2,974 research outputs found

    Reconstruction of hidden 3D shapes using diffuse reflections

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    We analyze multi-bounce propagation of light in an unknown hidden volume and demonstrate that the reflected light contains sufficient information to recover the 3D structure of the hidden scene. We formulate the forward and inverse theory of secondary and tertiary scattering reflection using ideas from energy front propagation and tomography. We show that using careful choice of approximations, such as Fresnel approximation, greatly simplifies this problem and the inversion can be achieved via a backpropagation process. We provide a theoretical analysis of the invertibility, uniqueness and choices of space-time-angle dimensions using synthetic examples. We show that a 2D streak camera can be used to discover and reconstruct hidden geometry. Using a 1D high speed time of flight camera, we show that our method can be used recover 3D shapes of objects "around the corner"

    Deep Reflectance Maps

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    Undoing the image formation process and therefore decomposing appearance into its intrinsic properties is a challenging task due to the under-constraint nature of this inverse problem. While significant progress has been made on inferring shape, materials and illumination from images only, progress in an unconstrained setting is still limited. We propose a convolutional neural architecture to estimate reflectance maps of specular materials in natural lighting conditions. We achieve this in an end-to-end learning formulation that directly predicts a reflectance map from the image itself. We show how to improve estimates by facilitating additional supervision in an indirect scheme that first predicts surface orientation and afterwards predicts the reflectance map by a learning-based sparse data interpolation. In order to analyze performance on this difficult task, we propose a new challenge of Specular MAterials on SHapes with complex IllumiNation (SMASHINg) using both synthetic and real images. Furthermore, we show the application of our method to a range of image-based editing tasks on real images.Comment: project page: http://homes.esat.kuleuven.be/~krematas/DRM

    Cuboid-maps for indoor illumination modeling and augmented reality rendering

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    This thesis proposes a novel approach for indoor scene illumination modeling and augmented reality rendering. Our key observation is that an indoor scene is well represented by a set of rectangular spaces, where important illuminants reside on their boundary faces, such as a window on a wall or a ceiling light. Given a perspective image or a panorama and detected rectangular spaces as inputs, we estimate their cuboid shapes, and infer illumination components for each face of the cuboids by a simple convolutional neural architecture. The process turns an image into a set of cuboid environment maps, each of which is a simple extension of a traditional cube-map. For augmented reality rendering, we simply take a linear combination of inferred environment maps and an input image, producing surprisingly realistic illumination effects. This approach is simple and efficient, avoids flickering, and achieves quantitatively more accurate and qualitatively more realistic effects than competing substantially more complicated systems

    Recovering three-dimensional shape around a corner using ultrafast time-of-flight imaging

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    The recovery of objects obscured by scattering is an important goal in imaging and has been approached by exploiting, for example, coherence properties, ballistic photons or penetrating wavelengths. Common methods use scattered light transmitted through an occluding material, although these fail if the occluder is opaque. Light is scattered not only by transmission through objects, but also by multiple reflection from diffuse surfaces in a scene. This reflected light contains information about the scene that becomes mixed by the diffuse reflections before reaching the image sensor. This mixing is difficult to decode using traditional cameras. Here we report the combination of a time-of-flight technique and computational reconstruction algorithms to untangle image information mixed by diffuse reflection. We demonstrate a three-dimensional range camera able to look around a corner using diffusely reflected light that achieves sub-millimetre depth precision and centimetre lateral precision over 40 cmĂ—40 cmĂ—40 cm of hidden space.MIT Media Lab ConsortiumUnited States. Defense Advanced Research Projects Agency. Young Faculty AwardMassachusetts Institute of Technology. Institute for Soldier Nanotechnologies (Contract W911NF-07-D-0004

    Photorealistic physically based render engines: a comparative study

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    PĂ©rez Roig, F. (2012). Photorealistic physically based render engines: a comparative study. http://hdl.handle.net/10251/14797.Archivo delegad
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