4 research outputs found

    A Testing and Experimenting Environment for Microscopic Traffic Simulation Utilizing Virtual Reality and Augmented Reality

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    Microscopic traffic simulation (MTS) is the emulation of real-world traffic movements in a virtual environment with various traffic entities. Typically, the movements of the vehicles in MTS follow some predefined algorithms, e.g., car-following models, lane changing models, etc. Moreover, existing MTS models only provide a limited capability of two- and/or three-dimensional displays that often restrict the user’s viewpoint to a flat screen. Their downscaled scenes neither provide a realistic representation of the environment nor allow different users to simultaneously experience or interact with the simulation model from different perspectives. These limitations neither allow the traffic engineers to effectively disseminate their ideas to various stakeholders of different backgrounds nor allow the analysts to have realistic data about the vehicle or pedestrian movements. This dissertation intends to alleviate those issues by creating a framework and a prototype for a testing environment where MTS can have inputs from user-controlled vehicles and pedestrians to improve their traffic entity movement algorithms as well as have an immersive M3 (multi-mode, multi-perspective, multi-user) visualization of the simulation using Virtual Reality (VR) and Augmented Reality (AR) technologies. VR environments are created using highly realistic 3D models and environments. With modern game engines and hardware available on the market, these VR applications can provide a highly realistic and immersive experience for a user. Different experiments performed by real users in this study prove that utilizing VR technology for different traffic related experiments generated much more favorable results than the traditional displays. Moreover, using AR technologies for pedestrian studies is a novel approach that allows a user to walk in the real world and the simulation world at a one-to-one scale. This capability opens a whole new avenue of user experiment possibilities. On top of that, the in-environment communication chat system will allow researchers to perform different Advanced Driver Assistance System (ADAS) studies without ever needing to leave the simulation environment. Last but not least, the distributed nature of the framework enables users to participate from different geographic locations with their choice of display device (desktop, smartphone, VR, or AR). The prototype developed for this dissertation is readily available on a test webpage, and a user can easily download the prototype application without needing to install anything. The user also can run the remote MTS server and then connect their client application to the server

    Computational driver behavior models for vehicle safety applications

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    The aim of this thesis is to investigate how human driving behaviors can be formally described in mathematical models intended for online personalization of advanced driver assistance systems (ADAS) or offline virtual safety evaluations. Both longitudinal (braking) and lateral (steering) behaviors in routine driving and emergencies are addressed. Special attention is paid to driver glance behavior in critical situations and the role of peripheral vision.First, a hybrid framework based on autoregressive models with exogenous input (ARX-models) is employed to predict and classify driver control in real time. Two models are suggested, one targeting steering behavior and the other longitudinal control behavior. Although the predictive performance is unsatisfactory, both models can distinguish between different driving styles.Moreover, a basic model for drivers\u27 brake initiation and modulation in critical longitudinal situations (specifically for rear-end conflicts) is constructed. The model is based on a conceptual framework of noisy evidence accumulation and predictive processing. Several model extensions related to gaze behavior are also proposed and successfully fitted to real-world crashes and near-crashes. The influence of gaze direction is further explored in a driving simulator study, showing glance response times to be independent of the glance\u27s visual eccentricity, while brake response times increase for larger gaze angles, as does the rate of missed target detections.Finally, the potential of a set of metrics to quantify subjectively perceived risk in lane departure situations to explain drivers\u27 recovery steering maneuvers was investigated. The most influential factors were the relative yaw angle and splay angle error at steering initiation. Surprisingly, it was observed that drivers often initiated the recovery steering maneuver while looking off-road.To sum up, the proposed models in this thesis facilitate the development of personalized ADASs and contribute to trustworthy virtual evaluations of current, future, and conceptual safety systems. The insights and ideas contribute to an enhanced, human-centric system development, verification, and validation process. In the long term, this will likely lead to improved vehicle safety and a reduced number of severe injuries and fatalities in traffic

    “Pedestrian in the Loop”: An approach using virtual reality

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    A large number of testing procedures have been developed to ensure vehicle safety in common and extreme driving situations. However, these conventional testing procedures are insufficient for testing autonomous vehicles. They have to handle unexpected scenarios with the same or less risk a human driver would take. Currently, safety related systems are not adequately tested, e.g. in collision avoidance scenarios with pedestrians. Examples are the change of pedestrian behaviour caused by interaction, environmental influences and personal aspects, which cannot be tested in real environments. It is proposed to use Virtual Reality techniques. This method can be seen as a new Pedestrian in the Loop testing procedure.status: publishe

    Pedestrian in the Loop: An approach using virtual reality

    Get PDF
    A large number of testing procedures have been developed to ensure vehicle safety in common and extreme driving situations. However, these conventional testing procedures are insufficient for testing autonomous vehicles. They have to handle unexpected scenarios with the same or less risk a human driver would take. Currently, safety related systems are not adequately tested, e.g. in collision avoidance scenarios with pedestrians. Examples are the change of pedestrian behaviour caused by interaction, environmental influences and personal aspects, which cannot be tested in real environments. It is proposed to use Virtual Reality techniques. This method can be seen as a new Pedestrian in the Loop testing procedure
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