264,671 research outputs found
GRAIL – Grid Access and Instrumentation Tool
Since the release of Globus Toolkit 4 Web services enrich the world of Grid Computing. They provide methods to develop modular Grid applications which can be parallelized easily. The access to Web services is mostly solved by complex command line tools which need a good deal of knowledge of the underlaying Grid technologies. GRAIL is intended to fill the gap between existing Grid access methods and both the developer who wants to utilize the Grid for own developments and the user who wants to access the Grid without much additional knowledge. It simplifies the access and the testing of Web services for the Globus Grid middleware. GRAIL provides an easy to use graphical user interface for executing Web services and enables the user to construct complex relationships between services to realize parallel execution. The underlying framework allows an easy integration of any Web service or other arbitrary task without much additional effort for the developer. Existing technologies, shipped with the Globus Toolkit, are seamlessly integrated into GRAIL
User interface and function library for ground robot navigation
Master's Project (M.S.) University of Alaska Fairbanks, 2017A web application user interface and function library were developed to enable a user to program a ground robot to navigate autonomously. The user interface includes modules for generating a grid of obstacles from a map image, setting waypoints for a path through the map, and programming a robot in a code editor to navigate autonomously. The algorithm used for navigation is an A* algorithm modified with obstacle padding to accommodate the width of the robot and path smoothing to simplify the paths. The user interface and functions were designed to be simple so that users without technical backgrounds can use them, and by doing so they can engage in the development process of human-centered robots. The navigation functions were successful in finding paths in test configurations, and the performance of the algorithms was fast enough for user interactivity up to a certain limit of grid cell sizes
IGGy: An interactive environment for surface grid generation
A graphically interactive derivative of the EAGLE boundary code is presented. This code allows the user to interactively build and execute commands and immediately see the results. Strong ties with a batch oriented script language are maintained. A generalized treatment of grid definition parameters allows a more generic definition of the grid generation process and allows the generation of command scripts which can be applied to topologically similar configurations. The use of the graphical user interface is outlined and example applications are presented
AMP: A Science-driven Web-based Application for the TeraGrid
The Asteroseismic Modeling Portal (AMP) provides a web-based interface for
astronomers to run and view simulations that derive the properties of Sun-like
stars from observations of their pulsation frequencies. In this paper, we
describe the architecture and implementation of AMP, highlighting the
lightweight design principles and tools used to produce a functional
fully-custom web-based science application in less than a year. Targeted as a
TeraGrid science gateway, AMP's architecture and implementation are intended to
simplify its orchestration of TeraGrid computational resources. AMP's web-based
interface was developed as a traditional standalone database-backed web
application using the Python-based Django web development framework, allowing
us to leverage the Django framework's capabilities while cleanly separating the
user interface development from the grid interface development. We have found
this combination of tools flexible and effective for rapid gateway development
and deployment.Comment: 7 pages, 2 figures, in Proceedings of the 5th Grid Computing
Environments Worksho
SGSDesigner, the ODESGS Environment User Interface
In this demo, we will show SGSDesigner, the ODESGS
Environment user interface. ODESGS Environment (the realization of the ODESGS Framework [1]) is an environment for
supporting both a) the annotation of pre-existing Grid Services(GSs) and b) the design of new complex Semantic Grid Services(SGSs) in a (semi) automatic way. In the demo we will focus in the annotation of a WSRF GS, using the annotation process proposed by the ODESGS Framework
AliEnFS - a Linux File System for the AliEn Grid Services
Among the services offered by the AliEn (ALICE Environment
http://alien.cern.ch) Grid framework there is a virtual file catalogue to allow
transparent access to distributed data-sets using various file transfer
protocols. (AliEn File System) integrates the AliEn file catalogue as
a new file system type into the Linux kernel using LUFS, a hybrid user space
file system framework (Open Source http://lufs.sourceforge.net). LUFS uses a
special kernel interface level called VFS (Virtual File System Switch) to
communicate via a generalised file system interface to the AliEn file system
daemon. The AliEn framework is used for authentication, catalogue browsing,
file registration and read/write transfer operations. A C++ API implements the
generic file system operations. The goal of AliEnFS is to allow users easy
interactive access to a worldwide distributed virtual file system using
familiar shell commands (f.e. cp,ls,rm ...) The paper discusses general aspects
of Grid File Systems, the AliEn implementation and present and future
developments for the AliEn Grid File System.Comment: 9 pages, 12 figure
Interactive 3D Modeling with a Generative Adversarial Network
This paper proposes the idea of using a generative adversarial network (GAN)
to assist a novice user in designing real-world shapes with a simple interface.
The user edits a voxel grid with a painting interface (like Minecraft). Yet, at
any time, he/she can execute a SNAP command, which projects the current voxel
grid onto a latent shape manifold with a learned projection operator and then
generates a similar, but more realistic, shape using a learned generator
network. Then the user can edit the resulting shape and snap again until he/she
is satisfied with the result. The main advantage of this approach is that the
projection and generation operators assist novice users to create 3D models
characteristic of a background distribution of object shapes, but without
having to specify all the details. The core new research idea is to use a GAN
to support this application. 3D GANs have previously been used for shape
generation, interpolation, and completion, but never for interactive modeling.
The new challenge for this application is to learn a projection operator that
takes an arbitrary 3D voxel model and produces a latent vector on the shape
manifold from which a similar and realistic shape can be generated. We develop
algorithms for this and other steps of the SNAP processing pipeline and
integrate them into a simple modeling tool. Experiments with these algorithms
and tool suggest that GANs provide a promising approach to computer-assisted
interactive modeling.Comment: Published at International Conference on 3D Vision 2017
(http://irc.cs.sdu.edu.cn/3dv/index.html
The DUNE-ALUGrid Module
In this paper we present the new DUNE-ALUGrid module. This module contains a
major overhaul of the sources from the ALUgrid library and the binding to the
DUNE software framework. The main changes include user defined load balancing,
parallel grid construction, and an redesign of the 2d grid which can now also
be used for parallel computations. In addition many improvements have been
introduced into the code to increase the parallel efficiency and to decrease
the memory footprint.
The original ALUGrid library is widely used within the DUNE community due to
its good parallel performance for problems requiring local adaptivity and
dynamic load balancing. Therefore, this new model will benefit a number of DUNE
users. In addition we have added features to increase the range of problems for
which the grid manager can be used, for example, introducing a 3d tetrahedral
grid using a parallel newest vertex bisection algorithm for conforming grid
refinement. In this paper we will discuss the new features, extensions to the
DUNE interface, and explain for various examples how the code is used in
parallel environments.Comment: 25 pages, 11 figure
Numerical solutions of the compressible 3-D boundary-layer equations for aerospace configurations with emphasis on LFC
The application of stability theory in Laminar Flow Control (LFC) research requires that density and velocity profiles be specified throughout the viscous flow field of interest. These profile values must be as numerically accurate as possible and free of any numerically induced oscillations. Guidelines for the present research project are presented: develop an efficient and accurate procedure for solving the 3-D boundary layer equation for aerospace configurations; develop an interface program to couple selected 3-D inviscid programs that span the subsonic to hypersonic Mach number range; and document and release software to the LFC community. The interface program was found to be a dependable approach for developing a user friendly procedure for generating the boundary-layer grid and transforming an inviscid solution from a relatively coarse grid to a sufficiently fine boundary-layer grid. The boundary-layer program was shown to be fourth-order accurate in the direction normal to the wall boundary and second-order accurate in planes parallel to the boundary. The fourth-order accuracy allows accurate calculations with as few as one-fifth the number of grid points required for conventional second-order schemes
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