192 research outputs found
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An evaluation of discrete and continuous mid-air loop and marking menu selection in optical see-through HMDs
© 2019 Copyright held by the owner/author(s). This paper investigates discrete and continuous hand-drawn loops and marks in mid-air as a selection input for gesture-based menu systemsonoptical see-through head-mounteddisplays (OST HMDs). We explore two fundamental methods of providing menu selection: the marking menu and the loop menu, and a hybrid method which combines the two. The loop menu design uses a selection mechanism with loops to approximate directional selections in a menu system. We evaluate the merits of loop and marking menu selection in an experiment with two phases and report that 1) the loop-based selection mechanism provides smooth and effective interaction; 2) users prioritize accuracy and comfort over speed for mid-air gestures; 3) users can exploit the flexibility of a final hybrid marking/loop menu design; and, finally, 4) users tend to chunk gestures depending on the selection task and their level of familiarity with the menu layout
Bimanual marking menu for near surface interactions
ABSTRACT We describe a mouseless, near-surface version of the Bimanual Marking Menu system. To activate the menu system, users create a pinch gesture with either their index or middle finger to initiate a left click or right click. Then they mark in the 3D space near the interactive area. We demonstrate how the system can be implemented using a commodity range camera such as the Microsoft Kinect, and report on several designs of the 3D marking system. Like the multi-touch marking menu, our system offers a large number of accessible commands. Since it does not rely on contact points to operate, our system leaves the nondominant hand available for other multi-touch interactions
Comparing Free Hand Menu Techniques for Distant Displays using Linear, Marking and Finger-Count Menus
Part 1: Long and Short PapersInternational audienceDistant displays such as interactive Public Displays (IPD) or Interactive Television (ITV) require new interaction techniques as traditional input devices may be limited or missing in these contexts. Free hand interaction, as sensed with computer vision techniques, presents a promising interaction technique. This paper presents the adaptation of three menu techniques for free hand interaction: Linear menu, Marking menu and Finger-Count menu. The first study based on a Wizard-of-OZ protocol focuses on Finger-Counting postures in front of interactive television and public displays. It reveals that participants do choose the most efficient gestures neither before nor after the experiment. Results are used to develop a Finger-Count recognizer. The second experiment shows that all techniques achieve satisfactory accuracy. It also shows that Finger-Count requires more mental demand than other techniques.</p
The design of system with permanent magnets
Tato práce využívá a komentuje současné možnosti parametrického modelování, je zde sestaven výčet nových možností programu Autodesk Inventor Series 2012.Popis samotného modulu. Dále jsou zde shrnuty výhody adaptivního modelování a na jednoduchém modelu je adaptivní modelování prakticky provedeno. V praktické části se věnuje možnostem animace a vytvoření modelu v prostředí modulu prezentace a v programu Autodesk Inventor Studio, ve kterém je následně vytvořena animace magnetického stojánku.This work describes the current variants of parametric modeling, there is a list compiled new possibilities of program Autodesk Inventor Series 2012. It also included a description of the module it self. There are also summarized the advantages of adaptive modeling and a simple model of adaptive modeling is almost done. In the practical part I devoted to the possibilities of animation creation model in the environment of the presentations and in the program Autodesk Inventor Studio, which is then created animations magnetic stand.
