4 research outputs found

    “Like Popcorn”: crossmodal correspondences between scents, 3D shapes and emotions in children

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    There is increasing interest in multisensory experiences in HCI. However, little research considers how sensory modali- ties interact with each other and how this may impact interac- tive experiences. We investigate how children associate emo- tions with scents and 3D shapes. 14 participants (10-17yrs) completed crossmodal association tasks to attribute emo- tional characteristics to variants of the “Bouba/Kiki” stimuli, presented as 3D tangible models, in conjunction with lemon and vanilla scents. Our findings support pre-existing map- pings between shapes and scents, and confirm the associa- tions between the combination of angular shapes (“Kiki”) and lemon scent with arousing emotion, and of round shapes (“Bouba”) and vanilla scent with calming emotion. This ex- tends prior work on crossmodal correspondences in terms of stimuli (3D as opposed to 2D shapes), sample (children), and conveyed content (emotions). We outline how these find- ings can contribute to designing more inclusive interactive multisensory technologies

    Opportunities for Supporting Self-efficacy through Orientation & Mobility Training Technologies for Blind and Partially Sighted People

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    Orientation and mobility (O&M) training provides essential skills and techniques for safe and independent mobility for blind and partially sighted (BPS) people. The demand for O&M training is increasing as the number of people living with vision impairment increases. Despite the growing portfolio of HCI research on assistive technologies (AT), few studies have examined the experiences of BPS people during O&M training, including the use of technology to aid O&M training. To address this gap, we conducted semi-structured interviews with 20 BPS people and 8 Mobility and Orientation Trainers (MOT). The interviews were thematically analysed and organised into four overarching themes discussing factors influencing the self-efficacy belief of BPS people: Tools and Strategies for O&M training, Technology Use in O&M Training, Changing Personal and Social Circumstances, and Social Influences. We further highlight opportunities for combinations of multimodal technologies to increase access to and effectiveness of O&M training

    Earth as Interface: Exploring chemical senses with Multisensory HCI Design for Environmental Health Communication

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    As environmental problems intensify, the chemical senses -that is smell and taste, are the most relevantsenses to evidence them.As such, environmental exposure vectors that can reach human beings comprise air,food, soil and water[1].Within this context, understanding the link between environmental exposures andhealth[2]is crucial to make informed choices, protect the environment and adapt to new environmentalconditions[3].Smell and taste lead therefore to multi-sensorial experiences which convey multi-layered information aboutlocal and global events[4]. However, these senses are usually absent when those problems are represented indigital systems. The multisensory HCIdesign framework investigateschemical sense inclusion withdigital systems[5]. Ongoing efforts tackledigitalization of smell and taste for digital delivery, transmission or substitution [6]. Despite experimentsproved technological feasibility, its dissemination depends on relevant applicationdevelopment[7].This thesis aims to fillthose gaps by demonstratinghow chemical senses provide the means to link environment and health based on scientific andgeolocation narratives [8], [9],[10]. We present a Multisensory HCI design process which accomplished symbolicdisplaying smell and taste and led us to a new multi-sensorial interaction system presented herein. We describe the conceptualization, design and evaluation of Earthsensum, an exploratory case study project.Earthsensumoffered to 16 participants in the study, environmental smell and taste experiences about real geolocations to participants of the study. These experiences were represented digitally using mobilevirtual reality (MVR) and mobile augmented reality (MAR). Its technologies bridge the real and digital Worlds through digital representations where we can reproduce the multi-sensorial experiences. Our study findings showed that the purposed interaction system is intuitive and can lead not only to a betterunderstanding of smell and taste perception as also of environmental problems. Participants comprehensionabout the link between environmental exposures and health was successful and they would recommend thissystem as education tools. Our conceptual design approach was validated and further developments wereencouraged.In this thesis,we demonstratehow to applyMultisensory HCI methodology to design with chemical senses. Weconclude that the presented symbolic representation model of smell and taste allows communicatingtheseexperiences on digital platforms. Due to its context-dependency, MVR and MAR platforms are adequatetechnologies to be applied for this purpose.Future developments intend to explore further the conceptual approach. These developments are centredon the use of the system to induce hopefully behaviourchange. Thisthesisopens up new application possibilities of digital chemical sense communication,Multisensory HCI Design and environmental health communication.À medida que os problemas ambientais se intensificam, os sentidos químicos -isto é, o cheiroe sabor, são os sentidos mais relevantes para evidenciá-los. Como tais, os vetores de exposição ambiental que podem atingir os seres humanos compreendem o ar, alimentos, solo e água [1]. Neste contexto, compreender a ligação entre as exposições ambientais e a saúde [2] é crucial para exercerescolhas informadas, proteger o meio ambiente e adaptar a novas condições ambientais [3]. O cheiroe o saborconduzemassima experiências multissensoriais que transmitem informações de múltiplas camadas sobre eventos locais e globais [4]. No entanto, esses sentidos geralmente estão ausentes quando esses problemas são representados em sistemas digitais. A disciplina do design de Interação Humano-Computador(HCI)multissensorial investiga a inclusão dossentidos químicos em sistemas digitais [9]. O seu foco atual residena digitalização de cheirose sabores para o envio, transmissão ou substituiçãode sentidos[10]. Apesar dasexperimentaçõescomprovarem a viabilidade tecnológica, a sua disseminação está dependentedo desenvolvimento de aplicações relevantes [11]. Estatese pretendepreencher estas lacunas ao demonstrar como os sentidos químicos explicitama interconexãoentre o meio ambiente e a saúde, recorrendo a narrativas científicas econtextualizadasgeograficamente[12], [13], [14]. Apresentamos uma metodologiade design HCImultissensorial que concretizouum sistema de representação simbólica de cheiro e sabor e nos conduziu a um novo sistema de interação multissensorial, que aqui apresentamos. Descrevemos o nosso estudo exploratório Earthsensum, que integra aconceptualização, design e avaliação. Earthsensumofereceu a 16participantes do estudo experiências ambientais de cheiro e sabor relacionadas com localizações geográficasreais. Essas experiências foram representadas digitalmente através derealidade virtual(VR)e realidade aumentada(AR).Estas tecnologias conectamo mundo real e digital através de representações digitais onde podemos reproduzir as experiências multissensoriais. Os resultados do nosso estudo provaramque o sistema interativo proposto é intuitivo e pode levar não apenas a uma melhor compreensão da perceção do cheiroe sabor, como também dos problemas ambientais. O entendimentosobre a interdependência entre exposições ambientais e saúde teve êxitoe os participantes recomendariam este sistema como ferramenta para aeducação. A nossa abordagem conceptual foi positivamentevalidadae novos desenvolvimentos foram incentivados. Nesta tese, demonstramos como aplicar metodologiasde design HCImultissensorialpara projetar com ossentidos químicos. Comprovamosque o modelo apresentado de representação simbólica do cheiroe do saborpermite comunicar essas experiênciasem plataformas digitais. Por serem dependentesdocontexto, as plataformas de aplicações emVR e AR são tecnologias adequadaspara este fim.Desenvolvimentos futuros pretendem aprofundar a nossa abordagemconceptual. Em particular, aspiramos desenvolvera aplicaçãodo sistema para promover mudanças de comportamento. Esta tese propõenovas possibilidades de aplicação da comunicação dos sentidos químicos em plataformas digitais, dedesign multissensorial HCI e de comunicação de saúde ambiental

