28,888 research outputs found

    Differentiable Genetic Programming

    Full text link
    We introduce the use of high order automatic differentiation, implemented via the algebra of truncated Taylor polynomials, in genetic programming. Using the Cartesian Genetic Programming encoding we obtain a high-order Taylor representation of the program output that is then used to back-propagate errors during learning. The resulting machine learning framework is called differentiable Cartesian Genetic Programming (dCGP). In the context of symbolic regression, dCGP offers a new approach to the long unsolved problem of constant representation in GP expressions. On several problems of increasing complexity we find that dCGP is able to find the exact form of the symbolic expression as well as the constants values. We also demonstrate the use of dCGP to solve a large class of differential equations and to find prime integrals of dynamical systems, presenting, in both cases, results that confirm the efficacy of our approach

    TensorFlow Enabled Genetic Programming

    Full text link
    Genetic Programming, a kind of evolutionary computation and machine learning algorithm, is shown to benefit significantly from the application of vectorized data and the TensorFlow numerical computation library on both CPU and GPU architectures. The open source, Python Karoo GP is employed for a series of 190 tests across 6 platforms, with real-world datasets ranging from 18 to 5.5M data points. This body of tests demonstrates that datasets measured in tens and hundreds of data points see 2-15x improvement when moving from the scalar/SymPy configuration to the vector/TensorFlow configuration, with a single core performing on par or better than multiple CPU cores and GPUs. A dataset composed of 90,000 data points demonstrates a single vector/TensorFlow CPU core performing 875x better than 40 scalar/Sympy CPU cores. And a dataset containing 5.5M data points sees GPU configurations out-performing CPU configurations on average by 1.3x.Comment: 8 pages, 5 figures; presented at GECCO 2017, Berlin, German

    Genetic Programming for Multibiometrics

    Full text link
    Biometric systems suffer from some drawbacks: a biometric system can provide in general good performances except with some individuals as its performance depends highly on the quality of the capture. One solution to solve some of these problems is to use multibiometrics where different biometric systems are combined together (multiple captures of the same biometric modality, multiple feature extraction algorithms, multiple biometric modalities...). In this paper, we are interested in score level fusion functions application (i.e., we use a multibiometric authentication scheme which accept or deny the claimant for using an application). In the state of the art, the weighted sum of scores (which is a linear classifier) and the use of an SVM (which is a non linear classifier) provided by different biometric systems provide one of the best performances. We present a new method based on the use of genetic programming giving similar or better performances (depending on the complexity of the database). We derive a score fusion function by assembling some classical primitives functions (+, *, -, ...). We have validated the proposed method on three significant biometric benchmark datasets from the state of the art

