We thus learn that stratification may be formulated independently of exponential modalities; when it is forced to be connected to exponential modalities, it yields interesting complexity properties. In particular, from our analysis stem three alternative reformulations of Baillot and Mazza's linear logic by levels: one geometric, one interactive, and one semantic

    Distilling Abstract Machines (Long Version)

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    It is well-known that many environment-based abstract machines can be seen as strategies in lambda calculi with explicit substitutions (ES). Recently, graphical syntaxes and linear logic led to the linear substitution calculus (LSC), a new approach to ES that is halfway between big-step calculi and traditional calculi with ES. This paper studies the relationship between the LSC and environment-based abstract machines. While traditional calculi with ES simulate abstract machines, the LSC rather distills them: some transitions are simulated while others vanish, as they map to a notion of structural congruence. The distillation process unveils that abstract machines in fact implement weak linear head reduction, a notion of evaluation having a central role in the theory of linear logic. We show that such a pattern applies uniformly in call-by-name, call-by-value, and call-by-need, catching many machines in the literature. We start by distilling the KAM, the CEK, and the ZINC, and then provide simplified versions of the SECD, the lazy KAM, and Sestoft's machine. Along the way we also introduce some new machines with global environments. Moreover, we show that distillation preserves the time complexity of the executions, i.e. the LSC is a complexity-preserving abstraction of abstract machines.Comment: 63 page

    Context Semantics, Linear Logic and Computational Complexity

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    We show that context semantics can be fruitfully applied to the quantitative analysis of proof normalization in linear logic. In particular, context semantics lets us define the weight of a proof-net as a measure of its inherent complexity: it is both an upper bound to normalization time (modulo a polynomial overhead, independently on the reduction strategy) and a lower bound to the number of steps to normal form (for certain reduction strategies). Weights are then exploited in proving strong soundness theorems for various subsystems of linear logic, namely elementary linear logic, soft linear logic and light linear logic.Comment: 22 page

    Resource modalities in game semantics

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    The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi- bracketing in order to capture various resource policies: linear, affine and exponential

    Soft Session Types

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    We show how systems of session types can enforce interactions to be bounded for all typable processes. The type system we propose is based on Lafont's soft linear logic and is strongly inspired by recent works about session types as intuitionistic linear logic formulas. Our main result is the existence, for every typable process, of a polynomial bound on the length of any reduction sequence starting from it and on the size of any of its reducts.Comment: In Proceedings EXPRESS 2011, arXiv:1108.407

    Non uniform (hyper/multi)coherence spaces

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    In (hyper)coherence semantics, proofs/terms are cliques in (hyper)graphs. Intuitively, vertices represent results of computations and the edge relation witnesses the ability of being assembled into a same piece of data or a same (strongly) stable function, at arrow types. In (hyper)coherence semantics, the argument of a (strongly) stable functional is always a (strongly) stable function. As a consequence, comparatively to the relational semantics, where there is no edge relation, some vertices are missing. Recovering these vertices is essential for the purpose of reconstructing proofs/terms from their interpretations. It shall also be useful for the comparison with other semantics, like game semantics. In [BE01], Bucciarelli and Ehrhard introduced a so called non uniform coherence space semantics where no vertex is missing. By constructing the co-free exponential we set a new version of this last semantics, together with non uniform versions of hypercoherences and multicoherences, a new semantics where an edge is a finite multiset. Thanks to the co-free construction, these non uniform semantics are deterministic in the sense that the intersection of a clique and of an anti-clique contains at most one vertex, a result of interaction, and extensionally collapse onto the corresponding uniform semantics.Comment: 32 page
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