230 research outputs found

    Multimodal Multipart Learning for Action Recognition in Depth Videos

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    The articulated and complex nature of human actions makes the task of action recognition difficult. One approach to handle this complexity is dividing it to the kinetics of body parts and analyzing the actions based on these partial descriptors. We propose a joint sparse regression based learning method which utilizes the structured sparsity to model each action as a combination of multimodal features from a sparse set of body parts. To represent dynamics and appearance of parts, we employ a heterogeneous set of depth and skeleton based features. The proper structure of multimodal multipart features are formulated into the learning framework via the proposed hierarchical mixed norm, to regularize the structured features of each part and to apply sparsity between them, in favor of a group feature selection. Our experimental results expose the effectiveness of the proposed learning method in which it outperforms other methods in all three tested datasets while saturating one of them by achieving perfect accuracy

    Joint optimization of manifold learning and sparse representations for face and gesture analysis

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    Face and gesture understanding algorithms are powerful enablers in intelligent vision systems for surveillance, security, entertainment, and smart spaces. In the future, complex networks of sensors and cameras may disperse directions to lost tourists, perform directory lookups in the office lobby, or contact the proper authorities in case of an emergency. To be effective, these systems will need to embrace human subtleties while interacting with people in their natural conditions. Computer vision and machine learning techniques have recently become adept at solving face and gesture tasks using posed datasets in controlled conditions. However, spontaneous human behavior under unconstrained conditions, or in the wild, is more complex and is subject to considerable variability from one person to the next. Uncontrolled conditions such as lighting, resolution, noise, occlusions, pose, and temporal variations complicate the matter further. This thesis advances the field of face and gesture analysis by introducing a new machine learning framework based upon dimensionality reduction and sparse representations that is shown to be robust in posed as well as natural conditions. Dimensionality reduction methods take complex objects, such as facial images, and attempt to learn lower dimensional representations embedded in the higher dimensional data. These alternate feature spaces are computationally more efficient and often more discriminative. The performance of various dimensionality reduction methods on geometric and appearance based facial attributes are studied leading to robust facial pose and expression recognition models. The parsimonious nature of sparse representations (SR) has successfully been exploited for the development of highly accurate classifiers for various applications. Despite the successes of SR techniques, large dictionaries and high dimensional data can make these classifiers computationally demanding. Further, sparse classifiers are subject to the adverse effects of a phenomenon known as coefficient contamination, where for example variations in pose may affect identity and expression recognition. This thesis analyzes the interaction between dimensionality reduction and sparse representations to present a unified sparse representation classification framework that addresses both issues of computational complexity and coefficient contamination. Semi-supervised dimensionality reduction is shown to mitigate the coefficient contamination problems associated with SR classifiers. The combination of semi-supervised dimensionality reduction with SR systems forms the cornerstone for a new face and gesture framework called Manifold based Sparse Representations (MSR). MSR is shown to deliver state-of-the-art facial understanding capabilities. To demonstrate the applicability of MSR to new domains, MSR is expanded to include temporal dynamics. The joint optimization of dimensionality reduction and SRs for classification purposes is a relatively new field. The combination of both concepts into a single objective function produce a relation that is neither convex, nor directly solvable. This thesis studies this problem to introduce a new jointly optimized framework. This framework, termed LGE-KSVD, utilizes variants of Linear extension of Graph Embedding (LGE) along with modified K-SVD dictionary learning to jointly learn the dimensionality reduction matrix, sparse representation dictionary, sparse coefficients, and sparsity-based classifier. By injecting LGE concepts directly into the K-SVD learning procedure, this research removes the support constraints K-SVD imparts on dictionary element discovery. Results are shown for facial recognition, facial expression recognition, human activity analysis, and with the addition of a concept called active difference signatures, delivers robust gesture recognition from Kinect or similar depth cameras

    Human Pose Estimation from Monocular Images : a Comprehensive Survey

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    Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problema into several modules: feature extraction and description, human body models, and modelin methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used

    The Role of Riemannian Manifolds in Computer Vision: From Coding to Deep Metric Learning

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    A diverse number of tasks in computer vision and machine learning enjoy from representations of data that are compact yet discriminative, informative and robust to critical measurements. Two notable representations are offered by Region Covariance Descriptors (RCovD) and linear subspaces which are naturally analyzed through the manifold of Symmetric Positive Definite (SPD) matrices and the Grassmann manifold, respectively, two widely used types of Riemannian manifolds in computer vision. As our first objective, we examine image and video-based recognition applications where the local descriptors have the aforementioned Riemannian structures, namely the SPD or linear subspace structure. Initially, we provide a solution to compute Riemannian version of the conventional Vector of Locally aggregated Descriptors (VLAD), using geodesic distance of the underlying manifold as the nearness measure. Next, by having a closer look at the resulting codes, we formulate a new concept which we name Local Difference Vectors (LDV). LDVs enable us to elegantly expand our Riemannian coding techniques to any arbitrary metric as well as provide intrinsic solutions to Riemannian sparse coding and its variants when local structured descriptors are considered. We then turn our attention to two special types of covariance descriptors namely infinite-dimensional RCovDs and rank-deficient covariance matrices for which the underlying Riemannian structure, i.e. the manifold of SPD matrices is out of reach to great extent. %Generally speaking, infinite-dimensional RCovDs offer better discriminatory power over their low-dimensional counterparts. To overcome this difficulty, we propose to approximate the infinite-dimensional RCovDs by making use of two feature mappings, namely random Fourier features and the Nystrom method. As for the rank-deficient covariance matrices, unlike most existing approaches that employ inference tools by predefined regularizers, we derive positive definite kernels that can be decomposed into the kernels on the cone of SPD matrices and kernels on the Grassmann manifolds and show their effectiveness for image set classification task. Furthermore, inspired by attractive properties of Riemannian optimization techniques, we extend the recently introduced Keep It Simple and Straightforward MEtric learning (KISSME) method to the scenarios where input data is non-linearly distributed. To this end, we make use of the infinite dimensional covariance matrices and propose techniques towards projecting on the positive cone in a Reproducing Kernel Hilbert Space (RKHS). We also address the sensitivity issue of the KISSME to the input dimensionality. The KISSME algorithm is greatly dependent on Principal Component Analysis (PCA) as a preprocessing step which can lead to difficulties, especially when the dimensionality is not meticulously set. To address this issue, based on the KISSME algorithm, we develop a Riemannian framework to jointly learn a mapping performing dimensionality reduction and a metric in the induced space. Lastly, in line with the recent trend in metric learning, we devise end-to-end learning of a generic deep network for metric learning using our derivation

