3,724 research outputs found

    Investigation of indoor positioning based on WLAN 802.11

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    The need for location based services has dramatically increased within the past few years, especially with the popularity and capability of mobile device such as smart phones and tablets. The limitation of GPS for indoor positioning has seen an increase of indoor positioning based on Wireless Local Area Network 802.11.\ud This thesis reviews the various different techniques used by applications to determine one’s location through the measurement of Wi-Fi signals. It particularly focuses on the Cisco Context-Aware Mobility which provides a Real Time Location System solution based on Wi-Fi. It details the implementation of an Android application, developed to communicate with the Cisco Context-Aware Mobility to visually display the location of the mobile device. The application was tested in a production environment. Limitations in the production environment along with the diagnostic capabilities of the Context-Aware Mobility were identified

    RF Localization in Indoor Environment

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    In this paper indoor localization system based on the RF power measurements of the Received Signal Strength (RSS) in WLAN environment is presented. Today, the most viable solution for localization is the RSS fingerprinting based approach, where in order to establish a relationship between RSS values and location, different machine learning approaches are used. The advantage of this approach based on WLAN technology is that it does not need new infrastructure (it reuses already and widely deployed equipment), and the RSS measurement is part of the normal operating mode of wireless equipment. We derive the Cramer-Rao Lower Bound (CRLB) of localization accuracy for RSS measurements. In analysis of the bound we give insight in localization performance and deployment issues of a localization system, which could help designing an efficient localization system. To compare different machine learning approaches we developed a localization system based on an artificial neural network, k-nearest neighbors, probabilistic method based on the Gaussian kernel and the histogram method. We tested the developed system in real world WLAN indoor environment, where realistic RSS measurements were collected. Experimental comparison of the results has been investigated and average location estimation error of around 2 meters was obtained

    Application of multiple-wireless to a visual localisation system for emergency services

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    Abstract—In this paper we discuss the application of multiplewireless technology to a practical context-enhanced service system called ViewNet. ViewNet develops technologies to support enhanced coordination and cooperation between operation teams in the emergency services and the police. Distributed localisation of users and mapping of environments implemented over a secure wireless network enables teams of operatives to search and map an incident area rapidly and in full coordination with each other and with a control centre. Sensing is based on fusing absolute positioning systems (UWB and GPS) with relative localisation and mapping from on-body or handheld vision and inertial sensors. This paper focuses on the case for multiple-wireless capabilities in such a system and the benefits it can provide. We describe our work of developing a software API to support both WLAN and TETRA in ViewNet. It also provides a basis for incorporating future wireless technologies into ViewNet. I

    Delivering real-world ubiquitous location systems

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    Location-enhanced applications are poised to become the first real-world example of ubiquitous computing. In this paper, we emphasize the practical aspects of getting location-enhanced applications deployed on existing devices, such as laptops, tablets, PDAs, and cell phones, without the need to purchase additional sensors or install special infrastructure. Our goal is to provide readers with an overview of the practical considerations that are currently being faced, and the research challenges that lie ahead. We ground the article with a summary of initial work on two deployments of location- enhanced computing: multi-player location-based games and a guide for the Edinburgh Festival

    Picking pockets on the lawn: the development of tactics and strategies in a mobile game

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    This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in and out of a wi-fi network, using PDAs to pick up virtual ’coins’ that may be scattered outside network coverage. Coins have to be uploaded to a server to gain game points, and players can collaborate with teammates to double the points given for an upload. Players can also steal coins from opponents. As they move around, players’ PDAs sample network signal strength and update coverage maps. Reporting on a study of players taking part in multiple games, we discuss how their tactics and strategies developed as their experience grew with successive games. We suggest that meaningful play arises in just this way, and that repeated play is vital when evaluating such games

    COMPASS: A Probabilistic Indoor Positioning System Based on 802.11 and Digital Compasses

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    Positioning systems are one of the key elements required by context-aware application and location-based services. This paper presents the design, implementation and anaylsis of a positioning system called COMPASS which is based on 802.11 compliant network infrastructure and digital compasses. On the mobile device, COMPASS samples the signal strength values of different access points in communication range and utilizes the orientation of the user to preselect a subset of the training data. The remaining training data is used by a probabilistic position determination algorithm to determine the position of the user. While prior systems show only limited accuracy due to blocking effects caused by human bodies, we apply digital compasses to detect the orientations of the users so that we can handle these blocking effects. After a short period of training our approach achieves an average error distance of less than 1.65~meters in our experimental environment of 312 square meters

    WLAN Location Sharing through a Privacy Observant Architecture

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    In the last few years, WLAN has seen immense growth and it will continue this trend due to the fact that it provides convenient connectivity as well as high speed links. Furthermore, the infrastructure already exists in most public places and is cheap to extend. These advantages, together with the fact that WLAN covers a large area and is not restricted to line of sight, have led to developing many WLAN localization techniques and applications based on them. In this paper we present a novel calibration-free localization technique using the existing WLAN infrastructure that enables conference participants to determine their location without the need of a centralized system. The evaluation results illustrate the superiority of our technique compared to existing methods. In addition, we present a privacy observant architecture to share location information. We handle both the location of people and the resources in the infrastructure as services, which can be easily discovered and used. An important design issue for us was to avoid tracking people and giving the users control over who they share their location information with and under which conditions

    Mobile-awareness:designing for mobile interactive systems

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    In recent years, we have witnessed a significant increase in the availability and adoption of mobile devices with wireless communications capabilities. Such devices can be used as the end-system in network-based (single or multi
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