27 research outputs found
Teaming Up with Robots: An IMOI (Inputs-Mediators-Outputs-Inputs) Framework of HumanâRobot Teamwork
Despite the established volume of literature on humanârobot interaction, the ways in which humans and robots work together as a team have been relatively understudied. Current approaches to humanârobot teamwork do not fully address issues associated with team phenomena that involve multiple humans and robots in the team. In this paper we propose a working framework for humanârobot teams, based on an IMOI (inputs-mediators-outputs inputs) framework for teamwork in human teams. The proposed framework describes the developmental process of humanârobot teams in which different characteristics of humans and robots produce team outcomes through various mediators within organizational contexts. The framework provides a theoretical guide to better understand how teams working with robots operate and how to improve various team outcomes.Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/138192/1/You and Robert 2017 (IJRE).pdfhttps://deepblue.lib.umich.edu/bitstream/2027.42/138192/4/IJRE-2-003 (Current Proof).pdfDescription of You and Robert 2017 (IJRE).pdf : Preprint Versio
HumanâRobot Similarity and Willingness to Work with a Robotic Co-worker
Organizations now face a new challenge of encouraging their employees to work alongside robots. In this paper, we address this problem by investigating the impacts of humanârobot similarity, trust in a robot, and the risk of physical danger on individualsâ willingness to work with a robot and their willingness to work with a robot over a human co-worker. We report the results from an online experimental study involving 200 participants. Results showed that humanârobot similarity promoted trust in a robot, which led to willingness to work with robots and ultimately willingness to work with a robot over a human co-worker. However, the risk of danger moderated not only the positive link between the surface-level similarity and trust in a robot, but also the link between intention to work with the robot and willingness to work with a robot over a human coworker. We discuss several implications for the theory of humanârobot interaction and design of robots.Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/140719/1/HRI 2018_Similarity_0103.pd
High Voltage Insulating Materials-Current State and Prospects
Studies on new solutions in the field of high-voltage insulating materials are presented in this book. Most of these works concern liquid insulation, especially biodegradable ester fluids; however, in a few cases, gaseous and solid insulation are also considered. Both fundamental research as well as research related to industrial applications are described. In addition, experimental techniques aimed at possibly finding new ways of analysing the experimental data are proposed to test dielectrics
GPU Computing for Cognitive Robotics
This thesis presents the first investigation of the impact of GPU
computing on cognitive robotics by providing a series of novel experiments in
the area of action and language acquisition in humanoid robots and computer
vision. Cognitive robotics is concerned with endowing robots with high-level
cognitive capabilities to enable the achievement of complex goals in complex
environments. Reaching the ultimate goal of developing cognitive robots will
require tremendous amounts of computational power, which was until
recently provided mostly by standard CPU processors. CPU cores are
optimised for serial code execution at the expense of parallel execution, which
renders them relatively inefficient when it comes to high-performance
computing applications. The ever-increasing market demand for
high-performance, real-time 3D graphics has evolved the GPU into a highly
parallel, multithreaded, many-core processor extraordinary computational
power and very high memory bandwidth. These vast computational resources
of modern GPUs can now be used by the most of the cognitive robotics models
as they tend to be inherently parallel. Various interesting and insightful
cognitive models were developed and addressed important scientific questions
concerning action-language acquisition and computer vision. While they have
provided us with important scientific insights, their complexity and
application has not improved much over the last years. The experimental
tasks as well as the scale of these models are often minimised to avoid
excessive training times that grow exponentially with the number of neurons
and the training data. This impedes further progress and development of
complex neurocontrollers that would be able to take the cognitive robotics
research a step closer to reaching the ultimate goal of creating intelligent
machines. This thesis presents several cases where the application of the GPU
computing on cognitive robotics algorithms resulted in the development of
large-scale neurocontrollers of previously unseen complexity enabling the
conducting of the novel experiments described herein.European Commission Seventh Framework
Programm
Selectorâs Guide for Resources in the Social Sciences: An Open Access Publication
Students in the Master of Library and Information Science at Valdosta State University who completed the elective course in Social Sciences Information Services in 2011 produced bibliographies on sub-disciplines of the social sciences. Each bibliography contains representative work in the areas of professional organizations, major serials, online indexes and databases, classic monographs, standard reference works, vetted websites, moving picture documentaries, special collections, and e-government resources. The compilers of this guide offer it as a teaching tool, not a textbook. They invite professors seeking a guide to the providers and formats of information in the social sciences to use the bibliographies therein as a starting point for creating assignments for students of library and information science
Tactile Guidance for Policy Adaptation
Demonstration learning is a powerful and practical technique to develop robot behaviors. Even so, development remains a challenge and possible demonstration limitations, for example correspondence issues between the robot and demonstrator, can degrade policy performance. This work presents an approach for policy improvement through a tactile interface located on the body of the robot. We introduce the Tactile Policy Correction (TPC) algorithm, that employs tactile feedback for the refinement of a demonstrated policy, as well as its reuse for the development of other policies. The TPC algorithm is validated on humanoid robot performing grasp positioning tasks. The performance of the demonstrated policy is found to improve with tactile corrections. Tactile guidance also is shown to enable the development of policies able to successfully execute novel, undemonstrated, tasks. We further show that different modalities, namely teleoperation and tactile control, provide information about allowable variability in the target behavior in different areas of the state space