    Video Sequence Alignment

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    The task of aligning multiple audio visual sequences with similar contents needs careful synchronisation in both spatial and temporal domains. It is a challenging task due to a broad range of contents variations, background clutter, occlusions, and other factors. This thesis is concerned with aligning video contents by characterising the spatial and temporal information embedded in the high-dimensional space. To that end a three- stage framework is developed, involving space-time representation of video clips with local linear coding, followed by their alignment in the manifold embedded space. The first two stages present a video representation techniques based on local feature extraction and linear coding methods. Firstly, the scale invariant feature transform (SIFT) is extended to extract interest points not only from the spatial plane but also from the planes along the space-time axis. Locality constrained coding is then incorporated to project each descriptor into a local coordinate system produced by a pooling technique. Human action classification benchmarks are adopted to evaluate these two stages, comparing their performance against existing techniques. The results shows that space-time extension of SIFT with a linear coding scheme outperforms most of the state-of-the-art approaches on the action classification task owing to its ability to represent complex events in video sequences. The final stage presents a manifold learning algorithm with spatio-temporal constraints to embed a video clip in a lower dimensional space while preserving the intrinsic geometry of the data. The similarities observed between frame sequences are captured by defining two types of correlation graphs: an intra-correlation graph within a single video sequence and an inter-correlation graph between two sequences. A video retrieval and ranking tasks are designed to evaluate the manifold learning stage. The experimental outcome shows that the approach outperforms the conventional techniques in defining similar video contents and capture the spatio-temporal correlations between them

    Grassmann Learning for Recognition and Classification

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    Computational performance associated with high-dimensional data is a common challenge for real-world classification and recognition systems. Subspace learning has received considerable attention as a means of finding an efficient low-dimensional representation that leads to better classification and efficient processing. A Grassmann manifold is a space that promotes smooth surfaces, where points represent subspaces and the relationship between points is defined by a mapping of an orthogonal matrix. Grassmann learning involves embedding high dimensional subspaces and kernelizing the embedding onto a projection space where distance computations can be effectively performed. In this dissertation, Grassmann learning and its benefits towards action classification and face recognition in terms of accuracy and performance are investigated and evaluated. Grassmannian Sparse Representation (GSR) and Grassmannian Spectral Regression (GRASP) are proposed as Grassmann inspired subspace learning algorithms. GSR is a novel subspace learning algorithm that combines the benefits of Grassmann manifolds with sparse representations using least squares loss §¤1-norm minimization for improved classification. GRASP is a novel subspace learning algorithm that leverages the benefits of Grassmann manifolds and Spectral Regression in a framework that supports high discrimination between classes and achieves computational benefits by using manifold modeling and avoiding eigen-decomposition. The effectiveness of GSR and GRASP is demonstrated for computationally intensive classification problems: (a) multi-view action classification using the IXMAS Multi-View dataset, the i3DPost Multi-View dataset, and the WVU Multi-View dataset, (b) 3D action classification using the MSRAction3D dataset and MSRGesture3D dataset, and (c) face recognition using the ATT Face Database, Labeled Faces in the Wild (LFW), and the Extended Yale Face Database B (YALE). Additional contributions include the definition of Motion History Surfaces (MHS) and Motion Depth Surfaces (MDS) as descriptors suitable for activity representations in video sequences and 3D depth sequences. An in-depth analysis of Grassmann metrics is applied on high dimensional data with different levels of noise and data distributions which reveals that standardized Grassmann kernels are favorable over geodesic metrics on a Grassmann manifold. Finally, an extensive performance analysis is made that supports Grassmann subspace learning as an effective approach for classification and recognition

    Robust density modelling using the student's t-distribution for human action recognition

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    The extraction of human features from videos is often inaccurate and prone to outliers. Such outliers can severely affect density modelling when the Gaussian distribution is used as the model since it is highly sensitive to outliers. The Gaussian distribution is also often used as base component of graphical models for recognising human actions in the videos (hidden Markov model and others) and the presence of outliers can significantly affect the recognition accuracy. In contrast, the Student's t-distribution is more robust to outliers and can be exploited to improve the recognition rate in the presence of abnormal data. In this paper, we present an HMM which uses mixtures of t-distributions as observation probabilities and show how experiments over two well-known datasets (Weizmann, MuHAVi) reported a remarkable improvement in classification accuracy. © 2011 IEEE
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