Wavelet Menus on Handheld Devices: Stacking Metaphor for Novice Mode and Eyes-Free Selection for Expert Mode
International audienceThis paper presents the design and evaluation of the Wavelet menu and its implementation on the iPhone. The Wavelet menu consists of a concentric hierarchical Marking menu using simple gestures. The novice mode, i.e. when the menu is displayed, is well adapted to the limited screen space of handheld devices because the representation of the menu hierarchy is inverted, the deeper submenu being always displayed at the center of the screen. The visual design is based on a stacking metaphor to reinforce the perception of the hierarchy and to help users to quickly understand how the technique works. The menu also supports submenu previsualization, a key property to navigate efficiently in a hierarchy of commands. The quantitative evaluation shows that the Wavelet menu provides an intuitive way for supporting efficient gesture-based navigation. The expert mode, i.e. gesture without waiting for the menu to pop-up, is another key property of the Wavelet menu: By providing stroke shortcuts, the Wavelet favors the selection of frequent commands in expert mode and makes eyes-free selection possible. A user experiment shows that participants are able to select commands, eyes-free, while walking
Wavelet Menu : Adaptation des Marking Menus pour les Dispositifs Mobiles
National audienceL'exploration et la navigation dans les hiérarchies de données multimédia (photos, musiques, etc.) sont des tâches fréquentes sur dispositifs mobiles. Cependant, l'interaction peut s'en trouver dégradée du fait de la petite taille de l'écran et de l'absence de dispositifs d'entrée précis. Par conséquent, les techniques de menus innovantes conçues pour PC ne sont plus adaptées aux dispositifs mobiles pour naviguer efficacement. Dans cet article, nous présentons le Wavelet menu, l'adaptation du Wave menu pour la navigation dans des données multimédia sur iPhone. Grâce à une représentation inversée de la hiérarchie, il est particulièrement adapté aux dispositifs mobiles. En effet, il garantit que les sous-menus sont toujours affichés à l'écran et la prévisualisation des sous-menus permet une navigation efficace
Localizing Protein in 3D Neural Stem Cell Culture: a Hybrid Visualization Methodology
The importance of 3-dimensional (3D) topography in influencing neural stem and progenitor cell (NPC) phenotype is widely acknowledged yet challenging to study. When dissociated from embryonic or post-natal brain, single NPCs will proliferate in suspension to form neurospheres. Daughter cells within these cultures spontaneously adopt distinct developmental lineages (neurons, oligodendrocytes, and astrocytes) over the course of expansion despite being exposed to the same extracellular milieu. This progression recapitulates many of the stages observed over the course of neurogenesis and gliogenesis in post-natal brain and is often used to study basic NPC biology within a controlled environment. Assessing the full impact of 3D topography and cellular positioning within these cultures on NPC fate is, however, difficult. To localize target proteins and identify NPC lineages by immunocytochemistry, free-floating neurospheres must be plated on a substrate or serially sectioned. This processing is required to ensure equivalent cell permeabilization and antibody access throughout the sphere. As a result, 2D epifluorescent images of cryosections or confocal reconstructions of 3D Z-stacks can only provide spatial information about cell position within discrete physical or digital 3D slices and do not visualize cellular position in the intact sphere. Here, to reiterate the topography of the neurosphere culture and permit spatial analysis of protein expression throughout the entire culture, we present a protocol for isolation, expansion, and serial sectioning of post-natal hippocampal neurospheres suitable for epifluorescent or confocal immunodetection of target proteins. Connexin29 (Cx29) is analyzed as an example. Next, using a hybrid of graphic editing and 3D modelling softwares rigorously applied to maintain biological detail, we describe how to re-assemble the 3D structural positioning of these images and digitally map labelled cells within the complete neurosphere. This methodology enables visualization and analysis of the cellular position of target proteins and cells throughout the entire 3D culture topography and will facilitate a more detailed analysis of the spatial relationships between cells over the course of neurogenesis and gliogenesis in vitro
Localizing Protein in 3D Neural Stem Cell Culture: a Hybrid Visualization Methodology
The importance of 3-dimensional (3D) topography in influencing neural stem and progenitor cell (NPC) phenotype is widely acknowledged yet challenging to study. When dissociated from embryonic or post-natal brain, single NPCs will proliferate in suspension to form neurospheres. Daughter cells within these cultures spontaneously adopt distinct developmental lineages (neurons, oligodendrocytes, and astrocytes) over the course of expansion despite being exposed to the same extracellular milieu. This progression recapitulates many of the stages observed over the course of neurogenesis and gliogenesis in post-natal brain and is often used to study basic NPC biology within a controlled environment. Assessing the full impact of 3D topography and cellular positioning within these cultures on NPC fate is, however, difficult. To localize target proteins and identify NPC lineages by immunocytochemistry, free-floating neurospheres must be plated on a substrate or serially sectioned. This processing is required to ensure equivalent cell permeabilization and antibody access throughout the sphere. As a result, 2D epifluorescent images of cryosections or confocal reconstructions of 3D Z-stacks can only provide spatial information about cell position within discrete physical or digital 3D slices and do not visualize cellular position in the intact sphere. Here, to reiterate the topography of the neurosphere culture and permit spatial analysis of protein expression throughout the entire culture, we present a protocol for isolation, expansion, and serial sectioning of post-natal hippocampal neurospheres suitable for epifluorescent or confocal immunodetection of target proteins. Connexin29 (Cx29) is analyzed as an example. Next, using a hybrid of graphic editing and 3D modelling softwares rigorously applied to maintain biological detail, we describe how to re-assemble the 3D structural positioning of these images and digitally map labelled cells within the complete neurosphere. This methodology enables visualization and analysis of the cellular position of target proteins and cells throughout the entire 3D culture topography and will facilitate a more detailed analysis of the spatial relationships between cells over the course of neurogenesis and gliogenesis in vitro
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