117 research outputs found

    Organization and Usage of Learning Objects within Personal Computers

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    Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 7.6To promote the integration of Desktop related Knowledge Management and Technology Enhanced Learning this deliverable aims at increasing the awareness of Desktop research within the Professional Learning community and at familiarizing the e-Learning researchers with the state-of-the-art in the relevant areas of Personal Information Management (PIM), as well as with the currently on-going activities and some of the regular PIM publication venues

    A Novel and Robust Approach for Pro-Drop Language Translation

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    A significant challenge for machine translation (MT) is the phenomena of dropped pronouns (DPs), where certain classes of pronouns are frequently dropped in the source language but should be retained in the target language. In response to this common problem, we propose a semi-supervised approach with a universal framework to recall missing pronouns in translation. Firstly, we build training data for DP generation in which the DPs are automatically labelled according to the alignment information from a parallel corpus. Secondly, we build a deep learning-based DP generator for input sentences in decoding when no corresponding references exist. More specifically, the generation has two phases: (1) DP position detection, which is modeled as a sequential labelling task with recurrent neural networks; and (2) DP prediction, which employs a multilayer perceptron with rich features. Finally, we integrate the above outputs into our statistical MT (SMT) system to recall missing pronouns by both extracting rules from the DP-labelled training data and translating the DP-generated input sentences. To validate the robustness of our approach, we investigate our approach on both Chinese–English and Japanese–English corpora extracted from movie subtitles. Compared with an SMT baseline system, experimental results show that our approach achieves a significant improvement of++1.58 BLEU points in translation performance with 66% F-score for DP generation accuracy for Chinese–English, and nearly++1 BLEU point with 58% F-score for Japanese–English. We believe that this work could help both MT researchers and industries to boost the performance of MT systems between pro-drop and non-pro-drop languages

    Instructional strategies in explicating the discovery function of proof for lower secondary school students

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    In this paper, we report on the analysis of teaching episodes selected from our pedagogical and cognitive research on geometry teaching that illustrate how carefully-chosen instructional strategies can guide Grade 8 students to see and appreciate the discovery function of proof in geometr

    Fully generated scripted dialogue for embodied agents

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    This paper presents the NECA approach to the generation of dialogues between Embodied Conversational Agents (ECAs). This approach consist of the automated construction of an abstract script for an entire dialogue (cast in terms of dialogue acts), which is incrementally enhanced by a series of modules and finally ''performed'' by means of text, speech and body language, by a cast of ECAs. The approach makes it possible to automatically produce a large variety of highly expressive dialogues, some of whose essential properties are under the control of a user. The paper discusses the advantages and disadvantages of NECA's approach to Fully Generated Scripted Dialogue (FGSD), and explains the main techniques used in the two demonstrators that were built. The paper can be read as a survey of issues and techniques in the construction of ECAs, focusing on the generation of behaviour (i.e., focusing on information presentation) rather than on interpretation

    July 30, 2016 (Pages 4039-4810)

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    Collaborative geographic visualization

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil Gestão e Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative visualization purposes. Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment

    A multimodal emotion detection system during human-robot interaction

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    In this paper, a multimodal user-emotion detection system for social robots is presented. This system is intended to be used during human-robot interaction, and it is integrated as part of the overall interaction system of the robot: the Robotics Dialog System (RDS). Two modes are used to detect emotions: the voice and face expression analysis. In order to analyze the voice of the user, a new component has been developed: Gender and Emotion Voice Analysis (GEVA), which is written using the Chuck language. For emotion detection in facial expressions, the system, Gender and Emotion Facial Analysis (GEFA), has been also developed. This last system integrates two third-party solutions: Sophisticated High-speed Object Recognition Engine (SHORE) and Computer Expression Recognition Toolbox (CERT). Once these new components (GEVA and GEFA) give their results, a decision rule is applied in order to combine the information given by both of them. The result of this rule, the detected emotion, is integrated into the dialog system through communicative acts. Hence, each communicative act gives, among other things, the detected emotion of the user to the RDS so it can adapt its strategy in order to get a greater satisfaction degree during the human-robot dialog. Each of the new components, GEVA and GEFA, can also be used individually. Moreover, they are integrated with the robotic control platform ROS (Robot Operating System). Several experiments with real users were performed to determine the accuracy of each component and to set the final decision rule. The results obtained from applying this decision rule in these experiments show a high success rate in automatic user emotion recognition, improving the results given by the two information channels (audio and visual) separately.The authors gratefully acknowledge the funds provided by the Spanish MICINN (Ministry of Science and Innovation) through the project “Aplicaciones de los robots sociales”, DPI2011-26980 from the Spanish Ministry of Economy and Competitiveness. Moreover, the research leading to these results has received funding from the RoboCity2030-II-CM project (S2009/DPI-1559), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU
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