2 research outputs found

    “We are two strong women” - designing empowerment in a pervasive game

    No full text
    Gender-aware design is important in computer games in general, and perhaps even more so in the design of pervasive games, as these are played in the ordinary world. As pervasive games blur the distinction between game and non-game situations, they influence the everyday lives of their players. We discuss the design process for the game 'Codename Heroes' from a gender-aware perspective. The focus is on how players reacted to the experience of playing the game during a sequence of design workshops. We found that playing the game made people less sensitive to 'fear of the outside'. The participants were aware they ‘should’ feel unsafe in unknown neighbourhoods, but mostly did not. Furthermore, a combination of collaboration with internal competition fostered a sense of empowerment. Finally, we could confirm what previous researchers have seen, that women participants tended to blame themselves, rather than the technology or the situation, for errors.Playspace

    Theatricalizing Dissent: An Examination of the Methodology and Efficacy of Performance in Contemporary Political Protest

    Get PDF
    Activists and artists are consciously bringing theatre to the forefront of contemporary protest interventions. This thesis examines the efficacy of performative modes in acts of theatrical dissent. My research is based on case studies from the UK, Paris, Belgium, and the United States which staged interventions, often experimenting with different democratic models of relationships and often prefiguratively, and which campaigned on social, economic, and political issues: against austerity, climate injustice, and consumerism. They employed diverse performative modes: Rough Music, Guerrilla Performance, Play and Gaming, and the creation of a Temporary Autonomous Zone. The Practice as Research component provided the perspective of an insider through my participation in theatrical dissent organized by artists and activists, and through my own work, HOUND (2016), which incorporated a variety of performative modes previously identified as efficacious. Activists seek to expose, through their own performances, the performances of power and legitimacy staged by corporations and governments; and to advocate the necessity for change. Some elements of these modes may militate against political efficacy, whilst others contribute towards it by working to avoid a crude and heavy-handed didacticism by encouraging spectators to collaborate in the performance. I identify and analyze the elements of performance modes which may be conducive in supporting and sustaining activists; and those which may ignite an interest in a cause in spectators. To be a dissenter, to some extent, is to be an outsider, one who questions society’s norms and mores. I argue that theatrical devices (such as ‘making strange’ the everyday), provide the necessary distancing for audiences and participants alike to question the ‘normal’. This is the first step in an exploration of dissent provided by theatre’s ability, when staged as dissent, to create new political realities
    corecore