54,717 research outputs found
Optimizing Average-Maximum TTR Trade-off for Cognitive Radio Rendezvous
In cognitive radio (CR) networks, "TTR", a.k.a. time-to-rendezvous, is one of
the most important metrics for evaluating the performance of a channel hopping
(CH) rendezvous protocol, and it characterizes the rendezvous delay when two
CRs perform channel hopping. There exists a trade-off of optimizing the average
or maximum TTR in the CH rendezvous protocol design. On one hand, the random CH
protocol leads to the best "average" TTR without ensuring a finite "maximum"
TTR (two CRs may never rendezvous in the worst case), or a high rendezvous
diversity (multiple rendezvous channels). On the other hand, many
sequence-based CH protocols ensure a finite maximum TTR (upper bound of TTR)
and a high rendezvous diversity, while they inevitably yield a larger average
TTR. In this paper, we strike a balance in the average-maximum TTR trade-off
for CR rendezvous by leveraging the advantages of both random and
sequence-based CH protocols. Inspired by the neighbor discovery problem, we
establish a design framework of creating a wake-up schedule whereby every CR
follows the sequence-based (or random) CH protocol in the awake (or asleep)
mode. Analytical and simulation results show that the hybrid CH protocols under
this framework are able to achieve a greatly improved average TTR as well as a
low upper-bound of TTR, without sacrificing the rendezvous diversity.Comment: Accepted by IEEE International Conference on Communications (ICC
2015, http://icc2015.ieee-icc.org/
Rendezvous requirements and candidate worst case flights from the October 1973 space shuttle traffic model
Data appearing in the October 1973 space shuttle traffic model were analyzed to determine the rendezvous requirements for the proposed shuttle flights occurring between 1980 and 1991. Four families of flights have been identified, namely, single-payload rendezvous, multiple-payload rendezvous, payload and tug rendezvous, and tug only rendezvous. Charts have been prepared which summarize the respective data. Observations are presented for each of the four flight families, and worst case flights are proposed from each family for further analysis
Time Versus Cost Tradeoffs for Deterministic Rendezvous in Networks
Two mobile agents, starting from different nodes of a network at possibly
different times, have to meet at the same node. This problem is known as
. Agents move in synchronous rounds. Each agent has a
distinct integer label from the set . Two main efficiency
measures of rendezvous are its (the number of rounds until the
meeting) and its (the total number of edge traversals). We
investigate tradeoffs between these two measures. A natural benchmark for both
time and cost of rendezvous in a network is the number of edge traversals
needed for visiting all nodes of the network, called the exploration time.
Hence we express the time and cost of rendezvous as functions of an upper bound
on the time of exploration (where and a corresponding exploration
procedure are known to both agents) and of the size of the label space. We
present two natural rendezvous algorithms. Algorithm has cost
(and, in fact, a version of this algorithm for the model where the
agents start simultaneously has cost exactly ) and time . Algorithm
has both time and cost . Our main contributions are
lower bounds showing that, perhaps surprisingly, these two algorithms capture
the tradeoffs between time and cost of rendezvous almost tightly. We show that
any deterministic rendezvous algorithm of cost asymptotically (i.e., of
cost ) must have time . On the other hand, we show that any
deterministic rendezvous algorithm with time complexity must have
cost
Rendezvous of Heterogeneous Mobile Agents in Edge-weighted Networks
We introduce a variant of the deterministic rendezvous problem for a pair of
heterogeneous agents operating in an undirected graph, which differ in the time
they require to traverse particular edges of the graph. Each agent knows the
complete topology of the graph and the initial positions of both agents. The
agent also knows its own traversal times for all of the edges of the graph, but
is unaware of the corresponding traversal times for the other agent. The goal
of the agents is to meet on an edge or a node of the graph. In this scenario,
we study the time required by the agents to meet, compared to the meeting time
in the offline scenario in which the agents have complete knowledge
about each others speed characteristics. When no additional assumptions are
made, we show that rendezvous in our model can be achieved after time in a -node graph, and that such time is essentially in some cases
the best possible. However, we prove that the rendezvous time can be reduced to
when the agents are allowed to exchange bits of
information at the start of the rendezvous process. We then show that under
some natural assumption about the traversal times of edges, the hardness of the
heterogeneous rendezvous problem can be substantially decreased, both in terms
of time required for rendezvous without communication, and the communication
complexity of achieving rendezvous in time
Rendezvous of Distance-aware Mobile Agents in Unknown Graphs
We study the problem of rendezvous of two mobile agents starting at distinct
locations in an unknown graph. The agents have distinct labels and walk in
synchronous steps. However the graph is unlabelled and the agents have no means
of marking the nodes of the graph and cannot communicate with or see each other
until they meet at a node. When the graph is very large we want the time to
rendezvous to be independent of the graph size and to depend only on the
initial distance between the agents and some local parameters such as the
degree of the vertices, and the size of the agent's label. It is well known
that even for simple graphs of degree , the rendezvous time can be
exponential in in the worst case. In this paper, we introduce a new
version of the rendezvous problem where the agents are equipped with a device
that measures its distance to the other agent after every step. We show that
these \emph{distance-aware} agents are able to rendezvous in any unknown graph,
in time polynomial in all the local parameters such the degree of the nodes,
the initial distance and the size of the smaller of the two agent labels . Our algorithm has a time complexity of
and we show an almost matching lower bound of
on the time complexity of any
rendezvous algorithm in our scenario. Further, this lower bound extends
existing lower bounds for the general rendezvous problem without distance
awareness
Rendezvous of Two Robots with Constant Memory
We study the impact that persistent memory has on the classical rendezvous
problem of two mobile computational entities, called robots, in the plane. It
is well known that, without additional assumptions, rendezvous is impossible if
the entities are oblivious (i.e., have no persistent memory) even if the system
is semi-synchronous (SSynch). It has been recently shown that rendezvous is
possible even if the system is asynchronous (ASynch) if each robot is endowed
with O(1) bits of persistent memory, can transmit O(1) bits in each cycle, and
can remember (i.e., can persistently store) the last received transmission.
This setting is overly powerful.
In this paper we weaken that setting in two different ways: (1) by
maintaining the O(1) bits of persistent memory but removing the communication
capabilities; and (2) by maintaining the O(1) transmission capability and the
ability to remember the last received transmission, but removing the ability of
an agent to remember its previous activities. We call the former setting
finite-state (FState) and the latter finite-communication (FComm). Note that,
even though its use is very different, in both settings, the amount of
persistent memory of a robot is constant.
We investigate the rendezvous problem in these two weaker settings. We model
both settings as a system of robots endowed with visible lights: in FState, a
robot can only see its own light, while in FComm a robot can only see the other
robot's light. We prove, among other things, that finite-state robots can
rendezvous in SSynch, and that finite-communication robots are able to
rendezvous even in ASynch. All proofs are constructive: in each setting, we
present a protocol that allows the two robots to rendezvous in finite time.Comment: 18 pages, 3 figure
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