303 research outputs found

    3D Face Reconstruction by Learning from Synthetic Data

    Full text link
    Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face from a single image. Recent face recovery methods rely on accurate localization of key characteristic points. In contrast, the proposed approach is based on a Convolutional-Neural-Network (CNN) which extracts the face geometry directly from its image. Although such deep architectures outperform other models in complex computer vision problems, training them properly requires a large dataset of annotated examples. In the case of three-dimensional faces, currently, there are no large volume data sets, while acquiring such big-data is a tedious task. As an alternative, we propose to generate random, yet nearly photo-realistic, facial images for which the geometric form is known. The suggested model successfully recovers facial shapes from real images, even for faces with extreme expressions and under various lighting conditions.Comment: The first two authors contributed equally to this wor

    Generating 3D faces using Convolutional Mesh Autoencoders

    Full text link
    Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://github.com/anuragranj/com

    A Data-augmented 3D Morphable Model of the Ear

    Get PDF
    Morphable models are useful shape priors for biometric recognition tasks. Here we present an iterative process of refinement for a 3D Morphable Model (3DMM) of the human ear that employs data augmentation. The process employs the following stages 1) landmark-based 3DMM fitting; 2) 3D template deformation to overcome noisy over-fitting; 3) 3D mesh editing, to improve the fit to manual 2D landmarks. These processes are wrapped in an iterative procedure that is able to bootstrap a weak, approximate model into a significantly better model. Evaluations using several performance metrics verify the improvement of our model using the proposed algorithm. We use this new 3DMM model-booting algorithm to generate a refined 3D morphable model of the human ear, and we make this new model and our augmented training dataset public
    • …
    corecore