15 research outputs found
What to Accommodate to Develop Students' Academic Writing? Need Analysis for a Research-Based Textbook Development
The development of research-based learning proliferates throughout the world, and it depicts the growth of an academic article's publication globally. To strengthen the paper's quality, particularly in Indonesia, the students need a guideline on writing an academic article. This qualitative and quantitative research would portray the needs analysis in developing a research-based textbook in academic writing. Fifty students and thirty lecturers were involved in the interview, documentation, and survey. The result shows that the skills needed to accommodate are referencing skills, writing the research's significance, and writing the conclusion. This study also suggested nine units of an Academic Writing Textbook needed by the students to produce a good article, namely Introduction to Academic Article Writing, Strategies in avoiding plagiarism, Writing an introduction, writing a literature review, writing a research method, Presenting Findings and Discussion, Writing a conclusion, Tips on Referencing, choosing the title, and writing an abstract. These findings strengthen the previous studies, which states writing a conclusion of an academic article is challenging, particularly in the English Language Teaching context
Profil Kompleksitas Soal Matematika Siswa Visualizer dan Verbalizer dalam Post Solution Problem-Posing
This research aimed to describe the question complexity of the visualizer and verbalizer students in problem posing. The question complexity on problem posing is the complexity of the questions made by students by paying attention to some aspects, which are language variable, question complexity level, and students' creativity thinking level. This is descriptive research with a qualitative approach. The subjects were two visualizer students and two verbalizer students from 11th grade of Al Falah Senior High School. Data collecting techniques are tests and interviews. Test and interview data were analyzed descriptively. In the final result, question complexity of the visualizer students tend on the language variable level is second (low), question complexity is easy, and the creative thinking level is third (creative). Whereas the verbalizer students tend on the language variable level is fourth (high), question complexity is high, and the creative thinking level is fourth (extremely creative)
Kemampuan Argumentasi Peserta Didik dalam Menyelesaikan Masalah Pembuktian Kongruensi Segitiga Ditinjau dari Perbedaan Gender
This research aims to describe the argumentative abilities of male and female students to solve the triangular congruence proof problems. This research is a qualitative descriptive research. The subjects used in this research were 4 students of class X-MIPA1 at MAN Sumenep consisting of 2 male students and 2 female students. Sampling was done by using purposive sampling type quota sampling. Data collection techniques used written tests and interviews, then analyzed based on the indicators of Toulmin's argumentative ability consisting of claims, evidence, warrant, backing, qualifier, and rebuttal. The results showed that there were differences in the argumentation skills possessed by male and female students, as shown in the following data: (1) Male students were at level 1 in conveying their arguments with the fulfilled indicator being a claim. Male students tend to be more careless in solving problems, but they rely more on their verbal skills in answering. (2) Female students are able to reach level 3 in conveying their arguments with the indicators that are fulfilled are claim, evidence, and warrant. Female students tend to be thorough in working on questions and rely more on their symbolic abilities in answering
Identifikasi Mental Computation Siswa Disleksia dalam Melakukan Operasi Penjumlahan dan Pengurangan Bilangan Bulat
To describe mental computation strategies of the dyslexic student in performing the addition and subtraction of 1-digit and 2-digit integer. Mental computation is a process of doing arithmetic calculations without using other tools. This strategy will help dyslexic students find more accurate and flexible solution while solving the arithmetic problem because it can minimize their weaknesses in terms of reading and writing. This research uses the qualitative approach. Data were collected by using a task-based interview for two dyslexic students. The results of this study indicate that dyslexic students use the spin-around strategy to solve the addition for the 1-digit number and the working from the right and from the left strategies to solve the addition for the 2-digit number. Meanwhile, to solve the subtraction problem, dyslexic students use think addition and counting back strategies for the 1-digit number and Working from The Right strategy for the 2-digit number
