85,607 research outputs found

    Estimating position & velocity in 3D space from monocular video sequences using a deep neural network

    Get PDF
    This work describes a regression model based on Convolutional Neural Networks (CNN) and Long-Short Term Memory (LSTM) networks for tracking objects from monocular video sequences. The target application being pursued is Vision-Based Sensor Substitution (VBSS). In particular, the tool-tip position and velocity in 3D space of a pair of surgical robotic instruments (SRI) are estimated for three surgical tasks, namely suturing, needle-passing and knot-tying. The CNN extracts features from individual video frames and the LSTM network processes these features over time and continuously outputs a 12-dimensional vector with the estimated position and velocity values. A series of analyses and experiments are carried out in the regression model to reveal the benefits and drawbacks of different design choices. First, the impact of the loss function is investigated by adequately weighing the Root Mean Squared Error (RMSE) and Gradient Difference Loss (GDL), using the VGG16 neural network for feature extraction. Second, this analysis is extended to a Residual Neural Network designed for feature extraction, which has fewer parameters than the VGG16 model, resulting in a reduction of ~96.44 % in the neural network size. Third, the impact of the number of time steps used to model the temporal information processed by the LSTM network is investigated. Finally, the capability of the regression model to generalize to the data related to "unseen" surgical tasks (unavailable in the training set) is evaluated. The aforesaid analyses are experimentally validated on the public dataset JIGSAWS. These analyses provide some guidelines for the design of a regression model in the context of VBSS, specifically when the objective is to estimate a set of 1D time series signals from video sequences.Peer ReviewedPostprint (author's final draft

    Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification

    Full text link
    Despite the steady progress in video analysis led by the adoption of convolutional neural networks (CNNs), the relative improvement has been less drastic as that in 2D static image classification. Three main challenges exist including spatial (image) feature representation, temporal information representation, and model/computation complexity. It was recently shown by Carreira and Zisserman that 3D CNNs, inflated from 2D networks and pretrained on ImageNet, could be a promising way for spatial and temporal representation learning. However, as for model/computation complexity, 3D CNNs are much more expensive than 2D CNNs and prone to overfit. We seek a balance between speed and accuracy by building an effective and efficient video classification system through systematic exploration of critical network design choices. In particular, we show that it is possible to replace many of the 3D convolutions by low-cost 2D convolutions. Rather surprisingly, best result (in both speed and accuracy) is achieved when replacing the 3D convolutions at the bottom of the network, suggesting that temporal representation learning on high-level semantic features is more useful. Our conclusion generalizes to datasets with very different properties. When combined with several other cost-effective designs including separable spatial/temporal convolution and feature gating, our system results in an effective video classification system that that produces very competitive results on several action classification benchmarks (Kinetics, Something-something, UCF101 and HMDB), as well as two action detection (localization) benchmarks (JHMDB and UCF101-24).Comment: ECCV 2018 camera read

    LiveCap: Real-time Human Performance Capture from Monocular Video

    Full text link
    We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D deformations of skin and even loose apparel are captured based on a novel real-time capable algorithm for non-rigid tracking using dense photometric and silhouette constraints. Our novel energy formulation leverages automatically identified material regions on the template to model the differing non-rigid deformation behavior of skin and apparel. The two resulting non-linear optimization problems per-frame are solved with specially-tailored data-parallel Gauss-Newton solvers. In order to achieve real-time performance of over 25Hz, we design a pipelined parallel architecture using the CPU and two commodity GPUs. Our method is the first real-time monocular approach for full-body performance capture. Our method yields comparable accuracy with off-line performance capture techniques, while being orders of magnitude faster

    UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition

    Full text link
    Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, 94.05%94.05\%, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes

    Application of the self-organising map to trajectory classification

    Get PDF
    This paper presents an approach to the problem of automatically classifying events detected by video surveillance systems; specifically, of detecting unusual or suspicious movements. Approaches to this problem typically involve building complex 3D-models in real-world coordinates to provide trajectory information for the classifier. In this paper we show that analysis of trajectories may be carried out in a model-free fashion, using self-organising feature map neural networks to learn the characteristics of normal trajectories, and to detect novel ones. Trajectories are represented using positional and first and second order motion information, with moving-average smoothing. This allows novelty detection to be applied on a point-by-point basis in real time, and permits both instantaneous motion and whole trajectory motion to be subjected to novelty detection

    Using selfsupervised algorithms for video analysis and scene detection

    Get PDF
    With the increasing available audiovisual content, well-ordered and effective management of video is desired, and therefore, automatic, and accurate solutions for video indexing and retrieval are needed. Self-supervised learning algorithms with 3D convolutional neural networks are a promising solution for these tasks, thanks to its independence from human-annotations and its suitability to identify spatio-temporal features. This work presents a self-supervised algorithm for the analysis of video shots, accomplished by a two-stage implementation: 1- An algorithm that generates pseudo-labels for 20-frame samples with different automatically generated shot transitions (Hardcuts/Cropcuts, Dissolves, Fades in/out, Wipes) and 2- A fully convolutional 3D trained network with an overall achieved accuracy greater than 97% in the testing set. The model implemented is based in [5], improving the detection of large smooth transitions by implementing a larger temporal context. The transitions detected occur centered in the 10th and 11th frames of a 20-frame input window

    Understanding User Behavior in Volumetric Video Watching: Dataset, Analysis and Prediction

    Full text link
    Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos require dense point clouds, voxels, meshes, or huge neural models to depict volumetric scenes, which results in a prohibitively high bandwidth burden for video delivery. Users' behavior analysis, especially the viewport and gaze analysis, then plays a significant role in prioritizing the content streaming within users' viewport and degrading the remaining content to maximize user QoE with limited bandwidth. Although understanding user behavior is crucial, to the best of our best knowledge, there are no available 3D volumetric video viewing datasets containing fine-grained user interactivity features, not to mention further analysis and behavior prediction. In this paper, we for the first time release a volumetric video viewing behavior dataset, with a large scale, multiple dimensions, and diverse conditions. We conduct an in-depth analysis to understand user behaviors when viewing volumetric videos. Interesting findings on user viewport, gaze, and motion preference related to different videos and users are revealed. We finally design a transformer-based viewport prediction model that fuses the features of both gaze and motion, which is able to achieve high accuracy at various conditions. Our prediction model is expected to further benefit volumetric video streaming optimization. Our dataset, along with the corresponding visualization tools is accessible at https://cuhksz-inml.github.io/user-behavior-in-vv-watching/Comment: Accepted by ACM MM'2
    • …
    corecore