5,370 research outputs found
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
Simulation of Rapidly-Exploring Random Trees in Membrane Computing with P-Lingua and Automatic Programming
Methods based on Rapidly-exploring Random Trees (RRTs) have been
widely used in robotics to solve motion planning problems. On the other hand, in the
membrane computing framework, models based on Enzymatic Numerical P systems
(ENPS) have been applied to robot controllers, but today there is a lack of planning
algorithms based on membrane computing for robotics. With this motivation, we
provide a variant of ENPS called Random Enzymatic Numerical P systems with
Proteins and Shared Memory (RENPSM) addressed to implement RRT algorithms
and we illustrate it by simulating the bidirectional RRT algorithm. This paper is an
extension of [21]a. The software presented in [21] was an ad-hoc simulator, i.e, a tool
for simulating computations of one and only one model that has been hard-coded.
The main contribution of this paper with respect to [21] is the introduction of a novel
solution for membrane computing simulators based on automatic programming. First,
we have extended the P-Lingua syntax –a language to define membrane computing
models– to write RENPSM models. Second, we have implemented a new parser based
on Flex and Bison to read RENPSM models and produce source code in C language
for multicore processors with OpenMP. Finally, additional experiments are presented.Ministerio de EconomĂa, Industria y Competitividad TIN2017-89842-
Obstacle-aware Adaptive Informative Path Planning for UAV-based Target Search
Target search with unmanned aerial vehicles (UAVs) is relevant problem to
many scenarios, e.g., search and rescue (SaR). However, a key challenge is
planning paths for maximal search efficiency given flight time constraints. To
address this, we propose the Obstacle-aware Adaptive Informative Path Planning
(OA-IPP) algorithm for target search in cluttered environments using UAVs. Our
approach leverages a layered planning strategy using a Gaussian Process
(GP)-based model of target occupancy to generate informative paths in
continuous 3D space. Within this framework, we introduce an adaptive replanning
scheme which allows us to trade off between information gain, field coverage,
sensor performance, and collision avoidance for efficient target detection.
Extensive simulations show that our OA-IPP method performs better than
state-of-the-art planners, and we demonstrate its application in a realistic
urban SaR scenario.Comment: Paper accepted for International Conference on Robotics and
Automation (ICRA-2019) to be held at Montreal, Canad
Capturing Hands in Action using Discriminative Salient Points and Physics Simulation
Hand motion capture is a popular research field, recently gaining more
attention due to the ubiquity of RGB-D sensors. However, even most recent
approaches focus on the case of a single isolated hand. In this work, we focus
on hands that interact with other hands or objects and present a framework that
successfully captures motion in such interaction scenarios for both rigid and
articulated objects. Our framework combines a generative model with
discriminatively trained salient points to achieve a low tracking error and
with collision detection and physics simulation to achieve physically plausible
estimates even in case of occlusions and missing visual data. Since all
components are unified in a single objective function which is almost
everywhere differentiable, it can be optimized with standard optimization
techniques. Our approach works for monocular RGB-D sequences as well as setups
with multiple synchronized RGB cameras. For a qualitative and quantitative
evaluation, we captured 29 sequences with a large variety of interactions and
up to 150 degrees of freedom.Comment: Accepted for publication by the International Journal of Computer
Vision (IJCV) on 16.02.2016 (submitted on 17.10.14). A combination into a
single framework of an ECCV'12 multicamera-RGB and a monocular-RGBD GCPR'14
hand tracking paper with several extensions, additional experiments and
detail
New Geometric Data Structures for Collision Detection
We present new geometric data structures for collision detection and more, including: Inner Sphere Trees - the first data structure to compute the peneration volume efficiently. Protosphere - an new algorithm to compute space filling sphere packings for arbitrary objects. Kinetic AABBs - a bounding volume hierarchy that is optimal in the number of updates when the objects deform. Kinetic Separation-List - an algorithm that is able to perform continuous collision detection for complex deformable objects in real-time. Moreover, we present applications of these new approaches to hand animation, real-time collision avoidance in dynamic environments for robots and haptic rendering, including a user study that exploits the influence of the degrees of freedom in complex haptic interactions. Last but not least, we present a new benchmarking suite for both, peformance and quality benchmarks, and a theoretic analysis of the running-time of bounding volume-based collision detection algorithms
Motion planning in dynamic environments using context-aware human trajectory prediction
Over the years, the separate fields of motion planning, mapping, and human trajectory prediction have advanced considerably. However, the literature is still sparse in providing practical frameworks that enable mobile manipulators to perform whole-body movements and account for the predicted motion of moving obstacles. Previous optimisation-based motion planning approaches that use distance fields have suffered from the high computational cost required to update the environment representation. We demonstrate that GPU-accelerated predicted composite distance fields significantly reduce the computation time compared to calculating distance fields from scratch. We integrate this technique with a complete motion planning and perception framework that accounts for the predicted motion of humans in dynamic environments, enabling reactive and pre-emptive motion planning that incorporates predicted motions. To achieve this, we propose and implement a novel human trajectory prediction method that combines intention recognition with trajectory optimisation-based motion planning. We validate our resultant framework on a real-world Toyota Human Support Robot (HSR) using live RGB-D sensor data from the onboard camera. In addition to providing analysis on a publicly available dataset, we release the Oxford Indoor Human Motion (Oxford-IHM) dataset and demonstrate state-of-the-art performance in human trajectory prediction. The Oxford-IHM dataset is a human trajectory prediction dataset in which people walk between regions of interest in an indoor environment. Both static and robot-mounted RGB-D cameras observe the people while tracked with a motion-capture system
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