Implementasi Model Blended Learning Pada Pembelajaran Matematika Berbasis Kurikulum Merdeka
This study aims to describe the planning, implementation, learning outcomes, and responses of students in the process of learning mathematics using Blended Learning based on the Merdeka Curriculum. This research is a case study research with a qualitative and quantitative approach. The research subjects were 36 of 10th-grade students at SMAN 3 Sidoarjo as one of the Sekolah Penggerak in East Java. Data collection techniques using documentation, interviews, observations, tests, and questionnaires. The results showed that the implementation of Blended Learning at the planning stage was in the very good category, the implementation stage was in the very good category, student learning outcomes were in the sufficient category, and student responses were in the high category
PENERAPAN MEDIA INTERAKTIF QUIZIZZ UNTUK MENGEMBANGKAN MINAT BELAJAR SISWA PADA MATERI BARISAN DAN DERET ARITMETIKA
Penelitian ini bertujuan untuk menerapkan media interaktif quizizz yang dapat mengembangkan minat belajar siswa pada materi barisan dan deret aritmetika di SMA Negeri 3 Sidoarjo. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Teknik yang digunakan dalam penelitian ini adalah menyebarkan angket di kelas X E8. Hasil: 49% siswa minat belajarnya berkembang ketika mereka belajar menggunakan media interaktif quizizz
Exploring student's pattern generalisation strategy in solving prism sticker problem
This research aimed to describe the stages through which eighth-grade students develop pattern generalizations when solving prism sticker problem and determine the type of strategy used. Prism sticker problem is a modified task from cube sticker problem that Lannin (2003) has used in developing student’s pattern generalization. Prism Sticker problem uses triangular prism-shaped media that will be affixed with color stickers. The subjects of the research were eighth-grade students of public junior high schools in Krian City, East Java, Indonesia. The results of this research show that the subjects can go through the four stages of the pattern generalization process, i.e., direct modeling, pattern identification, proof testing of the pattern, and determining the rule for a general case. The subjects can formulate the nth pattern by using algebraic symbols and explain it verbally. The results indicate that the subjects tend to use counting and explicit strategies to solve prism sticker problem
Bahan ajar untuk Guru Kelas Madrasah Ibtidaiyah
Salah satu faktor pendukung keberhasilan pelaksanaan Pendidikan dan Latihan Profesi Guru, adalah tersedianya bahan ajar yang memadai, agar dapat mengantarkan para guru menjadi pendidik profesional. Untuk memenuhi kebutuhan tersebut LPTK UIN Sunan Ampel Surabaya, menerbitkan 8 Bahan Ajar, antara lain: Bahan Ajar untuk Guru Kelas Raudlatul Athfal, Bahan Ajar untuk Guru Kelas Madrasah Ibtidaiyah, Bahan Ajar utuk Guru Mata Pelajaran Agama Islam Madrasah Tsanawiyah, Bahan Ajar utuk Guru Mata Pelajaran Agama Islam Madrasah Aliyah, Bahan Ajar utuk Guru Bahasa Arab, Bahan Ajar utuk Guru Pendidikan Agama Islam SD, SMP, SMA/SMK, Bahan Ajar untuk Guru Sejarah Kebudayaan Isla
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) MELALUI METODE TEAM TEACHING PADA MATERI SEGIEMPAT UNTUK MELATIH KECAKAPAN HIDUP SISWA
The graduates of all education level are expected to have all aspect in accordance with national education goals, one of which is life skill. Life skill development in school is influenced by learning process in the classroom, including selection of appropriate learning model. Theoretically, cooperative model STAD (Student Teams Achievement Division) type through team teaching method is suitable to train students’ life skill. Because of that, the aim of this research is to know the students’ life skill during the learning process of quadrilateral topic using this STAD learning model in the seventh grade of SMP Negeri 4 Surabaya. The research result show that students’ life skill are good. It is shown from the average score of rational thinking skill at 2,83 and social skill at 2,63