405 research outputs found

    Event-based Vision: A Survey

    Get PDF
    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Visual Human-Computer Interaction

    Get PDF

    Online learning and fusion of orientation appearance models for robust rigid object tracking

    Get PDF
    We introduce a robust framework for learning and fusing of orientation appearance models based on both texture and depth information for rigid object tracking. Our framework fuses data obtained from a standard visual camera and dense depth maps obtained by low-cost consumer depth cameras such as the Kinect. To combine these two completely different modalities, we propose to use features that do not depend on the data representation: angles. More specifically, our framework combines image gradient orientations as extracted from intensity images with the directions of surface normals computed from dense depth fields. We propose to capture the correlations between the obtained orientation appearance models using a fusion approach motivated by the original Active Appearance Models (AAMs). To incorporate these features in a learning framework, we use a robust kernel based on the Euler representation of angles which does not require off-line training, and can be efficiently implemented online. The robustness of learning from orientation appearance models is presented both theoretically and experimentally in this work. This kernel enables us to cope with gross measurement errors, missing data as well as other typical problems such as illumination changes and occlusions. By combining the proposed models with a particle filter, the proposed framework was used for performing 2D plus 3D rigid object tracking, achieving robust performance in very difficult tracking scenarios including extreme pose variations. © 2014 Elsevier B.V. All rights reserved

    Understanding a Dynamic World: Dynamic Motion Estimation for Autonomous Driving Using LIDAR

    Full text link
    In a society that is heavily reliant on personal transportation, autonomous vehicles present an increasingly intriguing technology. They have the potential to save lives, promote efficiency, and enable mobility. However, before this vision becomes a reality, there are a number of challenges that must be solved. One key challenge involves problems in dynamic motion estimation, as it is critical for an autonomous vehicle to have an understanding of the dynamics in its environment for it to operate safely on the road. Accordingly, this thesis presents several algorithms for dynamic motion estimation for autonomous vehicles. We focus on methods using light detection and ranging (LIDAR), a prevalent sensing modality used by autonomous vehicle platforms, due to its advantages over other sensors, such as cameras, including lighting invariance and fidelity of 3D geometric data. First, we propose a dynamic object tracking algorithm. The proposed method takes as input a stream of LIDAR data from a moving object collected by a multi-sensor platform. It generates an estimate of its trajectory over time and a point cloud model of its shape. We formulate the problem similarly to simultaneous localization and mapping (SLAM), allowing us to leverage existing techniques. Unlike prior work, we properly handle a stream of sensor measurements observed over time by deriving our algorithm using a continuous-time estimation framework. We evaluate our proposed method on a real-world dataset that we collect. Second, we present a method for scene flow estimation from a stream of LIDAR data. Inspired by optical flow and scene flow from the computer vision community, our framework can estimate dynamic motion in the scene without relying on segmentation and data association while still rivaling the results of state-of-the-art object tracking methods. We design our algorithms to exploit a graphics processing unit (GPU), enabling real-time performance. Third, we leverage deep learning tools to build a feature learning framework that allows us to train an encoding network to estimate features from a LIDAR occupancy grid. The learned feature space describes the geometric and semantic structure of any location observed by the LIDAR data. We formulate the training process so that distances in this learned feature space are meaningful in comparing the similarity of different locations. Accordingly, we demonstrate that using this feature space improves our estimate of the dynamic motion in the environment over time. In summary, this thesis presents three methods to aid in understanding a dynamic world for autonomous vehicle applications with LIDAR. These methods include a novel object tracking algorithm, a real-time scene flow estimation method, and a feature learning framework to aid in dynamic motion estimation. Furthermore, we demonstrate the performance of all our proposed methods on a collection of real-world datasets.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147587/1/aushani_1.pd

