169,058 research outputs found

    Multilevel Preconditioning of Discontinuous-Galerkin Spectral Element Methods, Part I: Geometrically Conforming Meshes

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    This paper is concerned with the design, analysis and implementation of preconditioning concepts for spectral Discontinuous Galerkin discretizations of elliptic boundary value problems. While presently known techniques realize a growth of the condition numbers that is logarithmic in the polynomial degrees when all degrees are equal and quadratic otherwise, our main objective is to realize full robustness with respect to arbitrarily large locally varying polynomial degrees degrees, i.e., under mild grading constraints condition numbers stay uniformly bounded with respect to the mesh size and variable degrees. The conceptual foundation of the envisaged preconditioners is the auxiliary space method. The main conceptual ingredients that will be shown in this framework to yield "optimal" preconditioners in the above sense are Legendre-Gauss-Lobatto grids in connection with certain associated anisotropic nested dyadic grids as well as specially adapted wavelet preconditioners for the resulting low order auxiliary problems. Moreover, the preconditioners have a modular form that facilitates somewhat simplified partial realizations. One of the components can, for instance, be conveniently combined with domain decomposition, at the expense though of a logarithmic growth of condition numbers. Our analysis is complemented by quantitative experimental studies of the main components.Comment: 41 pages, 11 figures; Major revision: rearrangement of the contents for better readability, part on wavelet preconditioner adde

    The Modified Direct Method: an Approach for Smoothing Planar and Surface Meshes

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    The Modified Direct Method (MDM) is an iterative mesh smoothing method for smoothing planar and surface meshes, which is developed from the non-iterative smoothing method originated by Balendran [1]. When smooth planar meshes, the performance of the MDM is effectively identical to that of Laplacian smoothing, for triangular and quadrilateral meshes; however, the MDM outperforms Laplacian smoothing for tri-quad meshes. When smooth surface meshes, for trian-gular, quadrilateral and quad-dominant mixed meshes, the mean quality(MQ) of all mesh elements always increases and the mean square error (MSE) decreases during smoothing; For tri-dominant mixed mesh, the quality of triangles always descends while that of quads ascends. Test examples show that the MDM is convergent for both planar and surface triangular, quadrilateral and tri-quad meshes.Comment: 18 page

    Connectivity Compression for Irregular Quadrilateral Meshes

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    Applications that require Internet access to remote 3D datasets are often limited by the storage costs of 3D models. Several compression methods are available to address these limits for objects represented by triangle meshes. Many CAD and VRML models, however, are represented as quadrilateral meshes or mixed triangle/quadrilateral meshes, and these models may also require compression. We present an algorithm for encoding the connectivity of such quadrilateral meshes, and we demonstrate that by preserving and exploiting the original quad structure, our approach achieves encodings 30 - 80% smaller than an approach based on randomly splitting quads into triangles. We present both a code with a proven worst-case cost of 3 bits per vertex (or 2.75 bits per vertex for meshes without valence-two vertices) and entropy-coding results for typical meshes ranging from 0.3 to 0.9 bits per vertex, depending on the regularity of the mesh. Our method may be implemented by a rule for a particular splitting of quads into triangles and by using the compression and decompression algorithms introduced in [Rossignac99] and [Rossignac&Szymczak99]. We also present extensions to the algorithm to compress meshes with holes and handles and meshes containing triangles and other polygons as well as quads

    Efficient Representation of Computational Meshes

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    We present a simple yet general and efficient approach to representation of computational meshes. Meshes are represented as sets of mesh entities of different topological dimensions and their incidence relations. We discuss a straightforward and efficient storage scheme for such mesh representations and efficient algorithms for computation of arbitrary incidence relations from a given initial and minimal set of incidence relations. The general representation may harbor a wide range of computational meshes, and may also be specialized to provide simple user interfaces for particular meshes, including simplicial meshes in one, two and three space dimensions where the mesh entities correspond to vertices, edges, faces and cells. It is elaborated on how the proposed concepts and data structures may be used for assembly of variational forms in parallel over distributed finite element meshes. Benchmarks are presented to demonstrate efficiency in terms of CPU time and memory usage
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