1,357,673 research outputs found

    Efficient Open World Reasoning for Planning

    Full text link
    We consider the problem of reasoning and planning with incomplete knowledge and deterministic actions. We introduce a knowledge representation scheme called PSIPLAN that can effectively represent incompleteness of an agent's knowledge while allowing for sound, complete and tractable entailment in domains where the set of all objects is either unknown or infinite. We present a procedure for state update resulting from taking an action in PSIPLAN that is correct, complete and has only polynomial complexity. State update is performed without considering the set of all possible worlds corresponding to the knowledge state. As a result, planning with PSIPLAN is done without direct manipulation of possible worlds. PSIPLAN representation underlies the PSIPOP planning algorithm that handles quantified goals with or without exceptions that no other domain independent planner has been shown to achieve. PSIPLAN has been implemented in Common Lisp and used in an application on planning in a collaborative interface.Comment: 39 pages, 13 figures. to appear in Logical Methods in Computer Scienc

    The Effects of Finger-Walking in Place (FWIP) on Spatial Knowledge Acquisition in Virtual Environments

    Get PDF
    Spatial knowledge, necessary for efficient navigation, comprises route knowledge (memory of landmarks along a route) and survey knowledge (overall representation like a map). Virtual environments (VEs) have been suggested as a power tool for understanding some issues associated with human navigation, such as spatial knowledge acquisition. The Finger-Walking-in-Place (FWIP) interaction technique is a locomotion technique for navigation tasks in immersive virtual environments (IVEs). The FWIP was designed to map a human’s embodied ability overlearned by natural walking for navigation, to finger-based interaction technique. Its implementation on Lemur and iPhone/iPod Touch devices was evaluated in our previous studies. In this paper, we present a comparative study of the joystick’s flying technique versus the FWIP. Our experiment results show that the FWIP results in better performance than the joystick’s flying for route knowledge acquisition in our maze navigation tasks

    Ephemeral properties and the illusion of microscopic particles

    Full text link
    Founding our analysis on the Geneva-Brussels approach to quantum mechanics, we use conventional macroscopic objects as guiding examples to clarify the content of two important results of the beginning of twentieth century: Einstein-Podolsky-Rosen's reality criterion and Heisenberg's uncertainty principle. We then use them in combination to show that our widespread belief in the existence of microscopic particles is only the result of a cognitive illusion, as microscopic particles are not particles, but are instead the ephemeral spatial and local manifestations of non-spatial and non-local entities

    From Cognition to Consciousness:\ud a discussion about learning, reality representation and decision making.

    Get PDF
    The scientific understanding of cognition and consciousness is currently hampered by the lack of rigorous and universally accepted definitions that permit comparative studies. This paper proposes new functional and un- ambiguous definitions for cognition and consciousness in order to provide clearly defined boundaries within which general theories of cognition and consciousness may be developed. The proposed definitions are built upon the construction and manipulation of reality representation, decision making and learning and are scoped in terms of an underlying logical structure. It is argued that the presentation of reality also necessitates the concept of ab- sence and the capacity to perform transitive inference. Explicit predictions relating to these new definitions, along with possible ways to test them, are also described and discussed

    Reasoning About Knowledge of Unawareness

    Full text link
    Awareness has been shown to be a useful addition to standard epistemic logic for many applications. However, standard propositional logics for knowledge and awareness cannot express the fact that an agent knows that there are facts of which he is unaware without there being an explicit fact that the agent knows he is unaware of. We propose a logic for reasoning about knowledge of unawareness, by extending Fagin and Halpern's \emph{Logic of General Awareness}. The logic allows quantification over variables, so that there is a formula in the language that can express the fact that ``an agent explicitly knows that there exists a fact of which he is unaware''. Moreover, that formula can be true without the agent explicitly knowing that he is unaware of any particular formula. We provide a sound and complete axiomatization of the logic, using standard axioms from the literature to capture the quantification operator. Finally, we show that the validity problem for the logic is recursively enumerable, but not decidable.Comment: 32 page

    Vision, Action, and Make-Perceive

    Get PDF
    In this paper, I critically assess the enactive account of visual perception recently defended by Alva Noë (2004). I argue inter alia that the enactive account falsely identifies an object’s apparent shape with its 2D perspectival shape; that it mistakenly assimilates visual shape perception and volumetric object recognition; and that it seriously misrepresents the constitutive role of bodily action in visual awareness. I argue further that noticing an object’s perspectival shape involves a hybrid experience combining both perceptual and imaginative elements – an act of what I call ‘make-perceive.

    A planning approach to the automated synthesis of template-based process models

    Get PDF
    The design-time specification of flexible processes can be time-consuming and error-prone, due to the high number of tasks involved and their context-dependent nature. Such processes frequently suffer from potential interference among their constituents, since resources are usually shared by the process participants and it is difficult to foresee all the potential tasks interactions in advance. Concurrent tasks may not be independent from each other (e.g., they could operate on the same data at the same time), resulting in incorrect outcomes. To tackle these issues, we propose an approach for the automated synthesis of a library of template-based process models that achieve goals in dynamic and partially specified environments. The approach is based on a declarative problem definition and partial-order planning algorithms for template generation. The resulting templates guarantee sound concurrency in the execution of their activities and are reusable in a variety of partially specified contextual environments. As running example, a disaster response scenario is given. The approach is backed by a formal model and has been tested in experiment
    • …
    corecore