    Deep Learning Methods for 3D Aerial and Satellite Data

    Get PDF
    Recent advances in digital electronics have led to an overabundance of observations from electro-optical (EO) imaging sensors spanning high spatial, spectral and temporal resolution. This unprecedented volume, variety, and velocity is overwhelming our capacity to manage and translate that data into actionable information. Although decades of image processing research have taken the human out of the loop for many important tasks, the human analyst is still an irreplaceable link in the image exploitation chain, especially for more complex tasks requiring contextual understanding, memory, discernment, and learning. If knowledge discovery is to keep pace with the growing availability of data, new processing paradigms are needed in order to automate the analysis of earth observation imagery and ease the burden of manual interpretation. To address this gap, this dissertation advances fundamental and applied research in deep learning for aerial and satellite imagery. We show how deep learning---a computational model inspired by the human brain---can be used for (1) tracking, (2) classifying, and (3) modeling from a variety of data sources including full-motion video (FMV), Light Detection and Ranging (LiDAR), and stereo photogrammetry. First we assess the ability of a bio-inspired tracking method to track small targets using aerial videos. The tracker uses three kinds of saliency maps: appearance, location, and motion. Our approach achieves the best overall performance, including being the only method capable of handling long-term occlusions. Second, we evaluate the classification accuracy of a multi-scale fully convolutional network to label individual points in LiDAR data. Our method uses only the 3D-coordinates and corresponding low-dimensional spectral features for each point. Evaluated using the ISPRS 3D Semantic Labeling Contest, our method scored second place with an overall accuracy of 81.6\%. Finally, we validate the prediction capability of our neighborhood-aware network to model the bare-earth surface of LiDAR and stereo photogrammetry point clouds. The network bypasses traditionally-used ground classifications and seamlessly integrate neighborhood features with point-wise and global features to predict a per point Digital Terrain Model (DTM). We compare our results with two widely used softwares for DTM extraction, ENVI and LAStools. Together, these efforts have the potential to alleviate the manual burden associated with some of the most challenging and time-consuming geospatial processing tasks, with implications for improving our response to issues of global security, emergency management, and disaster response

    Tracking and Mapping in Medical Computer Vision: A Review

    Full text link
    As computer vision algorithms are becoming more capable, their applications in clinical systems will become more pervasive. These applications include diagnostics such as colonoscopy and bronchoscopy, guiding biopsies and minimally invasive interventions and surgery, automating instrument motion and providing image guidance using pre-operative scans. Many of these applications depend on the specific visual nature of medical scenes and require designing and applying algorithms to perform in this environment. In this review, we provide an update to the field of camera-based tracking and scene mapping in surgery and diagnostics in medical computer vision. We begin with describing our review process, which results in a final list of 515 papers that we cover. We then give a high-level summary of the state of the art and provide relevant background for those who need tracking and mapping for their clinical applications. We then review datasets provided in the field and the clinical needs therein. Then, we delve in depth into the algorithmic side, and summarize recent developments, which should be especially useful for algorithm designers and to those looking to understand the capability of off-the-shelf methods. We focus on algorithms for deformable environments while also reviewing the essential building blocks in rigid tracking and mapping since there is a large amount of crossover in methods. Finally, we discuss the current state of the tracking and mapping methods along with needs for future algorithms, needs for quantification, and the viability of clinical applications in the field. We conclude that new methods need to be designed or combined to support clinical applications in deformable environments, and more focus needs to be put into collecting datasets for training and evaluation.Comment: 31 pages, 17 figure