    Virtual Synaesthesia: Crossmodal Correspondences and Synesthetic Experiences

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    As technology develops to allow for the integration of additional senses into interactive experiences, there is a need to bridge the divide between the real and the virtual in a manner that stimulates the five senses consistently and in harmony with the sensory expectations of the user. Applying the philosophy of a neurological condition known as synaesthesia and crossmodal correspondences, defined as the coupling of the senses, can provide numerous cognitive benefits and offers an insight into which senses are most likely to be ‘bound’ together. This thesis aims to present a design paradigm called ‘virtual synaesthesia’ the goal of the paradigm is to make multisensory experiences more human-orientated by considering how the brain combines senses in both the general population (crossmodal correspondences) and within a select few individuals (natural synaesthesia). Towards this aim, a literature review is conducted covering the related areas of research umbrellaed by the concept of ‘virtual synaesthesia’. Its research areas are natural synaesthesia, crossmodal correspondences, multisensory experiences, and sensory substitution/augmentation. This thesis examines augmenting interactive and multisensory experiences with strong (natural synaesthesia) and weak (crossmodal correspondences) synaesthesia. This thesis answers the following research questions: Is it possible to replicate the underlying cognitive benefits of odour-vision synaesthesia? Do people have consistent correspondences between olfaction and an aggregate of different sensory modalities? What is the nature and origin of these correspondences? And Is it possible to predict the crossmodal correspondences attributed to odours? The benefits of augmenting a human-machine interface using an artificial form of odour-vision synaesthesia are explored to answer these questions. This concept is exemplified by transforming odours transduced using a custom-made electronic nose and transforming an odour's ‘chemical footprint’ into a 2D abstract shape representing the current odour. Electronic noses can transform odours in the vapour phase generating a series of electrical signals that represent the current odour source. Weak synaesthesia (crossmodal correspondences) is then investigated to determine if people have consistent correspondences between odours and the angularity of shapes, the smoothness of texture, perceived pleasantness, pitch, musical, and emotional dimensions. Following on from this research, the nature and origin of these correspondences were explored using the underlying hedonic (values relating to pleasantness), semantic (knowledge of the identity of the odour) and physicochemical (the physical and chemical characteristics of the odour) dependencies. The final research chapter investigates the possibility of removing the bottleneck of conducting extensive human trials by determining what the crossmodal correspondences towards specific odours are by developing machine learning models to predict the crossmodal perception of odours using their underlying physicochemical features. The work presented in this thesis provides some insight and evidence of the benefits of incorporating the concept ‘virtual synaesthesia’ into human-machine interfaces and research into the methodology embodied by ‘virtual synaesthesia’, namely crossmodal correspondences. Overall, the work presented in this thesis shows potential for augmenting multisensory experiences with more refined capabilities leading to more enriched experiences, better designs, and a more intuitive way to convey information crossmodally
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