11 research outputs found

    Technology-assisted emotion recognition for autism spectrum disorder (ASD) children: a systematic literature review

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    The information about affective states in individuals with autism spectrum disorder (ASD) is difficult to obtain as they usually suffer from deficits in facial expression. Affective state conditions of individuals with ASD were associated with impaired regulation of speech, communication, and social skills leading towards poor socio-emotion interaction. It is conceivable that the advance of technology could offer a psychophysiological alternative modality, particularly useful in persons who cannot verbally communicate their emotions as affective states such as individuals with ASD. The study is focusing on the investigation of technology-assisted approach and its relationship to affective states recognition. A systematic review was executed to summarize relevant research that involved technology-assisted implementation to identify the affective states of individuals with ASD using Preferred Reporting Items for Systematic Reviews and MetaAnalyses (PRISMA) approach. The output from the online search process obtained from six publication databases on relevant studies published up to 31 July 2020 was analyzed. Out of 391 publications retrieved, 20 papers met the inclusion and exclusion criteria set in prior. Data were synthesized narratively despite methodological and heterogeneity variations. In this review, some research methods, systems, equipment and models to address all the related issues to the technology-assisted and affective states concerned were presented. As for the consequence, it can be assumed that the emotion recognition with assisted by technology, for evaluating and classifying affective states could help to improve efficacy in therapy sessions between therapists and individuals with ASD. This review will serve as a concise reference for providing general overviews of the current state-of-the-art studies in this area for practitioners, as well as for experienced researchers who are searching for a new direction for future works

    Interactive mirrOring Games wIth sOCial rObot (IOGIOCO): a pilot study on the use of intransitive gestures in a sample of Italian preschool children with autism spectrum disorder

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    BackgroundAutism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterized by persistent deficits in social communication, social interaction, and restricted behaviors. The importance of early intervention has been widely demonstrated, and developmental trajectories in ASD emphasize the importance of nonverbal communication, such as intransitive gesture production, as a possible positive prognostic factor for language development. The use of technological tools in the therapy of individuals with ASD has also become increasingly important due to their higher engagement and responsiveness to technological objects, such as robots.Materials and methodsWe developed a training protocol using the humanoid robot NAO, called IOGIOCO (Interactive mirroring Games wIth sOCial rObot), based on the use of intransitive gestures embedded in naturalistic dialogues, stimulating a triadic interaction between child, robot and therapist. The training was divided into six levels; the first 2 levels were called “familiarization levels,” and the other 4 were “training levels”. The technological setup includes different complexity levels, from mirroring tasks to building spontaneous interactions. We tested the protocol on 10 preschool children with ASD (aged 2–6 years) for 14 weeks. We assessed them at recruitment (T0), at the end of training (T1), and after 6 months (T2).ResultsWe demonstrated the tolerability of the protocol. We found that one group (n=4, males and 2 females) reached the training level, while another and group (n=6 males) remained at a familiarization level (mirroring), we analyzed the results for the two groups. In the group that reached the training levels, we found promising results, such as an improvement in the Social Adaptive Domain of the ABAS-II questionnaire between T0 and T2.ConclusionWhile current results will need a Randomized Controlled Trial to be confirmed, the present work sets an important milestone in using social robots for ASD treatment, aimed at impacting social and communication skills in everyday life

    XR Academia:Research and Experiences in Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence in Latin America and Europe

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    The book XR Academia: Research and Experiences in Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence in Latin America and Europe, has at its core the objective of making immersive technology accessible and visible worldwide, with the simultaneous breaking-down of linguistic barriers. Both European and Latin American authors can read each other’s work(s), allowing knowledge and experience in extended reality to be shared. Another important aspect of XR Academia is its attempt to introduce an open science contribution to the issues of immersive technologies, in order to inspire new generations that do not have access to increasingly expensive publications. This volume includes fourteen selected chapters from presenters from the 2020 and 2021 events. These chapters describe research and experiences on a wide range of XR applications, which include entertainment, health, narration, education, psychotherapy, guidance, language, culture and arts. Considering that great inventions and innovations are developed in Latin America but fail to be published internationally, our aim was to open a door to allow the permanent exchange between two languages: Spanish and English
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