    A Field Guide to Genetic Programming

    Get PDF
    xiv, 233 p. : il. ; 23 cm.Libro ElectrónicoA Field Guide to Genetic Programming (ISBN 978-1-4092-0073-4) is an introduction to genetic programming (GP). GP is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. The authorsIntroduction -- Representation, initialisation and operators in Tree-based GP -- Getting ready to run genetic programming -- Example genetic programming run -- Alternative initialisations and operators in Tree-based GP -- Modular, grammatical and developmental Tree-based GP -- Linear and graph genetic programming -- Probalistic genetic programming -- Multi-objective genetic programming -- Fast and distributed genetic programming -- GP theory and its applications -- Applications -- Troubleshooting GP -- Conclusions.Contents xi 1 Introduction 1.1 Genetic Programming in a Nutshell 1.2 Getting Started 1.3 Prerequisites 1.4 Overview of this Field Guide I Basics 2 Representation, Initialisation and GP 2.1 Representation 2.2 Initialising the Population 2.3 Selection 2.4 Recombination and Mutation Operators in Tree-based 3 Getting Ready to Run Genetic Programming 19 3.1 Step 1: Terminal Set 19 3.2 Step 2: Function Set 20 3.2.1 Closure 21 3.2.2 Sufficiency 23 3.2.3 Evolving Structures other than Programs 23 3.3 Step 3: Fitness Function 24 3.4 Step 4: GP Parameters 26 3.5 Step 5: Termination and solution designation 27 4 Example Genetic Programming Run 4.1 Preparatory Steps 29 4.2 Step-by-Step Sample Run 31 4.2.1 Initialisation 31 4.2.2 Fitness Evaluation Selection, Crossover and Mutation Termination and Solution Designation Advanced Genetic Programming 5 Alternative Initialisations and Operators in 5.1 Constructing the Initial Population 5.1.1 Uniform Initialisation 5.1.2 Initialisation may Affect Bloat 5.1.3 Seeding 5.2 GP Mutation 5.2.1 Is Mutation Necessary? 5.2.2 Mutation Cookbook 5.3 GP Crossover 5.4 Other Techniques 32 5.5 Tree-based GP 39 6 Modular, Grammatical and Developmental Tree-based GP 47 6.1 Evolving Modular and Hierarchical Structures 47 6.1.1 Automatically Defined Functions 48 6.1.2 Program Architecture and Architecture-Altering 50 6.2 Constraining Structures 51 6.2.1 Enforcing Particular Structures 52 6.2.2 Strongly Typed GP 52 6.2.3 Grammar-based Constraints 53 6.2.4 Constraints and Bias 55 6.3 Developmental Genetic Programming 57 6.4 Strongly Typed Autoconstructive GP with PushGP 59 7 Linear and Graph Genetic Programming 61 7.1 Linear Genetic Programming 61 7.1.1 Motivations 61 7.1.2 Linear GP Representations 62 7.1.3 Linear GP Operators 64 7.2 Graph-Based Genetic Programming 65 7.2.1 Parallel Distributed GP (PDGP) 65 7.2.2 PADO 67 7.2.3 Cartesian GP 67 7.2.4 Evolving Parallel Programs using Indirect Encodings 68 8 Probabilistic Genetic Programming 8.1 Estimation of Distribution Algorithms 69 8.2 Pure EDA GP 71 8.3 Mixing Grammars and Probabilities 74 9 Multi-objective Genetic Programming 75 9.1 Combining Multiple Objectives into a Scalar Fitness Function 75 9.2 Keeping the Objectives Separate 76 9.2.1 Multi-objective Bloat and Complexity Control 77 9.2.2 Other Objectives 78 9.2.3 Non-Pareto Criteria 80 9.3 Multiple Objectives via Dynamic and Staged Fitness Functions 80 9.4 Multi-objective Optimisation via Operator Bias 81 10 Fast and Distributed Genetic Programming 83 10.1 Reducing Fitness Evaluations/Increasing their Effectiveness 83 10.2 Reducing Cost of Fitness with Caches 86 10.3 Parallel and Distributed GP are Not Equivalent 88 10.4 Running GP on Parallel Hardware 89 10.4.1 Master–slave GP 89 10.4.2 GP Running on GPUs 90 10.4.3 GP on FPGAs 92 10.4.4 Sub-machine-code GP 93 10.5 Geographically Distributed GP 93 11 GP Theory and its Applications 97 11.1 Mathematical Models 98 11.2 Search Spaces 99 11.3 Bloat 101 11.3.1 Bloat in Theory 101 11.3.2 Bloat Control in Practice 104 III Practical Genetic Programming 12 Applications 12.1 Where GP has Done Well 12.2 Curve Fitting, Data Modelling and Symbolic Regression 12.3 Human Competitive Results – the Humies 12.4 Image and Signal Processing 12.5 Financial Trading, Time Series, and Economic Modelling 12.6 Industrial Process Control 12.7 Medicine, Biology and Bioinformatics 12.8 GP to Create Searchers and Solvers – Hyper-heuristics xiii 12.9 Entertainment and Computer Games 127 12.10The Arts 127 12.11Compression 128 13 Troubleshooting GP 13.1 Is there a Bug in the Code? 13.2 Can you Trust your Results? 13.3 There are No Silver Bullets 13.4 Small Changes can have Big Effects 13.5 Big Changes can have No Effect 13.6 Study your Populations 13.7 Encourage Diversity 13.8 Embrace Approximation 13.9 Control Bloat 13.10 Checkpoint Results 13.11 Report Well 13.12 Convince your Customers 14 Conclusions Tricks of the Trade A Resources A.1 Key Books A.2 Key Journals A.3 Key International Meetings A.4 GP Implementations A.5 On-Line Resources 145 B TinyGP 151 B.1 Overview of TinyGP 151 B.2 Input Data Files for TinyGP 153 B.3 Source Code 154 B.4 Compiling and Running TinyGP 162 Bibliography 167 Inde

    Fine-grained timing using genetic programming

    Get PDF
    In previous work, we have demonstrated that it is possible to use Genetic Programming to minimise the resource consumption of software, such as its power consumption or execution time. In this paper, we investigate the extent to which Genetic Programming can be used to gain fine-grained control over software timing. We introduce the ideas behind our work, and carry out experimentation to find that Genetic Programming is indeed able to produce software with unusual and desirable timing properties, where it is not obvious how a manual approach could replicate such results. In general, we discover that Genetic Programming is most effective in controlling statistical properties of software rather than precise control over its timing for individual inputs. This control may find useful application in cryptography and embedded systems

    Bounding Bloat in Genetic Programming

    Full text link
    While many optimization problems work with a fixed number of decision variables and thus a fixed-length representation of possible solutions, genetic programming (GP) works on variable-length representations. A naturally occurring problem is that of bloat (unnecessary growth of solutions) slowing down optimization. Theoretical analyses could so far not bound bloat and required explicit assumptions on the magnitude of bloat. In this paper we analyze bloat in mutation-based genetic programming for the two test functions ORDER and MAJORITY. We overcome previous assumptions on the magnitude of bloat and give matching or close-to-matching upper and lower bounds for the expected optimization time. In particular, we show that the (1+1) GP takes (i) Θ(Tinit+nlogn)\Theta(T_{init} + n \log n) iterations with bloat control on ORDER as well as MAJORITY; and (ii) O(TinitlogTinit+n(logn)3)O(T_{init} \log T_{init} + n (\log n)^3) and Ω(Tinit+nlogn)\Omega(T_{init} + n \log n) (and Ω(TinitlogTinit)\Omega(T_{init} \log T_{init}) for n=1n=1) iterations without bloat control on MAJORITY.Comment: An extended abstract has been published at GECCO 201

    Controlling Chaos using Genetic Programming

    Get PDF
    小西善雄教授古稀記念特
    corecore