    Map-Based Localization for Unmanned Aerial Vehicle Navigation

    Get PDF
    Unmanned Aerial Vehicles (UAVs) require precise pose estimation when navigating in indoor and GNSS-denied / GNSS-degraded outdoor environments. The possibility of crashing in these environments is high, as spaces are confined, with many moving obstacles. There are many solutions for localization in GNSS-denied environments, and many different technologies are used. Common solutions involve setting up or using existing infrastructure, such as beacons, Wi-Fi, or surveyed targets. These solutions were avoided because the cost should be proportional to the number of users, not the coverage area. Heavy and expensive sensors, for example a high-end IMU, were also avoided. Given these requirements, a camera-based localization solution was selected for the sensor pose estimation. Several camera-based localization approaches were investigated. Map-based localization methods were shown to be the most efficient because they close loops using a pre-existing map, thus the amount of data and the amount of time spent collecting data are reduced as there is no need to re-observe the same areas multiple times. This dissertation proposes a solution to address the task of fully localizing a monocular camera onboard a UAV with respect to a known environment (i.e., it is assumed that a 3D model of the environment is available) for the purpose of navigation for UAVs in structured environments. Incremental map-based localization involves tracking a map through an image sequence. When the map is a 3D model, this task is referred to as model-based tracking. A by-product of the tracker is the relative 3D pose (position and orientation) between the camera and the object being tracked. State-of-the-art solutions advocate that tracking geometry is more robust than tracking image texture because edges are more invariant to changes in object appearance and lighting. However, model-based trackers have been limited to tracking small simple objects in small environments. An assessment was performed in tracking larger, more complex building models, in larger environments. A state-of-the art model-based tracker called ViSP (Visual Servoing Platform) was applied in tracking outdoor and indoor buildings using a UAVs low-cost camera. The assessment revealed weaknesses at large scales. Specifically, ViSP failed when tracking was lost, and needed to be manually re-initialized. Failure occurred when there was a lack of model features in the cameras field of view, and because of rapid camera motion. Experiments revealed that ViSP achieved positional accuracies similar to single point positioning solutions obtained from single-frequency (L1) GPS observations standard deviations around 10 metres. These errors were considered to be large, considering the geometric accuracy of the 3D model used in the experiments was 10 to 40 cm. The first contribution of this dissertation proposes to increase the performance of the localization system by combining ViSP with map-building incremental localization, also referred to as simultaneous localization and mapping (SLAM). Experimental results in both indoor and outdoor environments show sub-metre positional accuracies were achieved, while reducing the number of tracking losses throughout the image sequence. It is shown that by integrating model-based tracking with SLAM, not only does SLAM improve model tracking performance, but the model-based tracker alleviates the computational expense of SLAMs loop closing procedure to improve runtime performance. Experiments also revealed that ViSP was unable to handle occlusions when a complete 3D building model was used, resulting in large errors in its pose estimates. The second contribution of this dissertation is a novel map-based incremental localization algorithm that improves tracking performance, and increases pose estimation accuracies from ViSP. The novelty of this algorithm is the implementation of an efficient matching process that identifies corresponding linear features from the UAVs RGB image data and a large, complex, and untextured 3D model. The proposed model-based tracker improved positional accuracies from 10 m (obtained with ViSP) to 46 cm in outdoor environments, and improved from an unattainable result using VISP to 2 cm positional accuracies in large indoor environments. The main disadvantage of any incremental algorithm is that it requires the camera pose of the first frame. Initialization is often a manual process. The third contribution of this dissertation is a map-based absolute localization algorithm that automatically estimates the camera pose when no prior pose information is available. The method benefits from vertical line matching to accomplish a registration procedure of the reference model views with a set of initial input images via geometric hashing. Results demonstrate that sub-metre positional accuracies were achieved and a proposed enhancement of conventional geometric hashing produced more correct matches - 75% of the correct matches were identified, compared to 11%. Further the number of incorrect matches was reduced by 80%

    Stereo-Based Head Pose Tracking Using Iterative Closest Point and Normal Flow Constraint

    Get PDF
    In this text, we present two stereo-based head tracking techniques along with a fast 3D model acquisition system. The first tracking technique is a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduction algorithms with a gradient-based stereo rigid motion tracking technique. Our system can automatically segment and track a user's head under large rotation and illumination variations. Precision and usability of this approach are compared with previous tracking methods for cursor control and target selection in both desktop and interactive room environments. The second tracking technique is designed to improve the robustness of head pose tracking for fast movements. Our iterative hybrid tracker combines constraints from the ICP (Iterative Closest Point) algorithm and normal flow constraint. This new technique is more precise for small movements and noisy depth than ICP alone, and more robust for large movements than the normal flow constraint alone. We present experiments which test the accuracy of our approach on sequences of real and synthetic stereo images. The 3D model acquisition system we present quickly aligns intensity and depth images, and reconstructs a textured 3D mesh. 3D views are registered with shape alignment based on our iterative hybrid tracker. We reconstruct the 3D model using a new Cubic Ray Projection merging algorithm which takes advantage of a novel data structure: the linked voxel space. We present experiments to test the accuracy of our approach on 3D face modelling using real-time stereo images
    • …
    corecore