11,483 research outputs found

    Topological Interference Management with Alternating Connectivity

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    The topological interference management problem refers to the study of the capacity of partially connected linear (wired and wireless) communication networks with no channel state information at the transmitters (no CSIT) beyond the network topology, i.e., a knowledge of which channel coefficients are zero (weaker than the noise floor in the wireless case). While the problem is originally studied with fixed topology, in this work we explore the implications of varying connectivity, through a series of simple and conceptually representative examples. Specifically, we highlight the synergistic benefits of coding across alternating topologies

    On the Optimality of Treating Interference as Noise: General Message Sets

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    In a K-user Gaussian interference channel, it has been shown that if for each user the desired signal strength is no less than the sum of the strengths of the strongest interference from this user and the strongest interference to this user (all values in dB scale), then treating interference as noise (TIN) is optimal from the perspective of generalized degrees-of-freedom (GDoF) and achieves the entire channel capacity region to within a constant gap. In this work, we show that for such TIN-optimal interference channels, even if the message set is expanded to include an independent message from each transmitter to each receiver, operating the new channel as the original interference channel and treating interference as noise is still optimal for the sum capacity up to a constant gap. Furthermore, we extend the result to the sum-GDoF optimality of TIN in the general setting of X channels with arbitrary numbers of transmitters and receivers

    Multilevel Topological Interference Management

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    The robust principles of treating interference as noise (TIN) when it is sufficiently weak, and avoiding it when it is not, form the background for this work. Combining TIN with the topological interference management (TIM) framework that identifies optimal interference avoidance schemes, a baseline TIM-TIN approach is proposed which decomposes a network into TIN and TIM components, allocates the signal power levels to each user in the TIN component, allocates signal vector space dimensions to each user in the TIM component, and guarantees that the product of the two is an achievable number of signal dimensions available to each user in the original network.Comment: To be presented at 2013 IEEE Information Theory Worksho

    Perceived Depth Control in Stereoscopic Cinematography

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    Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate prevailing of the S3D medium is still significantly hindered by adverse effects regarding the S3D viewing discomfort. This thesis attempts to improve the S3D viewing experience by investigating perceived depth control methods in stereoscopic cinematography on desktop 3D displays. The main contributions of this work are: (1) A new method was developed to carry out human factors studies on identifying the practical limits of the 3D Comfort Zone on a given 3D display. Our results suggest that it is necessary for cinematographers to identify the specific limits of 3D Comfort Zone on the target 3D display as different 3D systems have different ranges for the 3D Comfort Zone. (2) A new dynamic depth mapping approach was proposed to improve the depth perception in stereoscopic cinematography. The results of a human-based experiment confirmed its advantages in controlling the perceived depth in viewing 3D motion pictures over the existing depth mapping methods. (3) The practicability of employing the Depth of Field (DoF) blur technique in S3D was also investigated. Our results indicate that applying the DoF blur simulation on stereoscopic content may not improve the S3D viewing experience without the real time information about what the viewer is looking at. Finally, a basic guideline for stereoscopic cinematography was introduced to summarise the new findings of this thesis alongside several well-known key factors in 3D cinematography. It is our assumption that this guideline will be of particular interest not only to 3D filmmaking but also to 3D gaming, sports broadcasting, and TV production

    Mobile Formation Coordination and Tracking Control for Multiple Non-holonomic Vehicles

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    This paper addresses forward motion control for trajectory tracking and mobile formation coordination for a group of non-holonomic vehicles on SE(2). Firstly, by constructing an intermediate attitude variable which involves vehicles' position information and desired attitude, the translational and rotational control inputs are designed in two stages to solve the trajectory tracking problem. Secondly, the coordination relationships of relative positions and headings are explored thoroughly for a group of non-holonomic vehicles to maintain a mobile formation with rigid body motion constraints. We prove that, except for the cases of parallel formation and translational straight line formation, a mobile formation with strict rigid-body motion can be achieved if and only if the ratios of linear speed to angular speed for each individual vehicle are constants. Motion properties for mobile formation with weak rigid-body motion are also demonstrated. Thereafter, based on the proposed trajectory tracking approach, a distributed mobile formation control law is designed under a directed tree graph. The performance of the proposed controllers is validated by both numerical simulations and experiments
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