7,377 research outputs found
Morphing of Triangular Meshes in Shape Space
We present a novel approach to morph between two isometric poses of the same
non-rigid object given as triangular meshes. We model the morphs as linear
interpolations in a suitable shape space . For triangulated 3D
polygons, we prove that interpolating linearly in this shape space corresponds
to the most isometric morph in . We then extend this shape space
to arbitrary triangulations in 3D using a heuristic approach and show the
practical use of the approach using experiments. Furthermore, we discuss a
modified shape space that is useful for isometric skeleton morphing. All of the
newly presented approaches solve the morphing problem without the need to solve
a minimization problem.Comment: Improved experimental result
Shape Space Methods for Quantum Cosmological Triangleland
With toy modelling of conceptual aspects of quantum cosmology and the problem
of time in quantum gravity in mind, I study the classical and quantum dynamics
of the pure-shape (i.e. scale-free) triangle formed by 3 particles in 2-d. I do
so by importing techniques to the triangle model from the corresponding 4
particles in 1-d model, using the fact that both have 2-spheres for shape
spaces, though the latter has a trivial realization whilst the former has a
more involved Hopf (or Dragt) type realization. I furthermore interpret the
ensuing Dragt-type coordinates as shape quantities: a measure of
anisoscelesness, the ellipticity of the base and apex's moments of inertia, and
a quantity proportional to the area of the triangle. I promote these quantities
at the quantum level to operators whose expectation and spread are then useful
in understanding the quantum states of the system. Additionally, I tessellate
the 2-sphere by its physical interpretation as the shape space of triangles,
and then use this as a back-cloth from which to read off the interpretation of
dynamical trajectories, potentials and wavefunctions. I include applications to
timeless approaches to the problem of time and to the role of uniform states in
quantum cosmological modelling.Comment: A shorter version, as per the first stage in the refereeing process,
and containing some new reference
Sobolev metrics on shape space of surfaces
Let and be connected manifolds without boundary with , and let compact. Then shape space in this work is either the
manifold of submanifolds of that are diffeomorphic to , or the orbifold
of unparametrized immersions of in . We investigate the Sobolev
Riemannian metrics on shape space: These are induced by metrics of the
following form on the space of immersions: G^P_f(h,k) = \int_{M} \g(P^f h,
k)\, \vol(f^*\g) where \g is some fixed metric on , f^*\g is the
induced metric on , are tangent vectors at to
the space of embeddings or immersions, and is a positive, selfadjoint,
bijective scalar pseudo differential operator of order depending smoothly
on . We consider later specifically the operator , where
is the Bochner-Laplacian on induced by the metric . For
these metrics we compute the geodesic equations both on the space of immersions
and on shape space, and also the conserved momenta arising from the obvious
symmetries. We also show that the geodesic equation is well-posed on spaces of
immersions, and also on diffeomorphism groups. We give examples of numerical
solutions.Comment: 52 pages, final version as it will appea
Multilinear Wavelets: A Statistical Shape Space for Human Faces
We present a statistical model for D human faces in varying expression,
which decomposes the surface of the face using a wavelet transform, and learns
many localized, decorrelated multilinear models on the resulting coefficients.
Using this model we are able to reconstruct faces from noisy and occluded D
face scans, and facial motion sequences. Accurate reconstruction of face shape
is important for applications such as tele-presence and gaming. The localized
and multi-scale nature of our model allows for recovery of fine-scale detail
while retaining robustness to severe noise and occlusion, and is
computationally efficient and scalable. We validate these properties
experimentally on challenging data in the form of static scans and motion
sequences. We show that in comparison to a global multilinear model, our model
better preserves fine detail and is computationally faster, while in comparison
to a localized PCA model, our model better handles variation in expression, is
faster, and allows us to fix identity parameters for a given subject.Comment: 10 pages, 7 figures; accepted to ECCV 201
Currents and finite elements as tools for shape space
The nonlinear spaces of shapes (unparameterized immersed curves or
submanifolds) are of interest for many applications in image analysis, such as
the identification of shapes that are similar modulo the action of some group.
In this paper we study a general representation of shapes that is based on
linear spaces and is suitable for numerical discretization, being robust to
noise. We develop the theory of currents for shape spaces by considering both
the analytic and numerical aspects of the problem. In particular, we study the
analytical properties of the current map and the norm that it induces
on shapes. We determine the conditions under which the current determines the
shape. We then provide a finite element discretization of the currents that is
a practical computational tool for shapes. Finally, we demonstrate this
approach on a variety of examples
3-D facial expression representation using statistical shape models
This poster describes a methodology for facial expressions representation, using 3-D/4-D data, based on the statistical shape modelling technology. The proposed method uses a shape space vector to model surface deformations, and a modified iterative closest point (ICP) method to calculate the point correspondence between each surface. The shape space vector is constructed using principal component analysis (PCA) computed for typical surfaces represented in a training data set. It is shown that the calculated shape space vector can be used as a significant feature for subsequent facial expression classification. Comprehensive 3-D/4-D face data sets have been used for building the deformation models and for testing, which include 3-D synthetic data generated from FaceGen Modeller® software, 3-D facial expression data caputed by a static 3-D scanner in the BU-3DFE database and 3-D video sequences captured at the ADSIP research centre using a 3dMD® dynamic 3-D scanner
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