7 research outputs found

    3D-DCT based perceptual quality assessment of stereo video

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    ABSTRACT In this paper, we present a novel stereoscopic video quality assessment method based on 3D-DCT transform. In our approach, similar blocks from left and right views of stereoscopic video frames are found by block-matching, grouped into 3D stack and then analyzed by 3D-DCT. Comparison between reference and distorted images are made in terms of MSE calculated within the 3D-DCT domain and modified to reflect the contrast sensitive function and luminance masking. We validate our quality assessment method using test videos annotated with results from subjective tests. The results show that the proposed algorithm outperforms current popular metrics over a wide range of distortion levels

    Full-reference stereoscopic video quality assessment using a motion sensitive HVS model

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    Stereoscopic video quality assessment has become a major research topic in recent years. Existing stereoscopic video quality metrics are predominantly based on stereoscopic image quality metrics extended to the time domain via for example temporal pooling. These approaches do not explicitly consider the motion sensitivity of the Human Visual System (HVS). To address this limitation, this paper introduces a novel HVS model inspired by physiological findings characterising the motion sensitive response of complex cells in the primary visual cortex (V1 area). The proposed HVS model generalises previous HVS models, which characterised the behaviour of simple and complex cells but ignored motion sensitivity, by estimating optical flow to measure scene velocity at different scales and orientations. The local motion characteristics (direction and amplitude) are used to modulate the output of complex cells. The model is applied to develop a new type of full-reference stereoscopic video quality metrics which uniquely combine non-motion sensitive and motion sensitive energy terms to mimic the response of the HVS. A tailored two-stage multi-variate stepwise regression algorithm is introduced to determine the optimal contribution of each energy term. The two proposed stereoscopic video quality metrics are evaluated on three stereoscopic video datasets. Results indicate that they achieve average correlations with subjective scores of 0.9257 (PLCC), 0.9338 and 0.9120 (SRCC), 0.8622 and 0.8306 (KRCC), and outperform previous stereoscopic video quality metrics including other recent HVS-based metrics

    Efficient architectures for multidimensional discrete transforms in image and video processing applications

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    PhD ThesisThis thesis introduces new image compression algorithms, their related architectures and data transforms architectures. The proposed architectures consider the current hardware architectures concerns, such as power consumption, hardware usage, memory requirement, computation time and output accuracy. These concerns and problems are crucial in multidimensional image and video processing applications. This research is divided into three image and video processing related topics: low complexity non-transform-based image compression algorithms and their architectures, architectures for multidimensional Discrete Cosine Transform (DCT); and architectures for multidimensional Discrete Wavelet Transform (DWT). The proposed architectures are parameterised in terms of wordlength, pipelining and input data size. Taking such parameterisation into account, efficient non-transform based and low complexity image compression algorithms for better rate distortion performance are proposed. The proposed algorithms are based on the Adaptive Quantisation Coding (AQC) algorithm, and they achieve a controllable output bit rate and accuracy by considering the intensity variation of each image block. Their high speed, low hardware usage and low power consumption architectures are also introduced and implemented on Xilinx devices. Furthermore, efficient hardware architectures for multidimensional DCT based on the 1-D DCT Radix-2 and 3-D DCT Vector Radix (3-D DCT VR) fast algorithms have been proposed. These architectures attain fast and accurate 3-D DCT computation and provide high processing speed and power consumption reduction. In addition, this research also introduces two low hardware usage 3-D DCT VR architectures. Such architectures perform the computation of butterfly and post addition stages without using block memory for data transposition, which in turn reduces the hardware usage and improves the performance of the proposed architectures. Moreover, parallel and multiplierless lifting-based architectures for the 1-D, 2-D and 3-D Cohen-Daubechies-Feauveau 9/7 (CDF 9/7) DWT computation are also introduced. The presented architectures represent an efficient multiplierless and low memory requirement CDF 9/7 DWT computation scheme using the separable approach. Furthermore, the proposed architectures have been implemented and tested using Xilinx FPGA devices. The evaluation results have revealed that a speed of up to 315 MHz can be achieved in the proposed AQC-based architectures. Further, a speed of up to 330 MHz and low utilisation rate of 722 to 1235 can be achieved in the proposed 3-D DCT VR architectures. In addition, in the proposed 3-D DWT architecture, the computation time of 3-D DWT for data size of 144Ă—176Ă—8-pixel is less than 0.33 ms. Also, a power consumption of 102 mW at 50 MHz clock frequency using 256Ă—256-pixel frame size is achieved. The accuracy tests for all architectures have revealed that a PSNR of infinite can be attained

    Quality of Experience in Immersive Video Technologies

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    Over the last decades, several technological revolutions have impacted the television industry, such as the shifts from black & white to color and from standard to high-definition. Nevertheless, further considerable improvements can still be achieved to provide a better multimedia experience, for example with ultra-high-definition, high dynamic range & wide color gamut, or 3D. These so-called immersive technologies aim at providing better, more realistic, and emotionally stronger experiences. To measure quality of experience (QoE), subjective evaluation is the ultimate means since it relies on a pool of human subjects. However, reliable and meaningful results can only be obtained if experiments are properly designed and conducted following a strict methodology. In this thesis, we build a rigorous framework for subjective evaluation of new types of image and video content. We propose different procedures and analysis tools for measuring QoE in immersive technologies. As immersive technologies capture more information than conventional technologies, they have the ability to provide more details, enhanced depth perception, as well as better color, contrast, and brightness. To measure the impact of immersive technologies on the viewersâ QoE, we apply the proposed framework for designing experiments and analyzing collected subjectsâ ratings. We also analyze eye movements to study human visual attention during immersive content playback. Since immersive content carries more information than conventional content, efficient compression algorithms are needed for storage and transmission using existing infrastructures. To determine the required bandwidth for high-quality transmission of immersive content, we use the proposed framework to conduct meticulous evaluations of recent image and video codecs in the context of immersive technologies. Subjective evaluation is time consuming, expensive, and is not always feasible. Consequently, researchers have developed objective metrics to automatically predict quality. To measure the performance of objective metrics in assessing immersive content quality, we perform several in-depth benchmarks of state-of-the-art and commonly used objective metrics. For this aim, we use ground truth quality scores, which are collected under our subjective evaluation framework. To improve QoE, we propose different systems for stereoscopic and autostereoscopic 3D displays in particular. The proposed systems can help reducing the artifacts generated at the visualization stage, which impact picture quality, depth quality, and visual comfort. To demonstrate the effectiveness of these systems, we use the proposed framework to measure viewersâ preference between these systems and standard 2D & 3D modes. In summary, this thesis tackles the problems of measuring, predicting, and improving QoE in immersive technologies. To address these problems, we build a rigorous framework and we apply it through several in-depth investigations. We put essential concepts of multimedia QoE under this framework. These concepts not only are of fundamental nature, but also have shown their impact in very practical applications. In particular, the JPEG, MPEG, and VCEG standardization bodies have adopted these concepts to select technologies that were proposed for standardization and to validate the resulting standards in terms of compression efficiency
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