6 research outputs found

    Perception and synthesis of biologically plausible motion: From human physiology to virtual reality

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    6th International Workshop on Gesture in Human-Computer Interaction and Simulation, Berder Isl, FRANCE, MAY 18-20, 2005International audienceTo model and simulate human gesture is a challenge which takes benefit from a close collaboration between scientists from several fields: psychology, physiology, biomechanics, cognitive and computer sciences, etc. As an a priori requirement, we need to better understand the so-called laws of biological motions, established all along the 20(th) century. When modelled and used to animate artificial creature, these laws makes these creatures (either virtual or robotic) move in a much more realistic, life-like, fashion
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