9 research outputs found

    Shape matching by integral invariants on eccentricity transformed images

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    Matching occluded and noisy shapes is a frequently encountered problem in vision and medical image analysis and more generally in computer vision. To keep track of changes inside breast, it is important for a computer aided diagnosis system (CAD) to establish correspondences between regions of interest. Shape transformations, computed both with integral invariants and geodesic distance yield signatures that are invariant to isometric deformations, such as bending and articulations. Integral invariants are used on 2D planar shapes to describe the shape boundary. However, they provide no information about where a particular feature on the boundary lies with regard to overall shape structure. On the other hand, eccentricity transforms can be used to match shapes by signatures of geodesic distance histograms based on information from inside the shape; but they ignore the boundary information. We describe a method that combines both the boundary signature of shape obtained from integral invariants and structural information from the eccentricity transform to yield improved results

    Embedding Retrieval of Articulated Geometry Models

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    Shape description and matching using integral invariants on eccentricity transformed images

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    Matching occluded and noisy shapes is a problem frequently encountered in medical image analysis and more generally in computer vision. To keep track of changes inside the breast, for example, it is important for a computer aided detection system to establish correspondences between regions of interest. Shape transformations, computed both with integral invariants (II) and with geodesic distance, yield signatures that are invariant to isometric deformations, such as bending and articulations. Integral invariants describe the boundaries of planar shapes. However, they provide no information about where a particular feature lies on the boundary with regard to the overall shape structure. Conversely, eccentricity transforms (Ecc) can match shapes by signatures of geodesic distance histograms based on information from inside the shape; but they ignore the boundary information. We describe a method that combines the boundary signature of a shape obtained from II and structural information from the Ecc to yield results that improve on them separately

    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research

    Descriptor Based Analysis of Digital 3D Shapes

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    3D automatic target recognition for missile platforms

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    The quest for military Automatic Target Recognition (ATR) procedures arises from the demand to reduce collateral damage and fratricide. Although missiles with two-dimensional ATR capabilities do exist, the potential of future Light Detection and Ranging (LIDAR) missiles with three-dimensional (3D) ATR abilities shall significantly improve the missile’s effectiveness in complex battlefields. This is because 3D ATR can encode the target’s underlying structure and thus reinforce target recognition. However, the current military grade 3D ATR or military applied computer vision algorithms used for object recognition do not pose optimum solutions in the context of an ATR capable LIDAR based missile, primarily due to the computational and memory (in terms of storage) constraints that missiles impose. Therefore, this research initially introduces a 3D descriptor taxonomy for the Local and the Global descriptor domain, capable of realising the processing cost of each potential option. Through these taxonomies, the optimum missile oriented descriptor per domain is identified that will further pinpoint the research route for this thesis. In terms of 3D descriptors that are suitable for missiles, the contribution of this thesis is a 3D Global based descriptor and four 3D Local based descriptors namely the SURF Projection recognition (SPR), the Histogram of Distances (HoD), the processing efficient variant (HoD-S) and the binary variant B-HoD. These are challenged against current state-of-the-art 3D descriptors on standard commercial datasets, as well as on highly credible simulated air-to-ground missile engagement scenarios that consider various platform parameters and nuisances including simulated scale change and atmospheric disturbances. The results obtained over the different datasets showed an outstanding computational improvement, on average x19 times faster than state-of-the-art techniques in the literature, while maintaining or even improving on some occasions the detection rate to a minimum of 90% and over of correct classified targets

    3D Shape Matching by Geodesic Eccentricity

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    This paper makes use of the continuous eccentricity transform to perform 3D shape matching. The eccentricity transform has already been proved useful in a discrete graph-theoretic setting and has been applied to 2D shape matching. We show how these ideas extend to higher dimensions. The eccentricity transform is used to compute descriptors for 3D shapes. These descriptors are defined as histograms of the eccentricity transform and are naturally invariant to euclidean motion and articulation. They show promising results for shape discrimination
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