187,999 research outputs found
University students' interactions using scaffolds in two different virtual forums
This research is based on collaborative learning processes using scaffolds. Specifically, we aim to ascertain whether there are any significant differences in students' results after following the same learning instructions for participating in a virtual forum in two different subjects. We also aim to analyse the mediator's role, the use of scaffolds, and if students have followed real metacognitive processes. A total of 104 university students were involved. The main findings of our study emphasise the importance of well-designed learning instructions for participating in a virtual forum, which could be applied to any subject. Moreover, students are more active in their learning process and collaborative communication if the lecturer plays an active role overseeing students' participation and guiding the construction of knowledge
VIRTUAL ROBOT LOCOMOTION ON VARIABLE TERRAIN WITH ADVERSARIAL REINFORCEMENT LEARNING
Reinforcement Learning (RL) is a machine learning technique where an agent learns to perform a complex action by going through a repeated process of trial and error to maximize a well-defined reward function. This form of learning has found applications in robot locomotion where it has been used to teach robots to traverse complex terrain. While RL algorithms may work well in training robot locomotion, they tend to not generalize well when the agent is brought into an environment that it has never encountered before. Possible solutions from the literature include training a destabilizing adversary alongside the locomotive learning agent. The destabilizing adversary aims to destabilize the agent by applying external forces to it, which may help the locomotive agent learn to deal with unexpected scenarios. For this project, we will train a robust, simulated quadruped robot to traverse a variable terrain. We compare and analyze Proximal Policy Optimization (PPO) with and without the use of an adversarial agent, and determine which use of PPO produces the best results
Time indeterminacy and spatio-temporal building transformations: an approach for architectural heritage understanding
Nowadays most digital reconstructions in architecture and archeology describe buildings heritage as awhole of static and unchangeable entities. However, historical sites can have a rich and complex history, sometimes full of evolutions, sometimes only partially known by means of documentary sources. Various aspects condition the analysis and the interpretation of cultural heritage. First of all, buildings are not inexorably constant in time: creation, destruction, union, division, annexation, partial demolition and change of function are the transformations that buildings can undergo over time. Moreover, other factors sometimes contradictory can condition the knowledge about an historical site, such as historical sources and uncertainty. On one hand, historical documentation concerning past states can be heterogeneous, dubious, incomplete and even contradictory. On the other hand, uncertainty is prevalent in cultural heritage in various forms: sometimes it is impossible to define the dating period, sometimes the building original shape or yet its spatial position. This paper proposes amodeling approach of the geometrical representation of buildings, taking into account the kind of transformations and the notion of temporal indetermination
Collaborative support for distributed design
A number of large integrated projects have been funded by the European Commission within both FP5 and FP6 that have aimed to develop distributed design solutions within the shipbuilding industry. VRShips-ROPAX was funded within FP5 and aimed to develop a platform to support distributed through-life design of a ROPAX (roll-on passenger) ferry. VIRTUE is an FP6 funded project that aims to integrate distributed virtual basins within a platform that allows a holistic Computational Fluid Dynamics (CFD) analysis of a ship to be undertaken. Finally, SAFEDOR is also an FP6 funded project that allows designers to perform distributed Risk-Based Design (RBD) and simulation of different types of vessels. The projects have a number of commonalities: the designers are either organisationally or geographically distributed; a large amount of the design and analysis work requires the use of computers, and the designers are expected to collaborate - sharing design tasks and data. In each case a Virtual Integration Platform (VIP) has been developed, building on and sharing ideas between the projects with the aim of providing collaborative support for distributed design. In each of these projects the University of Strathclyde has been primarily responsible for the development of the associated VIP. This paper describes each project in terms of their differing collaborative support requirements, and discusses the associated VIP in terms of the manner that collaborative support has been provided
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