500,489 research outputs found
A Study of the Role of Visual Information in Supporting Ideation in Graphic Design
Existing computer technologies poorly support the ideation phase common to graphic design practice. Finding and indexing visual material to assist the process of ideation often fall on the designer, leading to user experiences that are less than ideal. To inform development of computer systems to assist graphic designers in the ideation phase of the design process, we conducted interviews with 15 professional graphic designers about their design process and visual information needs. Based on the study, we propose a set of requirements for an ideation-support system for graphic design
A study of methods to predict and measure the transmission of sound through the walls of light aircraft. A survey of techniques for visualization of noise fields
A survey of the most widely used methods for visualizing acoustic phenomena is presented. Emphasis is placed on acoustic processes in the audible frequencies. Many visual problems are analyzed on computer graphic systems. A brief description of the current technology in computer graphics is included. The visualization technique survey will serve as basis for recommending an optimum scheme for displaying acoustic fields on computer graphic systems
Concept for high speed computer printer
Printer uses Kerr cell as light shutter for controlling the print on photosensitive paper. Applied to output data transfer, the information transfer rate of graphic computer printers could be increased to speeds approaching the data transfer rate of computer central processors /5000 to 10,000 lines per minute/
Edutainment in cartography
Edutainment is a mixture of education and entertainment. In the software industry edutainment was very popular
in the 80’s and the first part of the 90’s when the graphic capabilities of PC-s were very limited. The early computer
games were based on textual information. From the second part of the 80’s low resolution pictures became a part of a
computer game, but that was still quite far from the so called multimedia. As the CPUs and graphic cards became more
powerful computer games started to develop rapidly. Nowadays the 3D, the virtual reality, the real time animation and
the high quality sound are the essential parts of computer games. The computer games in edutainment are nearly totally
disappeared. In the last some years the internet games turned to be more popular: the relatively low bandwidth and the
lack of web multimedia standards gave new opportunities for the edutainment in this environment. Cartography can profit
form this revival because maps are very popular content of the web
Graphic Thinking and Digital Processes: Three Built Case Studies of Digital Materiality
Think strategic link between computer programming; digital modeling; the data; matter and CNC manufacturing in the various stages of the architectural project is key to update our discipline with new technologies. Our proposal to articulate and digital graphic thought processes; developable folded geometries and compositions is rooted in an expanded graphic thinking through multiple conceptual tools that are already part of the operational structure of our discipline
Theoretical studies of solar-pumped lasers
The power output of a black body solar-pumped laser as a function of time (computer graphic solutions) and under steady state conditions (analytic conditions); computer analyses of polymerization using lasers; and metallic sodium as a laser medium were studied
Graphic Symbol Recognition using Graph Based Signature and Bayesian Network Classifier
We present a new approach for recognition of complex graphic symbols in
technical documents. Graphic symbol recognition is a well known challenge in
the field of document image analysis and is at heart of most graphic
recognition systems. Our method uses structural approach for symbol
representation and statistical classifier for symbol recognition. In our system
we represent symbols by their graph based signatures: a graphic symbol is
vectorized and is converted to an attributed relational graph, which is used
for computing a feature vector for the symbol. This signature corresponds to
geometry and topology of the symbol. We learn a Bayesian network to encode
joint probability distribution of symbol signatures and use it in a supervised
learning scenario for graphic symbol recognition. We have evaluated our method
on synthetically deformed and degraded images of pre-segmented 2D architectural
and electronic symbols from GREC databases and have obtained encouraging
recognition rates.Comment: 5 pages, 8 figures, Tenth International Conference on Document
Analysis and Recognition (ICDAR), IEEE Computer Society, 2009, volume 10,
1325-132
Computer graphics application in the engineering design integration system
The computer graphics aspect of the Engineering Design Integration (EDIN) system and its application to design problems were discussed. Three basic types of computer graphics may be used with the EDIN system for the evaluation of aerospace vehicles preliminary designs: offline graphics systems using vellum-inking or photographic processes, online graphics systems characterized by direct coupled low cost storage tube terminals with limited interactive capabilities, and a minicomputer based refresh terminal offering highly interactive capabilities. The offline line systems are characterized by high quality (resolution better than 0.254 mm) and slow turnaround (one to four days). The online systems are characterized by low cost, instant visualization of the computer results, slow line speed (300 BAUD), poor hard copy, and the early limitations on vector graphic input capabilities. The recent acquisition of the Adage 330 Graphic Display system has greatly enhanced the potential for interactive computer aided design
Using digital storytelling as a methodology for the introduction of socially responsible graphic design in a University Bachelor of Computer Graphic Design Programme
This paper case studies the pedagogical methodology for a digital storytelling project involving final semester Bachelor of Computer Graphic Design students and students from a community based charitable arts trust. A young artist is paired with a senior tertiary graphic design student to create digital narratives that attempt to remain within the spirit of the original goals of the Digital Storytelling Movement. The project aims to introduce socially responsible graphic design to tertiary computer graphic design students and foundation arts students. Discussion of the learning outcomes of this project, including analysis of the results of the personal breakthroughs made by students as seen in their written accounts in project completion surveys are detailed
Time-shared Cathode Ray Tube
Time-shared cathode tube provides high quality display at low cost display stations which utilize television moniters. It updates a cluster of graphic displays from a computer and is useful in systems not equipped for graphics time-sharing
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