27 research outputs found

    Finishing the euchromatic sequence of the human genome

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    The sequence of the human genome encodes the genetic instructions for human physiology, as well as rich information about human evolution. In 2001, the International Human Genome Sequencing Consortium reported a draft sequence of the euchromatic portion of the human genome. Since then, the international collaboration has worked to convert this draft into a genome sequence with high accuracy and nearly complete coverage. Here, we report the result of this finishing process. The current genome sequence (Build 35) contains 2.85 billion nucleotides interrupted by only 341 gaps. It covers ∼99% of the euchromatic genome and is accurate to an error rate of ∼1 event per 100,000 bases. Many of the remaining euchromatic gaps are associated with segmental duplications and will require focused work with new methods. The near-complete sequence, the first for a vertebrate, greatly improves the precision of biological analyses of the human genome including studies of gene number, birth and death. Notably, the human enome seems to encode only 20,000-25,000 protein-coding genes. The genome sequence reported here should serve as a firm foundation for biomedical research in the decades ahead

    Simulating a Full Length Psychiatric Interview with a Complex Patient: An Osce for Medical Students

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    Brief encounters with standardized psychiatric patients have been reported. In contrast, a videotaped objective structured clinical examination designed to simulate a comprehensive psychiatric evaluation was used to evaluate all students assigned to three successive psychiatry clerkship rotations (N=52). Performance assessment was based on standardized patients’ completion of a 36-item content checklist and a patient perception scale, and on students’ completion of a written examination component. Checked independently, all three assessments correlated with the students’ score on the NBME psychiatry examination, their ward grade, and their essay examination grade. Students’ ratings were favorable for time allotted, usefulness, and believability

    Simulating a Full Length Psychiatric Interview with a Complex Patient: An Osce for Medical Students

    No full text
    Brief encounters with standardized psychiatric patients have been reported. In contrast, a videotaped objective structured clinical examination designed to simulate a comprehensive psychiatric evaluation was used to evaluate all students assigned to three successive psychiatry clerkship rotations (N=52). Performance assessment was based on standardized patients’ completion of a 36-item content checklist and a patient perception scale, and on students’ completion of a written examination component. Checked independently, all three assessments correlated with the students’ score on the NBME psychiatry examination, their ward grade, and their essay examination grade. Students’ ratings were favorable for time allotted, usefulness, and believability

    Virtual Iraq: Initial Case Reports from a VR Exposure Therapy Application for Combat-Related Post Traumatic Stress Disorder

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    reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 6 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) delivered exposure therapy for PTSD has been used with reports of positive outcomes. The aim of the current paper is to present the rationale and brief description of a Virtual Iraq PTSD VR therapy application and present initial findings from two successfully treated patients. The VR treatment environment was created via the recycling of virtual graphic assets that were initially built for the U.S. Army-funded combat tactical simulation scenario and commercially successful X-Box game, Full Spectrum Warrior, in addition to other available and newly created assets. Thus far, Virtual Iraq consists of a series of customizable virtual scenarios designed to represent relevant Middle Eastern VR contexts for exposure therapy, including a city and desert road convoy environment. User-centered design feedback needed to iteratively evolve the system was gathered from returning Iraq War veterans in the USA and from a system deployed in Iraq and tested by an Army Combat Stress Control Team. Clinical trials are currently underway at Camp Pendleton and at the San Diego Naval Medical Center and the results from two successfully treated patients are presented along with a delineation of our future plans for research and clinical care using this application. I
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