9,072 research outputs found

    Educational Learning Environments

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    The question of classroom learning environment and how it affects learning has been widely studied. The type of environment in which students learn sparks passionate debate in today’s society, since a significant amount of a child’s time is spent in a school. . Research confirms that attending school and obtaining an education will teach children to be successful citizens, but what about the environment in which they go to school? If school is what makes the next generation ready to positively contribute to society, then steps must be taken so that each child has an opportunity to thrive. Students in the United States and developing countries across the world deserve the best type of learning environment during schooling to help them reach their highest level of success and lead to a more positive future. This paper overviews the research on learning environments and student achievement and then provides a case study of how one school in a developing country is working to improve the learning environment for its students

    R.E.L.M.: Remote Educational Learning Module

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    Educational Learning Theories: 2nd Edition

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    This open textbook was the result of a remix of pre-existing open materials collected and reviewed by Molly Zhou and David Brown. Learning theories covered include the theories of Piaget, Bandura, Vygotsky, Kohlberg, Dewey, Bronfenbrenner, Eriksen, Gardner, Bloom, and Maslow. The textbook was revised in 2018 through a Round Ten Revisions and Ancillary Materials Mini-Grant. Topics covered include: Behaviorism Cognitive Development Social Cognitive Theory Experiential Learning Theory Human Motivation Theory Information Processing Theoryhttps://oer.galileo.usg.edu/education-textbooks/1000/thumbnail.jp

    GELCO: Gamified Educational Learning Contents Ontology

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    Higher education students and teachers lack the necessary information to monitor and analyse student performance with respect to the learning experience and autonomous work during the semester. This research is based on the need for continuous improvement of student learning monitoring for students and teachers. It aims to combine ontologies with a monitoring platform, creating new ways of structuring and visualizing the elements of a course unit, of mapping and visualizing the dependencies between taught concepts and coursework, enabling the inference of new knowledge. The Gamified Educational Learning Contents Ontology (GELCO) was designed to define educational concepts and respective relations. A Syllabus Content Mindmap was developed within the Learning Scorecard, an academic performance management platform based on Business Intelligence and Gamification, taking advantage of the knowledge from GELCO. The ontology was successfully evaluated with competency questions, and students found the mindmap visualization useful and valuable for their academic performance monitoring

    Enhancing Educational Learning with Social Network Platform.

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    In our world today, education is important to improving and making life more comfortable. The traditional educational system developed in the last century is not fully capable of delivering effective and borderless learning. With the advent of social networks on the internet, interaction has been improved round the world and the reality of connecting everyone in the world is just at hand. As the use of social networks increases, there are no specific platforms that provide a way of structured learning in a social context. This work intends to make the process of learning in the educational system more effective by providing tools and services in the social networking space. The social network was implemented using a variety of programming languages and tools used for web development such as PHP and MYSQL, HTML, Ajax and Jquery with integration of other frameworks and libraries

    Dental Educators’ Perceptions of Educational Learning Domains

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    Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/153618/1/jddjde019010.pd

    Pangaruh Pembelajaran Pendidikan Agama Islam Terhadap Pencegahan Penyalahgunaan Narkoba Pada Peserta Didik SMA Di Kota Parepare

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    : The main focus of this research is the influence of islamic educational learning to prevent the drug abuse among the senior high school students in Parepare city. This is a quantitative research using simple linear regression design. The sample of this research is the eleventh grade students of IPA and IPS. The methods of collecting data is questionnaire. The techniques of data analysis used descriptive and inferential statistics. The results of this research shows that there is a correla­tion between islamic educational learning and the prevention of drug abuse. The regression test shows that there is a significan influence of islamic educational learning toward the prevention of drug abuse among the high school students at Parepare city shown by the significance value 0.001 < 0.05 and determinant coefficient 47.52

    Attitude of Undergraduate Students Towards Educational Learning Platform

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    The present study aims to examine the attitude of undergraduate students of Kohima College Kohima, Nagaland, towards the learning platform. A descriptive method was used for the survey. A total of 165 Undergraduate students of the college were the sample population. A snowball technique was adopted to select the students. An attitude scale (Likert type) was structured in Google form for gathering the information, which was circulated for a specific time period. The collected data was analysed for mean, S.D, t-test and post hoc test using Tukeys HSD. Tukeys HSD post hoc analysis showed a highly significant difference between conventional and online teaching platform (Q=14.2582, p&lt;.01) as well as between online and a combination platform of conventional and online teaching (Q=11.5162, p&lt;.01) method. On the other hand, the attitude of undergraduate students towards conventional and combined platforms of online and conventional methods did not differ significantly (Q=2.7420)

    Imagination through virtuality for in-depth learning

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    Based on the fast growing technologies to allow students to explore and experience three-dimensional worlds, the question becomes relevant if and how technology offers essentially new dimensions to the learning process. In a number of prototypes this paper demonstrates how learners may undergo immersive experiences that complement the predominantly verbal expositions how complex realities like the many-facetted processes in living creatures work. Based upon the model of a mammal's heart, pre- and postsynaptic processing and finally the apprehension of cultural signs on migration, identity, culture and communication, this paper aims at provoking the discussion in how far we may already rely on visual semiotics that may complement traditional learning material and further stimulate the further evolution into perceptual learning. Based on experiments into the relation between cognitive style (holistic versus serialistic) and various memory capacities, the thesis is brought forward that we need to explore further the various concept-mapping techniques, both for the designer and the user of educational learning environment
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