4,607 research outputs found

    Creation of Fluid Art “Sound of Ikebana” under Microgravity Using Parabolic Flight

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    [2022 International Conference for ADADA + CUMULUS] 26 - 27 November 2022, OnlineArt has been at the center of human spiritual life, and therefore, art in the future space age is an exciting subject. The authors, led by an artist, have been creating video artwork "Sound of Ikebana, " made by giving sound vibration to fluid and shooting it with a high-speed camera. To study its shape under zero gravity, we conducted the generation of the artwork under microgravity realized by parabolic flight. As the sound source, we used the birth cries of newborn babies, which also symbolize the future. We confirmed that a new shape that has never existed is created. Furthermore, a three-dimensional artwork was created by shooting the phenomenon from multiple viewpoints

    Cross-Lingual and Cross-Chronological Information Access to Multilingual Historical Documents

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    In this chapter, we present our work in realizing information access across different languages and periods. Nowadays, digital collections of historical documents have to handle materials written in many different languages in different time periods. Even in a particular language, there are significant differences over time in terms of grammar, vocabulary and script. Our goal is to develop a method to access digital collections in a wide range of periods from ancient to modern. We introduce an information extraction method for digitized ancient Mongolian historical manuscripts for reducing labour-intensive analysis. The proposed method performs computerized analysis on Mongolian historical documents. Named entities such as personal names and place names are extracted by employing support vector machine. The extracted named entities are utilized to create a digital edition that reflects an ancient Mongolian historical manuscript written in traditional Mongolian script. The Text Encoding Initiative guidelines are adopted to encode the named entities, transcriptions and interpretations of ancient words. A web-based prototype system is developed for utilizing digital editions of ancient Mongolian historical manuscripts as scholarly tools. The proposed prototype has the capability to display and search traditional Mongolian text and its transliteration in Latin letters along with the highlighted named entities and the scanned images of the source manuscript

    The Mesoamerican Corpus of Formative Period Art and Writing

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    This project explores the origins and development of the first writing in the New World by constructing a comprehensive database of Formative period, 1500-400 BCE, iconography and a suite of database-driven digital tools. In collaboration with two of the largest repositories of Formative period Mesoamerican art in Mexico, the project integrates the work of archaeologists, art historians, and scientific computing specialists to plan and begin the production of a database, digital assets, and visual search software that permit the visualization of spatial, chronological, and contextual relationships among iconographic and archaeological datasets. These resources will eventually support mobile and web based applications that allow for the search, comparison, and analysis of a corpus of material currently only partially documented. The start-up phase will generate a functional prototype database, project website, wireframe user interfaces, and a report summarizing project development

    Development of Art Fashion by Integrating Digital Art and Digital Textile Printing

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    [2022 International Conference for ADADA + CUMULUS] 26 - 27 November 2022, OnlineFashion and art are essential elements of human life because they enrich people's daily lives. As art has a business model of small-scale production and fashion has a business model of mass production, there was no point of contact between the two. However, these two areas are approaching with the spread of digital art in the art world and the emergence of digital textile printing technology in the fashion world. Combining digital art and digital textile printing creates new possibilities for art to enter our everyday life as art fashion. This paper describes our attempt to create fashion from digital art under the concept of "wearing art" through joint research between a university and a company

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    Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces.

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    Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance. Read- only map interfaces enable players to consume maps, which is sufficient for wayfinding. Game cartography interfaces enable players to persistently modify maps, expanding the range of activity to support planning and coordination. We employ thematic analysis on game cartography interfaces, contributing a near-exhaustive catalog of games featuring such interfaces, a set of properties to describe and design such interfaces, a collection of play activities that relate to cartography, and a framework to identify what properties promote the activities. We expect that designers will find the contributions enable them to promote desired play experiences through game map interface design
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